Warbands are elemental-themed unique packs of monsters. They were originally introduced during the Warbands league but were not added to the core game when the league ended. Warbands are still available through other means, such as certain Delve nodes, and certain maps such as Iceberg Map, Lighthouse Map, Shipyard Map and Acid Caverns Map.
Stats |
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Iceberg Map
50% of Physical Damage Converted to Cold Damage
monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] |
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Spectre | N |
Area | Iceberg Map |
Tags | caster, cold_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, red_blood, slashing_weapon, wb_leader |
Packs |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Deals 31% less Damage |
WbWhirlingBlades
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike. Deals 30% less Damage |
WbColdThorns
Cannot be Blinded |
WbBloodRage
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Base duration is 20.3 seconds |
WbSmokeMine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills. active skill area of effect radius +% final [-45] |
WbHatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies. You and nearby allies gain 39% of Physical Damage as Extra Cold Damage |
WbColdLeaderWaitBase duration is 1.2 seconds |
WbColdSnap
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge. Deals 427.3 to 641 Cold Damage |
WbDoubleStrike
Performs two fast strikes with a melee weapon. 15% reduced Physical Damage |
WbDualStrike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands. Deals 40% less Damage |
WbFrenzyFortify
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. Deals 36% less Damage |
WbFlickerStrike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. Gain 20% of Physical Damage as Extra Cold Damage |
WbColdLeaderIcestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. Deals 1006 to 1257 Cold Damage |
WbColdThornsShort
Cannot be Blinded |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Deals 31% less Damage |
WbWhirlingBlades
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike. Deals 30% less Damage |
WbColdThorns
Cannot be Blinded |
WbBloodRage
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Base duration is 20.3 seconds |
WbSmokeMine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills. active skill area of effect radius +% final [-45] |
WbHatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies. You and nearby allies gain 39% of Physical Damage as Extra Cold Damage |
WbColdLeaderWaitBase duration is 1.2 seconds |
WbColdSnap
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge. Deals 393.4 to 590.2 Cold Damage |
WbDoubleStrike
Performs two fast strikes with a melee weapon. 15% reduced Physical Damage |
WbDualStrike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands. Deals 40% less Damage |
WbFrenzyFortify
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. Deals 36% less Damage |
WbFlickerStrike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. Gain 20% of Physical Damage as Extra Cold Damage |
WbColdLeaderIcestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. Deals 879.4 to 1099 Cold Damage |
WbColdThornsShort
Cannot be Blinded |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Deals 33% less Damage |
WbWhirlingBlades
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike. Deals 30% less Damage |
WbColdThorns
Cannot be Blinded |
WbBloodRage
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Base duration is 18.8 seconds |
WbSmokeMine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills. active skill area of effect radius +% final [-45] |
WbHatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies. You and nearby allies gain 37% of Physical Damage as Extra Cold Damage |
WbColdLeaderWaitBase duration is 1.2 seconds |
WbColdSnap
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge. Deals 333 to 499.6 Cold Damage |
WbDoubleStrike
Performs two fast strikes with a melee weapon. 15% reduced Physical Damage |
WbDualStrike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands. Deals 40% less Damage |
WbFrenzyFortify
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. Deals 36% less Damage |
WbFlickerStrike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. Gain 20% of Physical Damage as Extra Cold Damage |
WbColdLeaderIcestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. Deals 671.3 to 839.1 Cold Damage |
WbColdThornsShort
Cannot be Blinded |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Deals 35% less Damage |
WbWhirlingBlades
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike. Deals 30% less Damage |
WbColdThorns
Cannot be Blinded |
WbBloodRage
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Base duration is 16.9 seconds |
WbSmokeMine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills. active skill area of effect radius +% final [-45] |
WbHatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies. You and nearby allies gain 35% of Physical Damage as Extra Cold Damage |
WbColdLeaderWaitBase duration is 1.2 seconds |
WbColdSnap
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge. Deals 269.6 to 404.4 Cold Damage |
WbDoubleStrike
Performs two fast strikes with a melee weapon. 15% reduced Physical Damage |
WbDualStrike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands. Deals 40% less Damage |
WbFrenzyFortify
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. Deals 28% less Damage |
WbFlickerStrike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. Gain 20% of Physical Damage as Extra Cold Damage |
WbColdLeaderIcestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. Deals 477.5 to 596.9 Cold Damage |
WbColdThornsShort
Cannot be Blinded |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Deals 37% less Damage |
WbWhirlingBlades
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike. Deals 30% less Damage |
WbColdThorns
Cannot be Blinded |
WbBloodRage
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Base duration is 16.1 seconds |
WbSmokeMine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills. active skill area of effect radius +% final [-45] |
WbHatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies. You and nearby allies gain 34% of Physical Damage as Extra Cold Damage |
WbColdLeaderWaitBase duration is 1.2 seconds |
WbColdSnap
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge. Deals 247.5 to 371.3 Cold Damage |
WbDoubleStrike
Performs two fast strikes with a melee weapon. 15% reduced Physical Damage |
WbDualStrike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands. Deals 40% less Damage |
WbFrenzyFortify
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. Deals 28% less Damage |
WbFlickerStrike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. Gain 20% of Physical Damage as Extra Cold Damage |
WbColdLeaderIcestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. Deals 416.3 to 520.4 Cold Damage |
WbColdThornsShort
Cannot be Blinded |