PoE Riptide

Riptide
Area: The Tidal Island
80% of Physical Damage Converted to Cold Damage

Spectre N

Area

The Tidal Island Tags cannot_be_monolith, caster, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, large_height, liquid_armour, melee, not_dex, not_str, physical_affinity, slow_movement, unusable_corpse, water, water_elemental
  • Life: 360%
  • Energy Shield From Life: 50%
  • Ailment Threshold: 360%
  • Resistance: (Resists Fire: 10/20/40) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 0/0/0)
  • Damage: 189%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 13
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 180%
  • Model Size: 140%
  • Type: WaterElementalUnique
  • Metadata: WaterElementalUnique

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 127,062
  • Armour: 16,265
  • Evasion: 8,120
  • Energy Shield: 8,133
  • Damage: 1,802
  • Spell Damage: 1,802
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 23,850
  • Ailment Threshold: 127,062
  • Chill: 402
  • Shock: 402
  • Brittle: 2,273
  • Scorch: 402
  • Sap: 1,110

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1441–2162
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WaterElementalWaterCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 2.4 Second
Cooldown Time: 5 Second


Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.


Deals 2588 to 3882 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]

SummonWaterElementalOnDamageTaken


Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 3 Second


Trigger Supported Spells when you take 1 total Damage from Hits
You cannot Cast this Spell directly
alternate minion [231]
cast on damage taken also tracks dot [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

 

Level 82

  • Life: 102,821
  • Armour: 14,425
  • Evasion: 7,608
  • Energy Shield: 7,213
  • Damage: 1,607
  • Spell Damage: 1,607
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 23,411
  • Ailment Threshold: 102,821
  • Chill: 325
  • Shock: 325
  • Brittle: 1,839
  • Scorch: 325
  • Sap: 898

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1286–1929
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WaterElementalWaterCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 2.4 Second
Cooldown Time: 5 Second


Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.


Deals 2346 to 3519 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]

SummonWaterElementalOnDamageTaken


Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 3 Second


Trigger Supported Spells when you take 1 total Damage from Hits
You cannot Cast this Spell directly
alternate minion [231]
cast on damage taken also tracks dot [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

 

Level 78

  • Life: 65,657
  • Armour: 11,328
  • Evasion: 6,667
  • Energy Shield: 5,664
  • Damage: 1,276
  • Spell Damage: 1,276
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 22,279
  • Ailment Threshold: 65,657
  • Chill: 208
  • Shock: 208
  • Brittle: 1,175
  • Scorch: 208
  • Sap: 574

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1021–1531
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WaterElementalWaterCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 2.4 Second
Cooldown Time: 5 Second


Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.


Deals 1926 to 2888 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]

SummonWaterElementalOnDamageTaken


Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 3 Second


Trigger Supported Spells when you take 1 total Damage from Hits
You cannot Cast this Spell directly
alternate minion [231]
cast on damage taken also tracks dot [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

 

Level 73

  • Life: 39,069
  • Armour: 8,348
  • Evasion: 5,633
  • Energy Shield: 4,174
  • Damage: 952
  • Spell Damage: 952
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 20,498
  • Ailment Threshold: 39,069
  • Chill: 124
  • Shock: 124
  • Brittle: 699
  • Scorch: 124
  • Sap: 341

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 761–1142
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WaterElementalWaterCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 2.4 Second
Cooldown Time: 5 Second


Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.


Deals 1500 to 2250 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]

SummonWaterElementalOnDamageTaken


Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 3 Second


Trigger Supported Spells when you take 1 total Damage from Hits
You cannot Cast this Spell directly
alternate minion [231]
cast on damage taken also tracks dot [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

 

Level 68

  • Life: 23,160
  • Armour: 6,127
  • Evasion: 4,739
  • Energy Shield: 3,064
  • Damage: 706
  • Spell Damage: 706
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 18,459
  • Ailment Threshold: 23,160
  • Chill: 73
  • Shock: 73
  • Brittle: 414
  • Scorch: 73
  • Sap: 202

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 565–847
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WaterElementalWaterCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 2.4 Second
Cooldown Time: 5 Second


Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.


Deals 1164 to 1746 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]

SummonWaterElementalOnDamageTaken


Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 3 Second


Trigger Supported Spells when you take 1 total Damage from Hits
You cannot Cast this Spell directly
alternate minion [231]
cast on damage taken also tracks dot [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

 

Level 45

  • Life: 4,950
  • Armour: 1,375
  • Evasion: 1,979
  • Energy Shield: 688
  • Damage: 211
  • Spell Damage: 211
  • Accuracy: 114
  • Attack Time: 1.5
  • Experience: 7,947
  • Ailment Threshold: 4,950
  • Chill: 16
  • Shock: 16
  • Brittle: 89
  • Scorch: 16
  • Sap: 43

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 169–253
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WaterElementalWaterCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 2.4 Second
Cooldown Time: 5 Second


Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.


Deals 340 to 510 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]

SummonWaterElementalOnDamageTaken


Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 3 Second


Trigger Supported Spells when you take 1 total Damage from Hits
You cannot Cast this Spell directly
alternate minion [231]
cast on damage taken also tracks dot [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

 

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