The term "quadruple-A" in reference to Skull and Bones was used by Yves Guillemot, co-founder and CEO of Ubisoft, during an investor call. It’s important to understand the context and some criticisms surrounding this term:
What "Quadruple-A" Meant:
Ubisoft’s Claim: Guillemot used the term to justify the game’s $70 price tag, implying it’s a larger and more ambitious project than a typical "triple-A" game (the current industry standard for high-budget, high-profile titles).
Criticisms and Considerations:
Unofficial Term: "Quadruple-A" is not an established classification within the video game industry. It’s a term invented and used by Ubisoft in this specific instance.
Marketing Tactic: Some critics argue it’s simply a marketing ploy to justify the higher price tag, especially considering the game also incorporates aspects of live-service games, which often rely on microtransactions.
Focus on Price vs. Quality: The term itself doesn’t necessarily guarantee a higher quality game compared to a "triple-A" title. It primarily focuses on the game’s development cost and potential scope.
What Skull and Bones Offers:
Regardless of the terminology used, Skull and Bones is a large and expansive open-world pirate game. It features various activities like ship customization, naval combat, and exploration. Whether it lives up to the "quadruple-A" designation is subjective and ultimately depends on your individual experience and expectations.
In conclusion:
"Quadruple-A" is a term used by Ubisoft, not an official industry standard.
It primarily signifies a higher price tag and potentially larger scope, not necessarily a guarantee of superior quality.
Skull and Bones offers a significant open world and various activities, but the "quadruple-A" label shouldn’t solely influence your decision about the game’s quality.