Warbands are elemental-themed unique packs of monsters. They were originally introduced during the Warbands league but were not added to the core game when the league ended. Warbands are still available through other means, such as certain Delve nodes, and certain maps such as Iceberg Map, Lighthouse Map, Shipyard Map and Acid Caverns Map.
Stats |
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Iceberg Map
monster dropped item rarity +% [15000]
monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] |
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Spectre | N |
Area | Iceberg Map |
Tags | bludgeoning_weapon, caster, cold_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, melee, non_unique_map_boss, physical_affinity, red_blood, wb_leader |
Packs |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Strike your foes down with a powerful blow. skill can fire arrows [1] |
WbFrostCall
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you”ve cast. Deals 2746 to 4119 Cold Damage |
WbArcticBreathNova
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. Deals 2075 to 3112 Cold Damage |
WbIceCrash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed. Deals 72% more Attack Damage |
WbVaalGlacialHammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can”t escape. Requires a Mace, Sceptre or Staff. Deals 30% more Damage |
WbHatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies. You and nearby allies gain 39% of Physical Damage as Extra Cold Damage |
WbColdThorns
Cannot be Blinded |
WbColdLeaderWaitBase duration is 1.2 seconds |
WbLeapSlam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. Deals 25% more Damage |
WbColdThornsShort
Cannot be Blinded |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Strike your foes down with a powerful blow. skill can fire arrows [1] |
WbFrostCall
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you”ve cast. Deals 2433 to 3650 Cold Damage |
WbArcticBreathNova
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. Deals 1859 to 2789 Cold Damage |
WbIceCrash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed. Deals 72% more Attack Damage |
WbVaalGlacialHammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can”t escape. Requires a Mace, Sceptre or Staff. Deals 30% more Damage |
WbHatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies. You and nearby allies gain 39% of Physical Damage as Extra Cold Damage |
WbColdThorns
Cannot be Blinded |
WbColdLeaderWaitBase duration is 1.2 seconds |
WbLeapSlam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. Deals 25% more Damage |
WbColdThornsShort
Cannot be Blinded |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Strike your foes down with a powerful blow. skill can fire arrows [1] |
WbFrostCall
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you”ve cast. Deals 1907 to 2861 Cold Damage |
WbArcticBreathNova
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. Deals 1491 to 2237 Cold Damage |
WbIceCrash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed. Deals 72% more Attack Damage |
WbVaalGlacialHammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can”t escape. Requires a Mace, Sceptre or Staff. Deals 30% more Damage |
WbHatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies. You and nearby allies gain 37% of Physical Damage as Extra Cold Damage |
WbColdThorns
Cannot be Blinded |
WbColdLeaderWaitBase duration is 1.2 seconds |
WbLeapSlam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. Deals 25% more Damage |
WbColdThornsShort
Cannot be Blinded |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Strike your foes down with a powerful blow. skill can fire arrows [1] |
WbFrostCall
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you”ve cast. Deals 1403 to 2104 Cold Damage |
WbArcticBreathNova
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. Deals 1128 to 1693 Cold Damage |
WbIceCrash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed. Deals 72% more Attack Damage |
WbVaalGlacialHammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can”t escape. Requires a Mace, Sceptre or Staff. Deals 30% more Damage |
WbHatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies. You and nearby allies gain 35% of Physical Damage as Extra Cold Damage |
WbColdThorns
Cannot be Blinded |
WbColdLeaderWaitBase duration is 1.2 seconds |
WbLeapSlam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. Deals 25% more Damage |
WbColdThornsShort
Cannot be Blinded |
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Strike your foes down with a powerful blow. skill can fire arrows [1] |
WbFrostCall
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you”ve cast. Deals 1239 to 1859 Cold Damage |
WbArcticBreathNova
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. Deals 1008 to 1513 Cold Damage |
WbIceCrash
Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed. Deals 72% more Attack Damage |
WbVaalGlacialHammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can”t escape. Requires a Mace, Sceptre or Staff. Deals 30% more Damage |
WbHatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies. You and nearby allies gain 34% of Physical Damage as Extra Cold Damage |
WbColdThorns
Cannot be Blinded |
WbColdLeaderWaitBase duration is 1.2 seconds |
WbLeapSlam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. Deals 25% more Damage |
WbColdThornsShort
Cannot be Blinded |