PoE Inherent Limit To The Number of Enemies A Skill Can Hit

Is there an inherent limit to the number of enemies a skill can hit? There was recently a thread about this on Reddit and it made me wonder if this is just part of the engine.

There is not one limit that applies to all skills, but there is generally a requirement that skill have a limit for technical reasons (as well as potential balance and or performance reasons) to the number of simultaneous hits that can occur.

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