PoE Walking Forge

Walking Forge

Stats
Resists Fire.

display monster mod nemesis test [0]
monster no map drops [1]
Spectre Y
Tags bludgeoning_weapon, caster, construct, hard_armour, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity
  • Life: 192%
  • Energy Shield From Life: 60%
  • Armour: +60%
  • Ailment Threshold: 192%
  • Resistance: (Resists Fire: 20/45/75) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 0/0/0)
  • Damage: 160%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 12
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 160%
  • Model Size: 130%
  • Type: CrucibleClockworkGolem
  • Metadata: ClockworkGolem

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 67,766
  • Armour: 26,024
  • Evasion: 8,120
  • Energy Shield: 9,759
  • Damage: 1,525
  • Spell Damage: 1,525
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 21,200
  • Ailment Threshold: 67,766
  • Chill: 214
  • Shock: 214
  • Brittle: 1,212
  • Scorch: 214
  • Sap: 592

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedFire


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Deals 25% less Attack Damage
Deals 200% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleClockworkGolemMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 876 to 1314 Fire Damage
Fires 6 additional Projectiles
base is projectile [1]
is area damage [1]
mortar cone angle [90]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]

CGECrucibleClockworkBurningGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 2608.6 Base Fire Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]

CrucibleClockworkRoll


Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second


Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.


cast time overrides attack duration [1]
ignores proximity shield [1]

Level 82

  • Life: 54,838
  • Armour: 23,080
  • Evasion: 7,608
  • Energy Shield: 8,655
  • Damage: 1,361
  • Spell Damage: 1,361
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 20,810
  • Ailment Threshold: 54,838
  • Chill: 173
  • Shock: 173
  • Brittle: 981
  • Scorch: 173
  • Sap: 479

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedFire


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleClockworkGolemMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 792.6 to 1189 Fire Damage
Fires 6 additional Projectiles
base is projectile [1]
is area damage [1]
mortar cone angle [90]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]

CGECrucibleClockworkBurningGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 2337.9 Base Fire Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]

CrucibleClockworkRoll


Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second


Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.


cast time overrides attack duration [1]
ignores proximity shield [1]

Level 78

  • Life: 35,017
  • Armour: 18,125
  • Evasion: 6,667
  • Energy Shield: 6,797
  • Damage: 1,080
  • Spell Damage: 1,080
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 19,803
  • Ailment Threshold: 35,017
  • Chill: 111
  • Shock: 111
  • Brittle: 626
  • Scorch: 111
  • Sap: 306

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedFire


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleClockworkGolemMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 648 to 972 Fire Damage
Fires 6 additional Projectiles
base is projectile [1]
is area damage [1]
mortar cone angle [90]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]

CGECrucibleClockworkBurningGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 1875 Base Fire Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]

CrucibleClockworkRoll


Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second


Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.


cast time overrides attack duration [1]
ignores proximity shield [1]

Level 73

  • Life: 20,837
  • Armour: 13,357
  • Evasion: 5,633
  • Energy Shield: 5,009
  • Damage: 806
  • Spell Damage: 806
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 18,221
  • Ailment Threshold: 20,837
  • Chill: 66
  • Shock: 66
  • Brittle: 373
  • Scorch: 66
  • Sap: 182

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedFire


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleClockworkGolemMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 502.3 to 753.4 Fire Damage
Fires 6 additional Projectiles
base is projectile [1]
is area damage [1]
mortar cone angle [90]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]

CGECrucibleClockworkBurningGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 1418.9 Base Fire Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]

CrucibleClockworkRoll


Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second


Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.


cast time overrides attack duration [1]
ignores proximity shield [1]

Level 68

  • Life: 12,352
  • Armour: 9,803
  • Evasion: 4,739
  • Energy Shield: 3,676
  • Damage: 598
  • Spell Damage: 598
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 16,408
  • Ailment Threshold: 12,352
  • Chill: 39
  • Shock: 39
  • Brittle: 221
  • Scorch: 39
  • Sap: 108

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedFire


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleClockworkGolemMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 387.9 to 581.9 Fire Damage
Fires 6 additional Projectiles
base is projectile [1]
is area damage [1]
mortar cone angle [90]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]

CGECrucibleClockworkBurningGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 1069.8 Base Fire Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]

CrucibleClockworkRoll


Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second


Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.


cast time overrides attack duration [1]
ignores proximity shield [1]

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