Class: General.
Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
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Ahavarion, Spear of LycanderUnique Staff 725 Item Power 1,711 Damage Per Second
Flavour Text: "The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still." - Oracle Argoysni Requires Level 85 Druid, Sorcerer |
It drops from the following bosses:
Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.
This unique item can be obtained from World Tier IV.
Name | Description | Flavor Text |
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Artillery Shrine | Your Attack Speed is increased, and all attacks summon holy arrows.
Mechanics: Best Use: |
Divine weapons abet the worthy. |
Blast Wave Shrine | You periodically explode, damaging enemies around you.
Mechanics: Best Use: |
Arcane power brings destruction. |
Channeling Shrine | Your skills cost no resource and have reduced cooldown.
Mechanics: Best Use: |
Endless harmony dwells within |
Conduit Shrine | You can shock and surge through enemies.
Mechanics: Best Use: |
You are the storm’s fury made manifest. |
Greed Shrine | Enemies drop Gold when hit and you automatically pick up Gold from farther away.
Mechanics: Best Use: |
Wherever the brave strike riches follow. |
Lethal Shrine | All of your skills deal more damage and Critically Strike.
Mechanics: Best Use: |
Fate guides the deft hand to strike true. |
Protection Shrine | You are Invulnerable and Unstoppable.
Mechanics: Best Use: |
Faith is the Shield against darkness. |
Cursed Shrines | All Shrines above have a small chance to be Cursed if they appear in Dungeons, channeling the player with a new objective: Once you click this Shrine you do not get the unique effect right away, and instead have 60 seconds to slay up to 3 waves on monsters. If you succeed, you get the Shrine and a Radiant Chest. This Radiant Chest contains Items, Murmuring Obols and Gems. |
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Defaced Shrines |
Sometimes in the Dungeons, instead of normal functioning Shrine, you can find a Defaced Shrine Base. You can repair it by finding a Defaced Shrine Cap somewhere on the ground nearby and bringing it to the Shrine Base. After channeling for 4 seconds the repair is complete and you can use the shrine as normal. |
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Healing Well | Next to Shrines you can also find Healing Wells in the Open World and Dungeons.
Mechanics: Best Use: |
Diablo 4 crowd control, usually called CC, is a type of skill effect that reduces enemy effectivity by disrupting their movement or attacking by either slowing them down, immobilizing them, or rendering them unable to attack. Crowd Control includes Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.
Name | Description |
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Chilled | Enemies that are Chilled have reduced Movement Speed. Enemies that are repeatedly Chilled become Frozen. |
Dazed | Enemies that are Dazed can’t attack or use skills, but can still move. |
Fear | Enemies under Fear are prevented from moving or taking action, and they run away for a short time. Fear can be removed with Unstoppable or Immune effects. |
Frozen | Enemies that are Frozen can’t move or attack. Enemies that are repeatedly Chilled can become Frozen. |
Immobilized | Characters that are Immobilized are prevented from moving, but can still attack and use other abilities. |
Knock Backed | Enemies that are Knocked Back are pushed backwards after a successful hit, temporarily removing them from melee range and preventing them from taking any action. |
Knocked Down | Enemies that are Knocked Down are prevented from moving or taking action for a short time. Knockdown can be removed through Unstoppable or Immune effects. |
Slowed | Enemies that are Slowed have reduced movement speed. |
Stunned | Enemies that are Stunned can’t attack, use skills, or move. |
Taunt | Enemies that receive a Taunt target the caster for a period of time. |
Tether | Prevents enemies from walking out from inside of the Tether radius. Can be removed through Unstoppable or Immune effects, or by destroying the target tethered to. |
The Attack Speed of a weapon is an item attribute that determines how fast the hero can attack. The faster one can attack, the less time it takes to get a swing in, leading to increased damage per second because of more hits in a shorter amount of time.
Stun (a.k.a. Paralysis) is en element of gameplay and a type of Crowd Control effect, usable by both players and monsters.
Enemies that are Stunned can’t attack, use skills, or move.