PoE Speaker of the Dead

PoE 3.23: With the Speaker of the Dead Keystone Atlas Passive, Players can now Touch up to 20 nearby normal or magic Monsters for each Tormented Spirit Possessing them (previously 50).

PoE Speaker of the Dead

Speaker of the Dead is a new Atlas Keystone in PoE 3.22. With this keystone allocated, you become possessed by a Tormented Spirit. Trial of the Ancestors introduces 16 new keystone passives to unlock on the Atlas Passive Tree.

  • Tormented Spirits in your Maps can Possess Players for 20 seconds
  • Tormented Spirits in your Maps Cannot Possess Monsters
  • (Players can Touch up to 50 nearby Monsters for each Tormented Spirit Possessing them)

Flavour Text: For nine hundred years, they have had no voice, no hope. Finally, they have found a kindred soul… in you.

PoE Speaker of the Dead

Speaker of the Dead causes Tormented Spirits to be unable to possess monsters, but instead are able to Possess players for 20 seconds in maps. Players possessed by Tormented Spirits can apply the Tormented Spirit's Touch modifier to up to 50 nearby normal or magic monsters per Tormented Spirit possessing the player.

Guide

Speaker of the Dead makes it so that tormented Spirits can possess you rather than possess monsters.

PoE Speaker of the Dead

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Location

As of version 3.22.0, it is located near the center-left of the Atlas passive skill tree connected to the Torment cluster containing Unrelenting Torment.

Tormented spirit

Tormented Spirits are the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It’s also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value) to treasure-seeking exiles. This encounter is considered Extra Content and has a chance to appear in any map area. The specific chance for shrines to spawn has never been officially published. This mechanic is also referred to as Torment.

The various spirits have differing modifiers that they themselves possess as a spirit, in addition to effects that they bestow on normal and magic monsters that they touch, as well as a powerful modifier that they grant to any rare or unique mobs that they possess (a single monster can be possessed by more than one spirit). Any mob that is bestowed or possessed by a spirit gains a modifier (Spirit’s Touch/Grip) based on the spirit that bestowed them, in addition to some slight increase to movement, attack and cast speeds, as well as significantly increased IIQ and IIR. Modifiers are shown in green.

If a tormented spirit is killed, it is guaranteed to drop one rare item. If a rare monster is possessed, at least two rare items are guaranteed to drop, and if a unique monster is possessed, at least three rare items are guaranteed to drop. A Tormented Spirit that is not killed and does not find a monster to possess will eventually break its bonds and vanish, leaving no items. Spirits that do possess a monster will not vanish.

Torment modifiers

Tormented Spirit Spirit Modifiers Spirit’s Touch Spirit’s Grip
Alchemist Periodically fires Acid Rolling Magma dealing Chaos damage Alchemist’s Touch
Poison on Hit
+15% to Chaos Resistance
Alchemist’s Grip
35% of Physical Damage Converted to Chaos Damage
Poison on Hit
+30% to Chaos Resistance
Periodically releases a nova of piercing bolts dealing Chaos damage
Arsonist Periodically casts three Fire Novas Arsonist’s Touch
Gain 25% of Physical Damage as Extra Fire Damage
10% chance to Ignite
+25% to Fire Resistance
Arsonist’s Grip
Gain 60% of Physical Damage as Extra Fire Damage
25% chance to Ignite
+40% to Fire Resistance
Casts Firestorm which leaves Burning Ground
Aurora Cultist Leaves a trail of chilled ground Aurora Cultist’s Touch
Your Physical Damage can Chill
50% increased Chill Duration on Enemies
+25% to Cold Resistance
Aurora Cultist’s Grip
Gain 60% of Physical Damage as Extra Cold Damage
20% chance to Freeze
+40% to Cold Resistance
Casts Vaal Cold Snap
Betrayer Only spawns from Sextant modifier Betrayer’s Touch
Creates delayed exploding orbs on death
Betrayer’s Grip
Drops an additional veiled item
33% chance to drop a double-veiled item
Blasphemer Casts random Hexes, including Silence Blasphemer’s Touch
Applies 1 random Curse on hit
Blasphemer’s Grip
You can apply an additional Curse
Hex Reflection
50% increased Effect of your Curses
Applies 2 random Curses on hit
Cannibal Consumes nearby Corpses to heal Cannibal’s Touch
Gains Corpse Devouring (consumes nearby Corpses to heal)
Cannibal’s Grip
500% of Damage Leeched as Life
100% increased total Recovery per second from Life Leech
Gains Corpse Devouring (consumes nearby Corpses to heal)
Periodically summons Cannibal’s Devoted minions (Similar to Cannibal enemies from The Coast (Act 1))
Charlatan Nearby enemies take 4% of Maximum Life as Physical Damage per second
Nearby allies recover 2.5% of Life per second
Charlatan’s Touch
15% increased Global Physical Damage
Attacks cause Bleeding
Charlatan’s Grip
Attacks cause Bleeding (Hidden)
Summons Purged Fluid minions. (Similar to Blood Elemental enemies from The Lunaris Temple Level 2 (Act 3))
Cutthroat Nearby enemies deal 30% increased Global Physical Damage Cutthroat’s Touch
23% increased Global Physical Damage
Cutthroat’s Grip
You and nearby allies have 18% increased Global Physical Damage
You and nearby allies have 30% increased Attack Speed
Embezzler Nearby enemies have 50% less Life Recovery Speed
Nearby enemies have 50% less Mana Recovery Speed
Nearby enemies have 50% less Energy Shield Recovery Speed
Periodically summons Embezzler’s Offers (Aurate Warriors) and Embezzler’s Own (Aurate Archers) minions which apply a 50%/100% less Recovery Rate debuff on hit respectively
Embezzler’s Touch
Periodically summons Embezzler’s Offers (Aurate Warriors) and Embezzler’s Own (Aurate Archers) minions which apply a 50%/100% less Recovery Rate debuff on hit respectively
Embezzler’s Grip
Drops (6-12) additional Currency Items on death
Illegal Fisherman Rare spawn Fisherman’s Touch
No special effects
Fisherman’s Grip
No special effects
Forger Nearby monsters are raised to fight again on Death (Soul Conduit) Forger’s Touch
Skills Repeat an additional Time
50% more Attack Speed
50% more Cast Speed
Forger’s Grip
Periodically summons Corpses and casts Raise Spectre
Graverobber Only spawns from Sextant modifier
Leaves a trail of sandstorms
Graverobber’s Touch
5% Global chance to Blind Enemies on hit
Graverobber’s Grip
5% Global chance to Blind Enemies on hit
Monster drops an additional League-specific item
Heretic Only spawns from Sextant modifier
Drops an additional Rare item
Heretic’s Touch
Unknown effects
Heretic’s Grip
Your Elemental Damage can Shock
Your Physical Damage can Chill
25% chance to Shock
Martyr Gains Frenzy Charges
Casts Detonate Dead
Martyr’s Touch
Grants Frenzy Charges to nearby allies (55 units) on death
Corpse explodes on death, dealing Fire Damage
Martyr’s Grip
Gains a Frenzy Charge for each 25% of Maximum Life lost
Periodically summons Martyr’s Devoted minions (similar to Alira’s Martyr from The Western Forest (Act 2))
Mutilator Periodically uses Spectral Throw
Periodically summons Animate Weapon minions
Mutilator’s Touch
Spawns Animate Weapon minions on death
Mutilator’s Grip
Periodically uses Vaal Spectral Throw
Periodically summons Animate Weapon minions
Necromancer Periodically summons Ghostflame Summon Raging Spirit minions Necromancer’s Touch
Summons a Skeleton warrior minion on death
Necromancer’s Grip
Periodically several Skeleton warrior minions
Rogue 30% increased Movement Speed
20% reduced Character Size
Rogue’s Touch
20% increased Movement Speed
20% reduced Character Size
33% chance to avoid Damage from Hits
Rogue’s Grip
30% increased Movement Speed
20% reduced Character Size
33% chance to avoid Damage from Hits
Seditionist Periodically summons Tornadoes Seditionist’s Touch
Applies Silence on hit
Seditionist’s Grip
Monster drops (3-5) additional wisdom Scrolls
Monster drops (3-5) additional Portal Scrolls
Monster drops 1 additional Map
Smuggler 50% of Maximum Life is added to Maximum Energy Shield Smuggler’s Touch
100% of Maximum Life is added to Maximum Energy Shield
Smuggler’s Grip
50% increased Energy Shield Recharge Rate
90% faster start of Energy Shield Recharge
Monster drops an additional Unique Item
Spy Periodically creates smoke clouds Spy’s Touch
25% Global chance to Blind Enemies on hit
Spy’s Grip
Periodically creates smoke clouds
Storm Cultist Nearby enemies are shocked [confirmation needed] Storm Cultist’s Touch
Gain 25% of Physical Damage as Extra Lightning Damage
10% chance to Shock
+25% to Lightning Resistance
Storm Cultist’s Grip
Gain 60% of Physical Damage as Extra Lightning Damage
25% chance to Shock
+40% to Lightning Resistance
Leaves a trail of Shocked Ground [confirmation needed]
Thief Enemies Cannot Leech Life From you
Enemies Cannot Leech Mana From you
Thief’s Touch
Removes 10% of Mana on Hit
Thief’s Grip
Steal Power, Frenzy, and Endurance Charges on Hit
Has a 100% Chance to remove Flask Effects on Hit
Removes 20% of Mana on Hit
Monster drops (5-10) additional Rings or Amulets
Thug 30% increased maximum Life
20% increased Character Size
Thug’s Touch
25% increased maximum Life
20% increased Character Size
Thug’s Grip
50% increased maximum Life
20% increased Character Size
125% increased Area of Effect
Vaal Cultist Periodically summons Vaal Construct minions Vaal Cultist’s Touch
Gain 25% of Physical Damage as Extra Damage of a random Element
Always cause Elemental Status Ailments
Vaal Cultist’s Touch
Periodically uses Vaal Spells (Flameblast, Vaal Storm Call, Vaal Cold Snap, Vaal Summon Skeletons)
Monster drops 1 additional Vaal Item (Sacrifice Fragment or Vaal Gem)
Warlord 25% reduced Physical Damage taken
Casts Warlord’s Mark
Warlord’s Touch
30% reduced Physical Damage taken
Warlord’s Touch
30% reduced Physical Damage taken
+50% to all Elemental Resistances
Gain Endurance Charges [confirmation needed]
Share Endurance Charges with nearby allies [confirmation needed]
Bootlegger Only spawns from Belcer, the Pirate Lord (Shore Map)
Chaos Damage taken does not bypass Energy Shield
50% of Maximum Life is added to Maximum Energy Shield
Bootlegger’s Touch
Gains a Power Charge for each 25% of Maximum Life lost for the first time
Bootlegger’s Grip
50% chance to gain a Power Charge on Hit
Periodically uses Acid Rolling Magma
Buccaneer Only spawns from Belcer, the Pirate Lord (Shore Map)
Chaos Damage taken does not bypass Energy Shield
50% of Maximum Life is added to Maximum Energy Shield
Buccaneer’s Touch
Gains a Frenzy Charge for each 25% of Maximum Life lost for the first time
Buccaneer’s Grip
50% chance to gain a Frenzy Charge on Hit
Periodically uses Vaal Spectral Throw
Miner Only spawns from Haunted Tomb Delve nodes; enters nearby piles of bones. Miner’s Touch
Gains a Frenzy Charge for each 25% of Maximum Life lost
Miner’s Grip
Bone piles summons Ghostflame Summon Raging Spirit minions and periodically fires Acid Rolling Magma. After a delay, summons Awoken Giants with Miner’s Grip, using Blade Vortex, Acid Rolling Magma, and a piercing projectile.
Shavronne Only spawns from The Aesthete’s Spirit prophecy, no longer in-game
Chaos Damage taken does not bypass Energy Shield
50% of Maximum Life is added to Maximum Energy Shield
Shavronne’s Touch
Chaos Damage taken does not bypass Energy Shield
50% of Maximum Life is added to Maximum Energy Shield
Creates Storm Bearers on death
Shavronne’s Grip
Chaos Damage taken does not bypass Energy Shield
100% of Maximum Life is added to Maximum Energy Shield
Periodically casts Vaal Storm Call

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