PoE Sirus, Awakener of Worlds

Sirus, Awakener of Worlds

Defeat Sirus, Awakener of Worlds

Sirus, Awakener of Worlds is the leader of the other conquerors: Al-Hezmin, the Hunter, Baran, the Crusader, Drox, the Warlord and Veritania, the Redeemer.

Sirus can be fought at the Eye of the Storm, accessed by using Crest of the Elderslayers on the map device. Acquired by defeating and obtaining each conqueror map fragment.

Sirus has various exclusive and high-value drops such as the Awakener’s Orb used for end-game crafting, and the Hands of the High Templar, a versatile set of gloves that can have multiple powerful implicit mods.

Sirus is considered one of the toughest bosses in Path of Exile, as he deals massive amounts of damage of every type, including large amounts of Chaos damage. Additionally, Sirus’ skills are notably more complex than many of the other bosses in the game. Most builds are incapable of directly surviving Sirus’ attacks, and must instead rely on dodging out of the way, such as with a movement skill.

Recommendations

The following is recommended for fighting Sirus:

  • At least 1 million damage per second
  • Capped elemental resistances (fire, cold and lightning resistance at 75%); additional Maximum resistance is also useful.
  • At least 0% Chaos resistance (not required but highly recommended)
  • Any Jewel with the implicit mod: Corrupted Blood cannot be inflicted on you or a Resistance and Ailment Protection Mastery with the same effect. Immunity to corrupted blood and Shock greatly help.
  • Ryslatha Pantheon Power – Sirus does not spawn any adds during the fight, and only grants flask charges upon completing the first 3 phases.
  • At least 6,000 combined Life and Energy Shield and a reliable source of recovery
  • Damage over time mitigation – Arakaali Pantheon power, Lethe Shade, high life regeneration, etc. helps with traversing through the stage hazards Sirus places.
  • Moderate mitigation or avoidance, including Physical damage reduction, Armour, Block, Spell Suppression
  • Movement skill to traverse between Sirus’ Quad-Beam and avoid other abilities – (Teleports like Flame Dash, Frostblink, Lightning Warp, Blink Arrow, or Smoke Mine work best rather than skills that physically move you like Leap Slam or Shield Charge due to clipping into the beam)

Skills

The screenshots in the following table show Sirus circled in green. Green arrows indicate the direction in which you have to run. Yellow lines indicate impassable walls.

Attack Details
Deatomization Storm
  • Sirus’s arena contains multiple huge Deatomization Storms, which deal massive damage and damage over time to anything touching them.
  • Around Sirus is a large animated ring that indicates a safety zone/arena zone which pushes out the storms.
  • If players touch the Storm, it will deal:
    • Deals 2102 to 3154 Damage (50% Physical, 25% Fire, 25% Chaos)
    • Deals 548 Base Physical Damage per second
    • Deals 1368 Base Fire Damage per second
    • Deals 1368 Base Chaos Damage per second
  • Sirus will also spawn a Storm every time he reaches 75%, 50%, or 25% health; or if the player is outside of the safety zone for too long.
    • Sirus retreats to his throne, but the throne phase will end if the player comes into close proximity with Sirus after the Deatomization Storm is created.
    • This takes a number of seconds during which time, a pulsating knockback encourages the player to move away from the new Deatomization Storm.
Default Attack
  • Sirus fires a beam forward. It has a delay and can be sidestepped.
  • If not avoided, the beam will deal:
    • Deals 2628 to 3942 Damage (40% Physical, 30% Fire, 30% Lightning)
Die Beam
  • Sirus fires 3 beams that deal a huge amount of damage which can one-shot most builds.
  • The only way to avoid this is to listen for the dialogue and move away from the current position to avoid it, or, to maintain constant movement and mobility in the arena.
  • Before casting this, Sirus says “DIE!”.
  • If players have not moved from their original location, EACH beam fired by Sirus will deal ONE of the following types of damage:
    • Physical Beam
      • Deals 1526 to 2289 Physical Damage
      • Always applies Corrupted Blood if players don’t have the jewel
      • Players need a jewel with the implicit mod: Corrupted Blood cannot be inflicted on you
    • Fire Beam
      • Always Ignites
      • Deals 2278 to 3416 Damage (25% Physical, 75% Fire)
      • 200% more Damage with Ignite
    • Cold Beam
      • Always Freezes
      • Deals 2278 to 3416 Damage (25% Physical, 75% Cold)
      • 200% increased Effect of Chill
    • Lightning Beam
      • Always Shocks
      • Deals 2278 to 3416 Damage (25% Physical, 75% Lightning)
      • 200% increased Shock Duration on enemies
Corridor Blast
  • Sirus creates impassable walls in a corridor to the player from his location and then fires slow moving projectiles at the player, one at a time.
  • Sirus can be interrupted by moving towards and through him, in the direction of the green arrow.
  • More skilled players may be able to weave between the alternating projectiles while attacking from a distance.
  • Each projectile will:
    • Deal 2628 to 3942 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Meteor Maze
  • Sirus creates a ring maze that traps the player in its center.
  • Sirus summons all players in the zone to the centre of the maze.
  • The player must escape from each layer before Sirus collapses the maze, damaging the player.
  • Each phase increments the number of walls up to three, and the time given for the player to exit the maze.
  • Each layer has an exit placed at a random location in the circle indicated by animated flares.
  • If the players have not exited the maze, Sirus will launch a meteor in the middle of the maze, which will deal:
    • For 2 ring mazes: Deal 16,344 to 24,517 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
    • For 3 ring+ mazes: Deal 21,793 to 32,689 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Spinning Beams
  • Sirus splits into 4 illusions, blasting an area with lasers to spawn a core.
  • The real Sirus will flash blue briefly before firing the beams.
  • The core fires rotating beams that apply Corruption of the Awakener, which stacks, slowing action speed and increasing damage taken temporarily.
  • When the core expires, it leaves behind a permanent small area of degeneration that deals damage over time, negates life recovery, reduces maximum resistances, and applies a powerful Shock effect while standing on it.
Multi Clone
  • Sirus will rapidly dash to a location nearby and summon 12 clones in a large circle, hiding among them as an illusion.
  • The location Sirus initially moves to will remain as the location he attacks with Multi Clone Beam from.
  • He will then fire the Multi Clone Die Beam (see next attack)
Multi Clone Die Beam
  • After summoning his 12 clones, Sirus will then charge up a variant of his extremely damaging “Die Beam”, and fire it midway through the voice line he uses during it, as seen below.
    • “Feel the thrill of <fires> THE VOID!”
    • “You will long for <fires> NONEXISTENCE.”
    • “Meaning is… <fires> AN ILLUSION.”
  • Sirus will fire 3 beams, EACH beam fired will deal:
    • Always Shocks
    • Deals 2278 to 3416 Damage (25% Physical, 75% Lightning)
    • 200% increased Shock Duration on enemies
Meteor Strike
  • Sirus says “Rain of stars!”
  • Sirus launches many meteors that land and deal AoE damage after a delay.
  • Sirus launches many more meteors if you are not in the safety zone.
  • The ground will flare up before they land.
  • If not avoided, each meteor will:
    • Deal 2102 to 3154 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Beam Sweep
  • Sirus says “Be utterly annihilated!” or “Creation itself!”
  • Sirus fires two beams towards its sides, which converge towards the center.
  • It creates a huge explosion at the center if you’re not in the safety zone.
  • If players come in contact with the end of the beam, it will deal:
    • Deals 280.3 to 420.5 Damage (50% Physical, 25% Fire, 25% Chaos)
    • Deals 194.7 Base Fire Damage per second
    • Deals 194.7 Base Chaos Damage per second
Meteor Geysers / Projection Meteors
  • Sirus says “Fury of the cosmos!” or “You are nothing!” or “Why resist!”
  • Creates multiple geysers that deal Physical, Fire, Lightning, and Chaos damage over time.
    • Desolation of the Awakener ground degen prevents recovery of Life and Energy Shield, and reduces max Fire, Lightning, and Chaos Resistance by 10%.
  • Creates many more geysers if you are not in the safety zone.
  • If not avoided, each geyser will:
    • Deal 525.6 to 788.4 Damage (40% Physical, 30% Fire, 30% Lightning)

Sirus will also have his projection attack the player occasionally (except in his last phase).

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Sirus, Awakener of Worlds

Stats
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Eye of the Storm

Pinnacle Atlas Boss
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre N

Area

Eye of the Storm
Tags caster, chaos_affinity, cold_affinity, elderslayer, exile, fast_movement, fire_affinity, human, humanoid, is_unarmed, lightning_affinity, medium_height, no_maven, non_unique_map_boss, not_dex, physical_affinity, plate_armour, red_blood
  • Life: 2400%
  • Energy Shield From Life: 100%
  • Armour: +100%
  • Ailment Threshold: 504%
  • Resistance: (Resists Fire: 15/30/50) (Resists Cold: 15/30/50) (Resists Lightning: 15/30/50) (Resists Chaos: 7/20/30)
  • Damage: 150%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 15
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 100%
  • Type: AtlasExiles5
  • Metadata: AtlasExile5

Level 85

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 75,105,771
  • Armour: 34,536
  • Evasion: 8,388
  • Energy Shield: 17,268
  • Damage: 1,724
  • Spell Damage: 2,573
  • Accuracy: 559
  • Attack Time: 1.005
  • Experience: 146,872
  • Ailment Threshold: 7,412,940
  • Chill: 23,440
  • Shock: 23,440
  • Brittle: 132,610
  • Scorch: 23,440
  • Sap: 64,759

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

AtlasExileOrionSpammableBeamBlast


Triggerable


Deals 2762 to 4143 Physical Damage
30% of Physical Damage Converted to Lightning Damage
30% of Physical Damage Converted to Fire Damage
is area damage [1]

AtlasExileOrionSpammableBeamBlastFinal


Triggerable


Deals 2762 to 4143 Physical Damage
30% of Physical Damage Converted to Lightning Damage
30% of Physical Damage Converted to Fire Damage
is area damage [1]

AtlasExileOrionCorridorBlast


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 7.5 Second
Cooldown Time: 20 Second


Deals 5524 to 8287 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionCircleMazeBlast


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Cooldown Time: 23 Second


Deals 26067 to 39100 Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 1.2 seconds
Base secondary duration is 1 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

TeleportOrion


Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 6 Second

EmptyActionSpellOrionMultiBeam


Cooldown Time: 8 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionSpammableBeamPhysical1


Triggerable


Deals 2406 to 3609 Physical Damage
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [3]
is area damage [1]

AtlasExileOrionSpammableBeamPhysical2


Triggerable


Deals 2406 to 3609 Physical Damage
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [3]
is area damage [1]

AtlasExileOrionSpammableBeamPhysical3


Triggerable


Deals 2406 to 3609 Physical Damage
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [3]
is area damage [1]

AtlasExileOrionSpammableBeamCold1


Triggerable


Deals 3591 to 5386 Physical Damage
75% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill chill effect +% final [200]
is area damage [1]

AtlasExileOrionSpammableBeamCold2


Triggerable


Deals 3591 to 5386 Physical Damage
75% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill chill effect +% final [200]
is area damage [1]

AtlasExileOrionSpammableBeamCold3


Triggerable


Deals 3591 to 5386 Physical Damage
75% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill chill effect +% final [200]
is area damage [1]

AtlasExileOrionSpammableBeamFire1


Triggerable


Deals 3591 to 5386 Physical Damage
Hits always Ignite
75% of Physical Damage Converted to Fire Damage
500% more Damage with Ignite
is area damage [1]

AtlasExileOrionSpammableBeamFire2


Triggerable


Deals 3591 to 5386 Physical Damage
Hits always Ignite
75% of Physical Damage Converted to Fire Damage
500% more Damage with Ignite
is area damage [1]

AtlasExileOrionSpammableBeamFire3


Triggerable


Deals 3591 to 5386 Physical Damage
Hits always Ignite
75% of Physical Damage Converted to Fire Damage
500% more Damage with Ignite
is area damage [1]

AtlasExileOrionSpammableBeamLightning1


Triggerable


Deals 3591 to 5386 Physical Damage
Hits always Shock
75% of Physical Damage Converted to Lightning Damage
active skill shock duration +% final [200]
is area damage [1]

AtlasExileOrionSpammableBeamLightning2


Triggerable


Deals 3591 to 5386 Physical Damage
Hits always Shock
75% of Physical Damage Converted to Lightning Damage
active skill shock duration +% final [200]
is area damage [1]

AtlasExileOrionSpammableBeamLightning3


Triggerable


Deals 3591 to 5386 Physical Damage
Hits always Shock
75% of Physical Damage Converted to Lightning Damage
active skill shock duration +% final [200]
is area damage [1]

AtlasExileOrionCloneBeam


Triggerable


Deals 4788 to 7182 Physical Damage
Hits always Shock
75% of Physical Damage Converted to Lightning Damage
active skill shock duration +% final [200]
is area damage [1]

AtlasExileOrionSpawnClones


Triggerable

AtlasExilesOrionCreateClones


Triggerable
Cooldown Time: 10 Second

EmptyActionSpellOrionCloneBeam


Cooldown Time: 29 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionCircleMazeBlast2


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Cooldown Time: 26 Second


Deals 30411 to 45617 Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 2 seconds
Base secondary duration is 1 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [2]
skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionCircleMazeBlast3


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Cooldown Time: 32 Second


Deals 34755 to 52133 Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 2.8 seconds
Base secondary duration is 1 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [3]
skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionCircleMazeBlast4


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Cooldown Time: 32 Second


Deals 34755 to 52133 Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 5 seconds
Base secondary duration is 1 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [4]
skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionCircleMazeBlast5


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Cooldown Time: 32 Second


Deals 23170 to 34755 Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Base secondary duration is 1 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [5]
skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionBeamBomb


Spell, Area, Damage, AreaSpell, Lightning, Physical, Chaos
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 29 Second


Deals 294.6 to 442 Physical Damage
Your Hits cannot Stun Enemies
Deals 204.6 Base Chaos Damage per second
Deals 204.6 Base Fire Damage per second
Deals 204.6 Base Physical Damage per second
Base duration is 13 seconds
Base secondary duration is 5 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
base lightning damage to deal per minute [12277]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

AtlasExilesOrionGeometrySpellOrionDoodadObliterations


Triggerable

AtlasExilesOrionMeteorArena


Triggerable

AtlasOrionMeteorGroundEffect


Spell, Area, Damage, AreaSpell, Lightning, Physical, Chaos, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second


Deals 3315 to 4972 Physical Damage
Deals 1726.4 Base Chaos Damage per second
Deals 1726.4 Base Fire Damage per second
Deals 1726.4 Base Physical Damage per second
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
base lightning damage to deal per minute [103584]
ground effect variation [1]
infinite skill effect duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

EmptyActionSpellOrionMultiBeam2


Cooldown Time: 12 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasOrionTeleportToCentre


Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1 Second

EmptyActionSpellOrionCloneBeamUber


Cooldown Time: 29 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionBeamBombUber


Spell, Area, Damage, AreaSpell, Lightning, Physical, Chaos
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 29 Second


Deals 442 to 662.9 Physical Damage
Your Hits cannot Stun Enemies
Deals 306.9 Base Chaos Damage per second
Deals 306.9 Base Fire Damage per second
Deals 306.9 Base Physical Damage per second
Base duration is 13 seconds
Base secondary duration is 5 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
base lightning damage to deal per minute [18415]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

AtlasExileOrionSpammableBeamBlastUber


Triggerable


Deals 2762 to 4143 Physical Damage
30% of Physical Damage Converted to Lightning Damage
30% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [50]
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [1]
is area damage [1]

AtlasExileOrionSpammableBeamBlastUberFinal


Triggerable


Deals 2762 to 4143 Physical Damage
30% of Physical Damage Converted to Lightning Damage
30% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [50]
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [1]
is area damage [1]

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 70,494,097
  • Armour: 32,530
  • Evasion: 8,120
  • Energy Shield: 16,265
  • Damage: 1,629
  • Spell Damage: 2,431
  • Accuracy: 538
  • Attack Time: 1.005
  • Experience: 145,750
  • Ailment Threshold: 6,957,767
  • Chill: 22,000
  • Shock: 22,000
  • Brittle: 124,467
  • Scorch: 22,000
  • Sap: 60,783

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

AtlasExileOrionSpammableBeamBlast


Triggerable


Deals 2628 to 3942 Physical Damage
30% of Physical Damage Converted to Lightning Damage
30% of Physical Damage Converted to Fire Damage
is area damage [1]

AtlasExileOrionSpammableBeamBlastFinal


Triggerable


Deals 2628 to 3942 Physical Damage
30% of Physical Damage Converted to Lightning Damage
30% of Physical Damage Converted to Fire Damage
is area damage [1]

AtlasExileOrionCorridorBlast


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 7.5 Second
Cooldown Time: 20 Second


Deals 2628 to 3942 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionCircleMazeBlast


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Cooldown Time: 23 Second


Deals 16344 to 24517 Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 2 seconds
Base secondary duration is 1 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

TeleportOrion


Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 6 Second

EmptyActionSpellOrionMultiBeam


Cooldown Time: 8 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionSpammableBeamPhysical1


Triggerable


Deals 1526 to 2289 Physical Damage
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [3]
is area damage [1]

AtlasExileOrionSpammableBeamPhysical2


Triggerable


Deals 1526 to 2289 Physical Damage
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [3]
is area damage [1]

AtlasExileOrionSpammableBeamPhysical3


Triggerable


Deals 1526 to 2289 Physical Damage
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [3]
is area damage [1]

AtlasExileOrionSpammableBeamCold1


Triggerable


Deals 2278 to 3416 Physical Damage
75% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill chill effect +% final [200]
is area damage [1]

AtlasExileOrionSpammableBeamCold2


Triggerable


Deals 2278 to 3416 Physical Damage
75% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill chill effect +% final [200]
is area damage [1]

AtlasExileOrionSpammableBeamCold3


Triggerable


Deals 2278 to 3416 Physical Damage
75% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill chill effect +% final [200]
is area damage [1]

AtlasExileOrionSpammableBeamFire1


Triggerable


Deals 2278 to 3416 Physical Damage
Hits always Ignite
75% of Physical Damage Converted to Fire Damage
200% more Damage with Ignite
is area damage [1]

AtlasExileOrionSpammableBeamFire2


Triggerable


Deals 2278 to 3416 Physical Damage
Hits always Ignite
75% of Physical Damage Converted to Fire Damage
200% more Damage with Ignite
is area damage [1]

AtlasExileOrionSpammableBeamFire3


Triggerable


Deals 2278 to 3416 Physical Damage
Hits always Ignite
75% of Physical Damage Converted to Fire Damage
200% more Damage with Ignite
is area damage [1]

AtlasExileOrionSpammableBeamLightning1


Triggerable


Deals 2278 to 3416 Physical Damage
Hits always Shock
75% of Physical Damage Converted to Lightning Damage
active skill shock duration +% final [200]
is area damage [1]

AtlasExileOrionSpammableBeamLightning2


Triggerable


Deals 2278 to 3416 Physical Damage
Hits always Shock
75% of Physical Damage Converted to Lightning Damage
active skill shock duration +% final [200]
is area damage [1]

AtlasExileOrionSpammableBeamLightning3


Triggerable


Deals 2278 to 3416 Physical Damage
Hits always Shock
75% of Physical Damage Converted to Lightning Damage
active skill shock duration +% final [200]
is area damage [1]

AtlasExileOrionCloneBeam


Triggerable


Deals 2278 to 3416 Physical Damage
Hits always Shock
75% of Physical Damage Converted to Lightning Damage
active skill shock duration +% final [200]
is area damage [1]

AtlasExileOrionSpawnClones


Triggerable

AtlasExilesOrionCreateClones


Triggerable
Cooldown Time: 10 Second

EmptyActionSpellOrionCloneBeam


Cooldown Time: 29 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionCircleMazeBlast2


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Cooldown Time: 26 Second


Deals 19069 to 28603 Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Base secondary duration is 1 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [2]
skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionCircleMazeBlast3


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Cooldown Time: 32 Second


Deals 21793 to 32689 Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Base secondary duration is 1 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [3]
skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionCircleMazeBlast4


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Cooldown Time: 32 Second


Deals 21793 to 32689 Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Base secondary duration is 1 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [4]
skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionCircleMazeBlast5


Spell, Area, Damage, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Cooldown Time: 32 Second


Deals 21793 to 32689 Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Base secondary duration is 1 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [5]
skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionBeamBomb


Spell, Area, Damage, AreaSpell, Lightning, Physical, Chaos
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 29 Second


Deals 280.3 to 420.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 194.7 Base Chaos Damage per second
Deals 194.7 Base Fire Damage per second
Deals 194.7 Base Physical Damage per second
Base duration is 13 seconds
Base secondary duration is 5 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
base lightning damage to deal per minute [11680]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

AtlasExilesOrionGeometrySpellOrionDoodadObliterations


Triggerable

AtlasExilesOrionMeteorArena


Triggerable

AtlasOrionMeteorGroundEffect


Spell, Area, Damage, AreaSpell, Lightning, Physical, Chaos, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second


Deals 2102 to 3154 Physical Damage
Deals 1095 Base Chaos Damage per second
Deals 1095 Base Fire Damage per second
Deals 1095 Base Physical Damage per second
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
base lightning damage to deal per minute [65699]
ground effect variation [1]
infinite skill effect duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

EmptyActionSpellOrionMultiBeam2


Cooldown Time: 12 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasOrionTeleportToCentre


Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1 Second

EmptyActionSpellOrionCloneBeamUber


Cooldown Time: 29 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

AtlasExileOrionBeamBombUber


Spell, Area, Damage, AreaSpell, Lightning, Physical, Chaos
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 29 Second


Deals 420.5 to 630.7 Physical Damage
Your Hits cannot Stun Enemies
Deals 292 Base Chaos Damage per second
Deals 292 Base Fire Damage per second
Deals 292 Base Physical Damage per second
Base duration is 13 seconds
Base secondary duration is 5 seconds
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage Converted to Fire Damage
base lightning damage to deal per minute [17520]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

AtlasExileOrionSpammableBeamBlastUber


Triggerable

AtlasExileOrionSpammableBeamBlastUberFinal


Triggerable

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