League mechanics: Incursion. Maximum tier – All incursion rooms have a maximum of tier 3. Once a room reaches tier 3, that room will no longer be selectable in future incursions. This will improve the chances to select a favourable room.
Incursion rooms are small zones that can be explored in temporal incursions. After 12 incursions, the rooms are combined into one large dungeon, the Temple of Atzoatl.
Vaal Architects (or just Architects) guide the construction of the Temple.
Each Architect has a set of three possible incursion rooms they can be a resident of: a "tier 1", "tier 2", and "tier 3" room, with tier 3 being the most powerful. An Architect can only be a resident of a single room, and a resident Architect will never appear in any other room.
Each incursion room is occupied by two Architects. Killing either one allows the other to flee, and later either change the room to their liking after the incursion is complete, or upgrade it through continued development.
Architects that are killed cannot be encountered again for the entirety of that temple.
These are incursion rooms that contain a resident Architect.
The Temple layout will never contain more than one incursion room with the same Architect.
During an incursion, tiered incursion rooms are occupied by two Architects: the resident Architect, and a random non-resident Architect that is not the resident of another room.
During the present-day Temple run, tiered incursion rooms are defended by the resident Architect, and may have modifiers that affect the room or the entire Temple.
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Sacrificial Chamber | Allows you to sacrifice a unique item. Ahuana drops an additional Unique Item. |
None |
2 | Hall of Offerings | Allows you to sacrifice a unique item. Ahuana drops an additional Unique Item. |
None |
3 | Apex of Ascension | Allows you to sacrifice a unique item. Ahuana drops an additional Unique Item. |
None |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Armourer’s Workshop | Monsters throughout the Temple have increased resistances. Contains chests full of armour. |
+20% Monster Physical Damage Reduction +20% Monster Elemental Resistances +15% Monster Chaos Resistance 4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size |
2 | Armoury | Monsters throughout the Temple have increased resistances. Contains chests full of armour. |
+30% Monster Physical Damage Reduction +30% Monster Elemental Resistances +20% Monster Chaos Resistance 8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size |
3 | Chamber of Iron | Monsters throughout the Temple have increased resistances. Contains chests full of armour. |
+40% Monster Physical Damage Reduction +40% Monster Elemental Resistances +25% Monster Chaos Resistance 12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Jeweller’s Workshop | Increases the rarity of items dropped in the Temple. Contains chests full of jewellery. |
20% increased Rarity of Items found in this Area |
2 | Jewellery Forge | Increases the rarity of items dropped in the Temple. Contains chests full of jewellery. |
40% increased Rarity of Items found in this Area |
3 | Glittering Halls | Increases the rarity of items dropped in the Temple. Contains chests full of jewellery. |
60% increased Rarity of Items found in this Area |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Guardhouse | Increases monster pack size throughout the Temple. | 10% increased Pack size |
2 | Barracks | Increases monster pack size throughout the Temple. | 20% increased Pack size |
3 | Hall of War | Increases monster pack size throughout the Temple. | 30% increased Pack size |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Hatchery | Increases monster damage throughout the Temple. Adds additional Minion monster packs throughout the Temple. Augments the Omnitect with minions. |
10% increased Monster Damage 4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size |
2 | Automaton Lab | Increases monster damage throughout the Temple. Adds additional Minion monster packs throughout the Temple. Augments the Omnitect with minions. |
15% increased Monster Damage 8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size |
3 | Hybridisation Chamber | Increases monster damage throughout the Temple. Adds additional Minion monster packs throughout the Temple. Augments the Omnitect with minions. Contains a valuable item. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size 20% increased Monster Damage |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Vault | Contains chests full of currency items. | None |
2 | Treasury | Contains chests full of currency items. | None |
3 | Wealth of the Vaal | Contains chests full of currency items. | None |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Pools of Restoration | Heals monsters in the Temple. | 4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size Normal Monsters in this Area Regenerate 4% of Life per second Magic Monsters in this Area Regenerate 3% of Life per second Rare Monsters in this Area Regenerate 2% of Life per second |
2 | Sanctum of Vitality | Heals monsters in the Temple. | 8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Normal Monsters in this Area Regenerate 6% of Life per second Magic Monsters in this Area Regenerate 4.5% of Life per second Rare Monsters in this Area Regenerate 3% of Life per second |
3 | Sanctum of Immortality | Heals monsters in the Temple. Contains a valuable item. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size Normal Monsters in this Area Regenerate 8% of Life per second Magic Monsters in this Area Regenerate 6% of Life per second Rare Monsters in this Area Regenerate 4% of Life per second |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Explosives Room | Contains an Explosive Charge. Contains one Sealed Coffer. |
None |
2 | Demolition Lab | Contains Explosive Charges. Contains two Sealed Coffers. |
None |
3 | Shrine of Unmaking | Contains Explosive Charges. Contains three Sealed Coffers. |
None |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Workshop | Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple. |
20% increased Quantity of Items found in this Area Unique Boss has 15% increased Life 20% more Monster Life 4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size |
2 | Engineering Department | Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple. |
40% increased Quantity of Items found in this Area Unique Boss has 25% increased Life 40% more Monster Life 8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size |
3 | Factory | Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size 60% increased Quantity of Items found in this Area Unique Boss has 35% increased Life 60% more Monster Life |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Storage Room | Contains chests full of items. | None |
2 | Warehouses | Contains chests full of items. | None |
3 | Museum of Artefacts | Contains chests full of items. | None |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Trap Workshop | Monsters throughout the Temple have increased area of effect. Adds traps throughout the Temple. |
4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size Monsters have 45% increased Area of Effect |
2 | Temple Defense Workshop | Monsters throughout the Temple have increased area of effect. Adds traps throughout the Temple. |
8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Monsters have 70% increased Area of Effect |
3 | Defense Research Lab | Monsters throughout the Temple have increased area of effect. Adds traps throughout the Temple. Contains a valuable item. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size Monsters have 100% increased Area of Effect |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Hall of Mettle | Contains a Timeless Monolith. | None |
2 | Hall of Heroes | Contains a valuable Timeless Monolith. | None |
3 | Hall of Legends | Contains a Timeless Monolith that will reveal two Generals. | None |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Corruption Chamber | Reduces player maximum resistances throughout the Temple. | -6% maximum Player Resistances |
2 | Catalyst of Corruption | Reduces player maximum resistances throughout the Temple. | -8% maximum Player Resistances |
3 | Locus of Corruption | Reduces player maximum resistances throughout the Temple. Contains an Altar of Corruption. |
-10% maximum Player Resistances |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Flame Workshop | Monsters throughout the Temple have additional fire damage. Adds additional Fire monster packs throughout the Temple. Augments the Omnitect with fire. |
4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size Monsters deal 50% extra Physical Damage as Fire |
2 | Omnitect Forge | Monsters throughout the Temple have additional fire damage. Adds additional Fire monster packs throughout the Temple. Augments the Omnitect with fire. |
8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Monsters deal 70% extra Physical Damage as Fire |
3 | Crucible of Flame | Monsters throughout the Temple have additional fire damage. Adds additional Fire monster packs throughout the Temple. Augments the Omnitect with fire. Contains a valuable item. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size Monsters deal 90% extra Physical Damage as Fire |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Shrine of Empowerment | Increases the speed of monsters throughout the Temple. Upgrades one random adjacent and connected room by one Tier. |
10% increased Monster Cast Speed 10% increased Monster Attack Speed 4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size |
2 | Sanctum of Unity | Increases the speed of monsters throughout the Temple. Increases level of items dropped by one. Upgrades two random adjacent and connected rooms by one Tier. |
15% increased Monster Cast Speed 15% increased Monster Attack Speed 8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Monsters drop items 1 Level higher |
3 | Temple Nexus | Increases the speed of monsters throughout the Temple. Increases level of items dropped by one. Upgrades all adjacent rooms by one Tier, regardless of connections. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size 20% increased Monster Cast Speed 20% increased Monster Attack Speed Monsters drop items 1 Level higher |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Poison Garden | Spreads poisonous plants throughout the Temple. | None |
2 | Cultivar Chamber | Spreads poisonous and parasitic plants throughout the Temple. | None |
3 | Toxic Grove | Spreads poisonous and parasitic plants throughout the Temple. Contains a valuable item. |
None |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Sparring Room | Increases monster criticals throughout the Temple. Contains chests full of weapons. |
4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size Monsters have 200% increased Critical Strike Chance +35% to Monster Critical Strike Multiplier |
2 | Arena of Valour | Increases monster criticals throughout the Temple. Contains chests full of weapons. |
8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Monsters have 300% increased Critical Strike Chance +40% to Monster Critical Strike Multiplier |
3 | Hall of Champions | Increases monster criticals throughout the Temple. Contains chests full of weapons. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size Monsters have 400% increased Critical Strike Chance +45% to Monster Critical Strike Multiplier |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Tempest Generator | Adds certain Tempests to the Temple. Buffs from Tempests have 50% increased duration. |
None |
2 | Hurricane Engine | Adds certain Tempests to the Temple. Buffs from Tempests have 100% increased duration. |
None |
3 | Storm of Corruption | Adds Corrupting or Radiating Tempests to the Temple. Buffs from Tempests have 200% increased duration. Contains a valuable item. |
None |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Torment Cells | Contains Tormented Spirits. Contains additional roaming Tormented Spirits. |
None |
2 | Torture Cages | Contains Tormented Spirits. Contains additional roaming Tormented Spirits. Architects and the Omnitect are possessed by a Tormented Spirit. |
None |
3 | Sadist’s Den | Contains Tormented Spirits. Contains additional roaming Tormented Spirits. Architects and the Omnitect are possessed by Tormented Spirits. |
None |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Surveyor’s Study | Contains chests full of maps. | None |
2 | Office of Cartography | Contains chests full of maps. | None |
3 | Atlas of Worlds | Contains chests full of maps. Architects drop Map-related Currency. |
None |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Royal Meeting Room | Increases the number of magic monsters throughout the Temple. | 10% more Magic Monsters |
2 | Hall of Lords | Increases the number of magic monsters throughout the Temple. | 20% more Magic Monsters |
3 | Throne of Atziri | Increases the number of magic monsters throughout the Temple. Contains Queen Atziri. |
30% more Magic Monsters |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Lightning Workshop | Monsters throughout the Temple have additional lightning damage. Adds additional Lightning monster packs throughout the Temple. Augments the Omnitect with lightning. |
4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size Monsters deal 50% extra Physical Damage as Lightning |
2 | Omnitect Reactor Plant | Monsters throughout the Temple have additional lightning damage. Adds additional Lightning monster packs throughout the Temple. Augments the Omnitect with lightning. |
8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Monsters deal 70% extra Physical Damage as Lightning |
3 | Conduit of Lightning | Monsters throughout the Temple have additional lightning damage. Adds additional Lightning monster packs throughout the Temple. Augments the Omnitect with lightning. Contains a valuable item. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size Monsters deal 90% extra Physical Damage as Lightning |
During the present-day Temple run:
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Gemcutter’s Workshop | Contains chests full of gems. | None |
2 | Department of Thaumaturgy | Contains chests full of gems. | None |
3 | Doryani’s Institute | Contains chests full of gems and a device that can corrupt gems in a special way. | None |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Strongbox Chamber | Contains Strongboxes. | None |
2 | Hall of Locks | Contains Strongboxes. | None |
3 | Court of Sealed Death | Contains Strongboxes. | None |
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Splinter Research Lab | Contains a Breach. | None |
2 | Breach Containment Chamber | Contains two Breaches and Breach Splinters. Breaches open and close faster. |
None |
3 | House of the Others | Contains three Breaches and Breach Splinters. Breaches open and close faster. |
None |
In Path of Exile, there are no specific "tier 3 Incursion crafting benches." Incursions themselves don't have tiers, and the crafting benches found within the Temple of Atzoatl are all unique, offering different crafting options depending on the room type.
Here's a breakdown of the crafting benches you can encounter in the Temple of Atzoatl:
Alva's Intervention: This bench allows you to add Vaal orbs to an item, granting a random implicit modifier. The specific implicit depends on the item type.
Gemcutter's Workshop: This bench lets you modify the quality of a skill gem or change its attribute requirements.
Vaal Orb Altar: Similar to Alva's Intervention, this bench allows you to apply a Vaal orb to an item, but it also offers the option to "corrupt" the item for a chance at powerful but potentially negative modifiers.
Vessel of the Pantheon: This bench lets you imbue an item with a Pantheon power, granting access to specific boons and abilities.
Locus of Corruption: This bench allows you to "brick" an item, permanently destroying it but potentially granting a new, powerful corruption modifier.
Bone Carver's Bench: This bench lets you modify the sockets and links of an item, as well as add white sockets or anoint the item with a unique passive skill.
Beyond Realm: This unique room doesn't have a crafting bench but instead allows you to access a special Beyond portal, leading to a challenging Beyond encounter with the potential for valuable rewards.
Remember, the Temple of Atzoatl is randomly generated, so you won't always find all of these benches during an Incursion. The specific layout and benches available will vary each time you enter the temple.
I hope this clarifies the situation regarding Incursion crafting benches.