Clattering Experiment Rarity: Unique
| Spectre |
Y |
| Spectre Override |
Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonRangedSpectre |
| Mod |
monster no map drops [1]
stance movement speed +% final [-59]
stance movement speed +% final [11] |
| Tags |
bone_armour, bones, chaos_affinity, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
- Life: 325%
- Evasion: +50%
- Ailment Threshold: 325%
- Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 40) (Resists Chaos: 0)
- Damage: 143%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 60
- Attack Time: 1.5 Second
- Damage Spread: ±20%
- Experience: 130%
- Model Size: 100%
- Type: HeistProjectSkeletonRanged
|

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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 114,709
- Armour: 16,265
- Evasion: 12,180
- Energy Shield: 0
- Damage: 1,363
- Accuracy: 538
- Attack Time: 1.5
- Experience: 17,225
- Ailment Threshold: 114,709
- Chill: 363
- Shock: 363
- Brittle: 2,052
- Scorch: 363
- Sap: 1,002
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
HeistSkeletonBasicAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1090–1636
Critical Strike Chance: 5%
Attack Time: 1.5 Second
base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1] |
HeistSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 1090–1636
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Deals 445.1 Base Chaos Damage per second
Deals 30% less Attack Damage
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill”s Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1] |
HeistSkeletonSnipe
Attack, Projectile
Base Damage: 1090–1636
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
25% of Physical Damage Converted to Chaos Damage
base is projectile [1] |
HeistSnipeAttachedPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 949 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
ground caustic art variation [9] |
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1] |
EASHeistUndeadAtFormationMarker
Cooldown Time: 5 Second |
Level 82
- Life: 92,825
- Armour: 14,425
- Evasion: 11,412
- Energy Shield: 0
- Damage: 1,216
- Accuracy: 499
- Attack Time: 1.5
- Experience: 16,908
- Ailment Threshold: 92,825
- Chill: 294
- Shock: 294
- Brittle: 1,661
- Scorch: 294
- Sap: 811
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
HeistSkeletonBasicAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 973–1459
Critical Strike Chance: 5%
Attack Time: 1.5 Second
base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1] |
HeistSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 973–1459
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Deals 400.4 Base Chaos Damage per second
Deals 30% less Attack Damage
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill”s Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1] |
HeistSkeletonSnipe
Attack, Projectile
Base Damage: 973–1459
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
25% of Physical Damage Converted to Chaos Damage
base is projectile [1] |
HeistSnipeAttachedPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 858.7 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
ground caustic art variation [9] |
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1] |
EASHeistUndeadAtFormationMarker
Cooldown Time: 5 Second |
Level 78
- Life: 59,274
- Armour: 11,328
- Evasion: 10,001
- Energy Shield: 0
- Damage: 965
- Accuracy: 428
- Attack Time: 1.5
- Experience: 16,090
- Ailment Threshold: 59,274
- Chill: 187
- Shock: 187
- Brittle: 1,060
- Scorch: 187
- Sap: 518
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
HeistSkeletonBasicAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 772–1158
Critical Strike Chance: 5%
Attack Time: 1.5 Second
base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1] |
HeistSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 772–1158
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Deals 323.6 Base Chaos Damage per second
Deals 30% less Attack Damage
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill”s Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1] |
HeistSkeletonSnipe
Attack, Projectile
Base Damage: 772–1158
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
25% of Physical Damage Converted to Chaos Damage
base is projectile [1] |
HeistSnipeAttachedPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 702 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
ground caustic art variation [9] |
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1] |
EASHeistUndeadAtFormationMarker
Cooldown Time: 5 Second |
Level 73
- Life: 35,270
- Armour: 8,348
- Evasion: 8,450
- Energy Shield: 0
- Damage: 720
- Accuracy: 352
- Attack Time: 1.5
- Experience: 14,804
- Ailment Threshold: 35,270
- Chill: 112
- Shock: 112
- Brittle: 631
- Scorch: 112
- Sap: 308
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
HeistSkeletonBasicAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 576–864
Critical Strike Chance: 5%
Attack Time: 1.5 Second
base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1] |
HeistSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 576–864
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Deals 247.2 Base Chaos Damage per second
Deals 30% less Attack Damage
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill”s Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1] |
HeistSkeletonSnipe
Attack, Projectile
Base Damage: 576–864
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
25% of Physical Damage Converted to Chaos Damage
base is projectile [1] |
HeistSnipeAttachedPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 544.2 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
ground caustic art variation [9] |
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1] |
EASHeistUndeadAtFormationMarker
Cooldown Time: 5 Second |
Level 68
- Life: 20,908
- Armour: 6,127
- Evasion: 7,109
- Energy Shield: 0
- Damage: 534
- Accuracy: 290
- Attack Time: 1.5
- Experience: 13,332
- Ailment Threshold: 20,908
- Chill: 66
- Shock: 66
- Brittle: 374
- Scorch: 66
- Sap: 183
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
HeistSkeletonBasicAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.5 Second
base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1] |
HeistSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Deals 188.2 Base Chaos Damage per second
Deals 30% less Attack Damage
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill”s Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1] |
HeistSkeletonSnipe
Attack, Projectile
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
25% of Physical Damage Converted to Chaos Damage
base is projectile [1] |
HeistSnipeAttachedPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 420.2 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
ground caustic art variation [9] |
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1] |
EASHeistUndeadAtFormationMarker
Cooldown Time: 5 Second |