Ahavarion, Spear of Lycander – Diablo 4

Ahavarion, Spear of Lycander

Class: General.
Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

Ahavarion, Spear of Lycander

Unique Staff
725 Item Power

1,711 Damage Per Second
  • [1,369 – 2,053] Damage per Hit
  • 1.00 Attacks per Second
  • +17.5% Damage to Crowd Controlled Enemies

  • +8% Critical Strike Chance
  • +[0.1 * 100|1%|] Attack Speed
  • +17.5% Damage
  • Lucky Hit: Up to a +[0.14 * 100|1%|] Chance to Stun
  • Gain a random Shrine effect for [10 – 20] seconds after killing an Elite enemy. Can only occur once every 30 seconds.
  • Flavour Text: "The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still."
    - Oracle Argoysni
    Requires Level 85
    Druid, Sorcerer

    Drop Rates & Drop Locations

    It drops from the following bosses:

    • Boss: Echo of Duriel(Uber Uniques)

    Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.

    This unique item can be obtained from World Tier IV.

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    Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy

    Name Description Flavor Text
    Artillery Shrine Your Attack Speed is increased, and all attacks summon holy arrows.

    Mechanics:
    Puts your Attack Speed at the cap of 100%. Every attack you perform you summon holy arrows damaging enemies they hit. These arrows piece through enemies hitting them all and deal damage that scales with game’s difficulty.

    Best Use:
    Walk and kill as you move by enemies. Focus and burst down Elites and Bosses with the insane Attack Speed and extra damage.

    Divine weapons abet the worthy.
    Blast Wave Shrine You periodically explode, damaging enemies around you.

    Mechanics:
    A blast wave forms around you and explodes every 3 seconds, dealing significant damage to all nearby enemies (around 1/3rd of your screen).

    Best Use:
    Walk and kill as you move by enemies.

    Arcane power brings destruction.
    Channeling Shrine Your skills cost no resource and have reduced cooldown.

    Mechanics:
    Grants 100% Resource Cost Reduction and 60% Cooldown Reduction. Also all your skills that are currently on cooldown are reset when you click the shrine.

    Best Use:
    Depending on the build and situation, you can use this to kill Elites and Bosses with your main resource spender. It can also be used to reset your movement skills with significantly reduced cooldowns and the extra base Movement Speed to get to objectives quickly or skip through content.

    Endless harmony dwells within
    Conduit Shrine You can shock and surge through enemies.

    Mechanics:
    You become completely Immune and transform into living lightning. All of your 6 skills on skillbar transform into Surge. Surge bursts through a target enemy, dealing Lightning Damage and making enemies Vulnerable. This allows you to teleport a short distance onto enemies with a 1 second cooldown. Next to the Surge ability, you also shock nearby enemies periodically for a good amount of damage scaling with your Weapon DPS. The damage of Surge grows as you kill more enemies while Conduit is active.

    Best Use:
    Effective at covering long distances and killing enemies along the way.

    You are the storm’s fury made manifest.
    Greed Shrine Enemies drop Gold when hit and you automatically pick up Gold from farther away.

    Mechanics:
    Enemies drop Gold when you hit them with a skill or another shrine effect. The amount of Gold dropped scales with the difficulty of the content you are doing. The additional pickup radius allows you to pick up Gold without walking directly over it.

    Best Use:
    Since Gold is the main currency in Diablo 4, gather several enemies around the shrine before clicking it for maximum rewards. It is an efficient way to farm Gold to trade or to respect.

    Wherever the brave strike riches follow.
    Lethal Shrine All of your skills deal more damage and Critically Strike.

    Mechanics:
    Increases Critical Strike Damage by +25%. Does not change your Critical Strike Chance on your character sheet, but makes all direct damage to always Critically Strike (does not work for damage over time skills and effects). Unlike all other Shrine, Lethal only lasts 10 seconds instead of 30.

    Best Use:
    To kill Elites, Bosses and finish objectives.

    Fate guides the deft hand to strike true.
    Protection Shrine You are Invulnerable and Unstoppable.

    Mechanics:
    While you are Invulnerable you cannot take any damage to your Life pool, aka you cannot die. Unstoppable removes all currently control impairing effects and prevents them for the entire 30-second duration.

    Best Use:
    To click objectives, teleport to town or fight formidable foes. Especially useful in Hardcore.

    Faith is the Shield against darkness.
    Cursed Shrines All Shrines above have a small chance to be Cursed if they appear in Dungeons, channeling the player with a new objective:
    Once you click this Shrine you do not get the unique effect right away, and instead have 60 seconds to slay up to 3 waves on monsters. If you succeed, you get the Shrine and a Radiant Chest. This Radiant Chest contains Items, Murmuring Obols and Gems.
     
    Defaced Shrines

    Sometimes in the Dungeons, instead of normal functioning Shrine, you can find a Defaced Shrine Base.

    You can repair it by finding a Defaced Shrine Cap somewhere on the ground nearby and bringing it to the Shrine Base.

    After channeling for 4 seconds the repair is complete and you can use the shrine as normal.

     
    Healing Well Next to Shrines you can also find Healing Wells in the Open World and Dungeons.

    Mechanics:
    Healing Wells restores 100% Life and Resources and can not be activated until if the player is not at 100% Life.

    Best Use:
    Usually spawns in the tile set leading to a Dungeon Boss and can be used before the fight to fully prepared for a proper battle.

     

    Damage to Crowd Controlled Enemies

    Diablo 4 crowd control, usually called CC, is a type of skill effect that reduces enemy effectivity by disrupting their movement or attacking by either slowing them down, immobilizing them, or rendering them unable to attack. Crowd Control includes Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

    Name Description
    Chilled Enemies that are Chilled have reduced Movement Speed. Enemies that are repeatedly Chilled become Frozen.
    Dazed Enemies that are Dazed can’t attack or use skills, but can still move.
    Fear Enemies under Fear are prevented from moving or taking action, and they run away for a short time. Fear can be removed with Unstoppable or Immune effects.
    Frozen Enemies that are Frozen can’t move or attack. Enemies that are repeatedly Chilled can become Frozen.
    Immobilized Characters that are Immobilized are prevented from moving, but can still attack and use other abilities.
    Knock Backed Enemies that are Knocked Back are pushed backwards after a successful hit, temporarily removing them from melee range and preventing them from taking any action.
    Knocked Down Enemies that are Knocked Down are prevented from moving or taking action for a short time. Knockdown can be removed through Unstoppable or Immune effects.
    Slowed Enemies that are Slowed have reduced movement speed.
    Stunned Enemies that are Stunned can’t attack, use skills, or move.
    Taunt Enemies that receive a Taunt target the caster for a period of time.
    Tether Prevents enemies from walking out from inside of the Tether radius. Can be removed through Unstoppable or Immune effects, or by destroying the target tethered to.

    Critical Strike Chance

    • When a Skill deals damage, it has a chance to Critically Strike.
    • Critical Strikes deal {#} bonus damage.
    • Damage over time cannot Critically Strike.

    Attack Speed

    The Attack Speed of a weapon is an item attribute that determines how fast the hero can attack. The faster one can attack, the less time it takes to get a swing in, leading to increased damage per second because of more hits in a shorter amount of time.

    • You attack {#} faster than your base Weapon Speed.
    • Combined with your weapon, your total Attack Speed is {#} Attacks per Second.

    Chance to Stun

    Stun (a.k.a. Paralysis) is en element of gameplay and a type of Crowd Control effect, usable by both players and monsters.

    Enemies that are Stunned can’t attack, use skills, or move.

    D4 Locations -- Diablo IV