Forged Slithering Snake
| Stats | 
Resists Fire. Resists Chaos. 
 1000% increased Armourstance movement speed +% final [100]
 monster no map drops [1]
 | 
| Spectre | Y | 
| Tags | beast, caster, chaos_affinity, extra_extra_small_height, fast_movement, has_dagger, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, reptile_beast | 
| 
Life: 224%Armour: +20%Evasion: +10%Ailment Threshold: 224%Resistance: (Resists Fire: 7/15/30)  (Resists Cold: 0/0/0)  (Resists Lightning: 0/0/0)  (Resists Chaos: 7/15/30)Damage: 256%Accuracy: 100%Critical Strike Chance: +5%Critical Strike Multiplier: +130%Attack Distance: 6 ~ 8Attack Time: 1.095 SecondDamage Spread: ±20%Experience: 160%Model Size: 130%Type: CrucibleSnakeRiverwaysMetadata: SnakeRiverways | 
3.21.1 Patch Notes: The Forged Slithering Snake can now be desecrated. 
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
| 
Life: 79,061Armour: 19,518Evasion: 8,932Energy Shield: 0Damage: 2,440Spell Damage: 2,440Accuracy: 538Attack Time: 1.095Experience: 21,200Ailment Threshold: 79,061Chill: 250Shock: 250Brittle: 1,414Scorch: 250Sap: 691 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeed
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 1952–2928
 Critical Strike Chance: 5%
 Attack Time: 1.095 Second
 
 Strike your foes down with a powerful blow. 
 action attack or cast time uses animation length [1]projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MonsterPunctureInvasion
 Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, PhysicalPuncture
 Base Damage: 1952–2928
 Critical Strike Chance: 5%
 Attack Damage: 120%
 Attack Time: 1.095 Second
 
 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. 
 Deals 20% more Attack DamageCauses Bleeding
 active skill bleeding damage +% final [57]
 skill can fire arrows [1]
 
 | 
| 
MPWCrucibleSnakeSpineProjectile
 Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, TriggerableBase Damage: 1952–2928
 Critical Strike Chance: 5%
 Attack Time: 1.095 Second
 
 Fires 2 additional Projectiles+40 to Melee Strike Range
 Causes Bleeding
 action attack or cast time uses animation length [1]
 base is projectile [1]
 monster projectile variation [160]
 projectile uses contact position [1]
 use scaled contact offset [1]
 |  | 
Level 82
| 
Life: 63,978Armour: 17,310Evasion: 8,369Energy Shield: 0Damage: 2,177Spell Damage: 2,177Accuracy: 499Attack Time: 1.095Experience: 20,810Ailment Threshold: 63,978Chill: 202Shock: 202Brittle: 1,145Scorch: 202Sap: 559 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeed
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 1741–2612
 Critical Strike Chance: 5%
 Attack Time: 1.095 Second
 
 Strike your foes down with a powerful blow. 
 action attack or cast time uses animation length [1]projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MonsterPunctureInvasion
 Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, PhysicalPuncture
 Base Damage: 1741–2612
 Critical Strike Chance: 5%
 Attack Damage: 120%
 Attack Time: 1.095 Second
 
 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. 
 Deals 20% more Attack DamageCauses Bleeding
 active skill bleeding damage +% final [57]
 skill can fire arrows [1]
 
 | 
| 
MPWCrucibleSnakeSpineProjectile
 Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, TriggerableBase Damage: 1741–2612
 Critical Strike Chance: 5%
 Attack Time: 1.095 Second
 
 Fires 2 additional Projectiles+40 to Melee Strike Range
 Causes Bleeding
 action attack or cast time uses animation length [1]
 base is projectile [1]
 monster projectile variation [160]
 projectile uses contact position [1]
 use scaled contact offset [1]
 |  | 
Level 78
| 
Life: 40,853Armour: 13,594Evasion: 7,334Energy Shield: 0Damage: 1,728Spell Damage: 1,728Accuracy: 428Attack Time: 1.095Experience: 19,803Ailment Threshold: 40,853Chill: 129Shock: 129Brittle: 731Scorch: 129Sap: 357 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeed
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 1383–2074
 Critical Strike Chance: 5%
 Attack Time: 1.095 Second
 
 Strike your foes down with a powerful blow. 
 action attack or cast time uses animation length [1]projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MonsterPunctureInvasion
 Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, PhysicalPuncture
 Base Damage: 1383–2074
 Critical Strike Chance: 5%
 Attack Damage: 120%
 Attack Time: 1.095 Second
 
 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. 
 Deals 20% more Attack DamageCauses Bleeding
 active skill bleeding damage +% final [57]
 skill can fire arrows [1]
 
 | 
| 
MPWCrucibleSnakeSpineProjectile
 Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, TriggerableBase Damage: 1383–2074
 Critical Strike Chance: 5%
 Attack Time: 1.095 Second
 
 Fires 2 additional Projectiles+40 to Melee Strike Range
 Causes Bleeding
 action attack or cast time uses animation length [1]
 base is projectile [1]
 monster projectile variation [160]
 projectile uses contact position [1]
 use scaled contact offset [1]
 |  | 
Level 73
| 
Life: 24,309Armour: 10,018Evasion: 6,196Energy Shield: 0Damage: 1,289Spell Damage: 1,289Accuracy: 352Attack Time: 1.095Experience: 18,221Ailment Threshold: 24,309Chill: 77Shock: 77Brittle: 435Scorch: 77Sap: 212 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeed
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 1031–1547
 Critical Strike Chance: 5%
 Attack Time: 1.095 Second
 
 Strike your foes down with a powerful blow. 
 action attack or cast time uses animation length [1]projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MonsterPunctureInvasion
 Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, PhysicalPuncture
 Base Damage: 1031–1547
 Critical Strike Chance: 5%
 Attack Damage: 120%
 Attack Time: 1.095 Second
 
 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. 
 Deals 20% more Attack DamageCauses Bleeding
 active skill bleeding damage +% final [57]
 skill can fire arrows [1]
 
 | 
| 
MPWCrucibleSnakeSpineProjectile
 Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, TriggerableBase Damage: 1031–1547
 Critical Strike Chance: 5%
 Attack Time: 1.095 Second
 
 Fires 2 additional Projectiles+40 to Melee Strike Range
 Causes Bleeding
 action attack or cast time uses animation length [1]
 base is projectile [1]
 monster projectile variation [160]
 projectile uses contact position [1]
 use scaled contact offset [1]
 |  | 
Level 68
| 
Life: 14,411Armour: 7,352Evasion: 5,213Energy Shield: 0Damage: 956Spell Damage: 956Accuracy: 290Attack Time: 1.095Experience: 16,408Ailment Threshold: 14,411Chill: 46Shock: 46Brittle: 258Scorch: 46Sap: 126 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeed
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 765–1148
 Critical Strike Chance: 5%
 Attack Time: 1.095 Second
 
 Strike your foes down with a powerful blow. 
 action attack or cast time uses animation length [1]projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MonsterPunctureInvasion
 Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, PhysicalPuncture
 Base Damage: 765–1148
 Critical Strike Chance: 5%
 Attack Damage: 120%
 Attack Time: 1.095 Second
 
 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. 
 Deals 20% more Attack DamageCauses Bleeding
 active skill bleeding damage +% final [57]
 skill can fire arrows [1]
 
 | 
| 
MPWCrucibleSnakeSpineProjectile
 Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, TriggerableBase Damage: 765–1148
 Critical Strike Chance: 5%
 Attack Time: 1.095 Second
 
 Fires 2 additional Projectiles+40 to Melee Strike Range
 Causes Bleeding
 action attack or cast time uses animation length [1]
 base is projectile [1]
 monster projectile variation [160]
 projectile uses contact position [1]
 use scaled contact offset [1]
 |  |