PoE Otesha, the Giantslayer

Warbands are elemental-themed unique packs of monsters. They were originally introduced during the Warbands league but were not added to the core game when the league ended. Warbands are still available through other means, such as certain Delve nodes, and certain maps such as Iceberg Map, Lighthouse Map, Shipyard Map and Acid Caverns Map.

Otesha, the Giantslayer

Stats
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Iceberg Map

50% of Physical Damage Converted to Cold Damage
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre N

Area

Iceberg Map
Tags caster, cold_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, red_blood, slashing_weapon, wb_leader

Packs

  • Otesha, the Giantslayer, Mutewind Snow-singer, Mutewind Hexbinder, Mutewind Wildrunner, Mutewind Wildrunner
  • Otesha, the Giantslayer, Mutewind Snow-singer, Mutewind Hexbinder, Mutewind Wildrunner, Mutewind Wildrunner
    • Life: 400%
    • Energy Shield From Life: 33%
    • Armour: +33%
    • Evasion: +33%
    • Ailment Threshold: 400%
    • Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
    • Damage: 216%
    • Accuracy: 100%
    • Critical Strike Chance: +5%
    • Critical Strike Multiplier: +130%
    • Attack Distance: 6 ~ 10
    • Attack Time: 1.5 Second
    • Damage Spread: ±20%
    • Experience: 200%
    • Model Size: 120%
    • Type: WbColdLeader
    • Metadata: WbColdLeader3

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    • Lvl 84
    • Lvl 82
    • Lvl 78
    • Lvl 73
    • Lvl 71

    Level 84

    The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

    • Life: 11,749,016
    • Armour: 21,632
    • Evasion: 10,800
    • Energy Shield: 5,367
    • Damage: 2,345
    • Spell Damage: 3,500
    • Accuracy: 538
    • Attack Time: 1.005
    • Experience: 145,750
    • Ailment Threshold: 5,522,038
    • Chill: 17,461
    • Shock: 17,461
    • Brittle: 98,784
    • Scorch: 17,461
    • Sap: 48,241

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    WbThrownWeapon


    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.


    Deals 31% less Damage
    Fires 2 additional Projectiles
    40% increased Projectile Damage
    50% increased Attack Speed
    30% increased Projectile Speed
    base is projectile [1]
    spell maximum action distance +% [-30]

    WbWhirlingBlades


    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.


    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    WbColdThorns


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 2 Second


    Cannot be Blinded
    Base duration is 4 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [656.2]
    minimum cold damage to return when hit [437.5]

    WbBloodRage


    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Blood Rage
    Critical Strike Chance: 0%
    Cast Time: 0.25 Second


    Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.


    Base duration is 20.3 seconds
    Grants 49% increased Attack Speed
    11.2% of Attack Physical Damage Leeched as Life
    Gain a Frenzy Charge on Kill

    WbSmokeMine


    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Smoke Mine
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


    active skill area of effect radius +% final [-45]

    WbHatred


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second


    Casts an aura that grants extra cold damage based on physical damage to you and your allies.


    You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [50]

    WbColdLeaderWait


    Base duration is 1.2 seconds

    WbColdSnap


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 2.5 Second


    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.


    Deals 427.3 to 641 Cold Damage
    active skill chill duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    WbDoubleStrike


    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Performs two fast strikes with a melee weapon.


    15% reduced Physical Damage
    base skill number of additional hits [1]

    WbDualStrike


    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Dual Strike
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.


    Deals 40% less Damage
    skill double hits when dual wielding [1]

    WbFrenzyFortify


    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenzy
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.


    Deals 36% less Damage
    Deals 10% more Physical Damage
    10% increased Physical Damage per Frenzy Charge
    10% increased Attack Speed per Frenzy Charge
    Melee Hits Fortify
    25% increased Fortification Duration
    skill can fire arrows [1]

    WbFlickerStrike


    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1.7 Second


    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


    Gain 20% of Physical Damage as Extra Cold Damage
    Deals 30% less Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    melee defer damage prediction [1]

    WbColdLeaderIcestorm


    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 0%
    Cast Time: 0.9 Second
    Cooldown Time: 8 Second


    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


    Deals 1006 to 1257 Cold Damage
    Your Hits cannot Stun Enemies
    Base duration is 6 seconds
    One impact every 0.1 seconds
    firestorm base area of effect +% [300]
    firestorm drop ground ice duration ms [3000]
    is area damage [1]

    WbColdThornsShort


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 0.7 Second


    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [656.2]
    minimum cold damage to return when hit [437.5]

    Level 82

    • Life: 8,370,908
    • Armour: 19,185
    • Evasion: 10,119
    • Energy Shield: 4,760
    • Damage: 2,092
    • Spell Damage: 3,122
    • Accuracy: 499
    • Attack Time: 1.005
    • Experience: 143,066
    • Ailment Threshold: 3,934,327
    • Chill: 12,440
    • Shock: 12,440
    • Brittle: 70,381
    • Scorch: 12,440
    • Sap: 34,370

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    WbThrownWeapon


    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.


    Deals 31% less Damage
    Fires 2 additional Projectiles
    40% increased Projectile Damage
    50% increased Attack Speed
    30% increased Projectile Speed
    base is projectile [1]
    spell maximum action distance +% [-30]

    WbWhirlingBlades


    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.


    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    WbColdThorns


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 2 Second


    Cannot be Blinded
    Base duration is 4 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [600.7]
    minimum cold damage to return when hit [400.5]

    WbBloodRage


    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Blood Rage
    Critical Strike Chance: 0%
    Cast Time: 0.25 Second


    Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.


    Base duration is 20.3 seconds
    Grants 49% increased Attack Speed
    11.2% of Attack Physical Damage Leeched as Life
    Gain a Frenzy Charge on Kill

    WbSmokeMine


    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Smoke Mine
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


    active skill area of effect radius +% final [-45]

    WbHatred


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second


    Casts an aura that grants extra cold damage based on physical damage to you and your allies.


    You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [50]

    WbColdLeaderWait


    Base duration is 1.2 seconds

    WbColdSnap


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 2.5 Second


    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.


    Deals 393.4 to 590.2 Cold Damage
    active skill chill duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    WbDoubleStrike


    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Performs two fast strikes with a melee weapon.


    15% reduced Physical Damage
    base skill number of additional hits [1]

    WbDualStrike


    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Dual Strike
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.


    Deals 40% less Damage
    skill double hits when dual wielding [1]

    WbFrenzyFortify


    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenzy
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.


    Deals 36% less Damage
    Deals 10% more Physical Damage
    10% increased Physical Damage per Frenzy Charge
    10% increased Attack Speed per Frenzy Charge
    Melee Hits Fortify
    25% increased Fortification Duration
    skill can fire arrows [1]

    WbFlickerStrike


    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1.7 Second


    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


    Gain 20% of Physical Damage as Extra Cold Damage
    Deals 30% less Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    melee defer damage prediction [1]

    WbColdLeaderIcestorm


    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 0%
    Cast Time: 0.9 Second
    Cooldown Time: 8 Second


    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


    Deals 879.4 to 1099 Cold Damage
    Your Hits cannot Stun Enemies
    Base duration is 6 seconds
    One impact every 0.1 seconds
    firestorm base area of effect +% [300]
    firestorm drop ground ice duration ms [3000]
    is area damage [1]

    WbColdThornsShort


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 0.7 Second


    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [600.7]
    minimum cold damage to return when hit [400.5]

    Level 78

    • Life: 4,002,799
    • Armour: 15,066
    • Evasion: 8,867
    • Energy Shield: 3,738
    • Damage: 1,661
    • Spell Damage: 2,479
    • Accuracy: 428
    • Attack Time: 1.005
    • Experience: 136,147
    • Ailment Threshold: 1,961,371
    • Chill: 6,202
    • Shock: 6,202
    • Brittle: 35,087
    • Scorch: 6,202
    • Sap: 17,135

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    WbThrownWeapon


    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.


    Deals 33% less Damage
    Fires 2 additional Projectiles
    35% increased Projectile Damage
    50% increased Attack Speed
    30% increased Projectile Speed
    base is projectile [1]
    spell maximum action distance +% [-30]

    WbWhirlingBlades


    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.


    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    WbColdThorns


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 2 Second


    Cannot be Blinded
    Base duration is 4 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [502.6]
    minimum cold damage to return when hit [335.1]

    WbBloodRage


    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Blood Rage
    Critical Strike Chance: 0%
    Cast Time: 0.25 Second


    Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.


    Base duration is 18.8 seconds
    Grants 45% increased Attack Speed
    9.6% of Attack Physical Damage Leeched as Life
    Gain a Frenzy Charge on Kill

    WbSmokeMine


    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Smoke Mine
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


    active skill area of effect radius +% final [-45]

    WbHatred


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second


    Casts an aura that grants extra cold damage based on physical damage to you and your allies.


    You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [46]

    WbColdLeaderWait


    Base duration is 1.2 seconds

    WbColdSnap


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 2.5 Second


    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.


    Deals 333 to 499.6 Cold Damage
    active skill chill duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    WbDoubleStrike


    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Performs two fast strikes with a melee weapon.


    15% reduced Physical Damage
    base skill number of additional hits [1]

    WbDualStrike


    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Dual Strike
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.


    Deals 40% less Damage
    skill double hits when dual wielding [1]

    WbFrenzyFortify


    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenzy
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.


    Deals 36% less Damage
    Deals 10% more Physical Damage
    10% increased Physical Damage per Frenzy Charge
    10% increased Attack Speed per Frenzy Charge
    Melee Hits Fortify
    25% increased Fortification Duration
    skill can fire arrows [1]

    WbFlickerStrike


    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1.7 Second


    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


    Gain 20% of Physical Damage as Extra Cold Damage
    Deals 30% less Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    melee defer damage prediction [1]

    WbColdLeaderIcestorm


    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 0%
    Cast Time: 0.9 Second
    Cooldown Time: 8 Second


    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


    Deals 671.3 to 839.1 Cold Damage
    Your Hits cannot Stun Enemies
    Base duration is 6 seconds
    One impact every 0.1 seconds
    firestorm base area of effect +% [300]
    firestorm drop ground ice duration ms [3000]
    is area damage [1]

    WbColdThornsShort


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 0.7 Second


    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [502.6]
    minimum cold damage to return when hit [335.1]

    Level 73

    • Life: 1,580,156
    • Armour: 11,103
    • Evasion: 7,492
    • Energy Shield: 2,755
    • Damage: 1,239
    • Spell Damage: 1,849
    • Accuracy: 352
    • Attack Time: 1.005
    • Experience: 125,268
    • Ailment Threshold: 869,086
    • Chill: 2,748
    • Shock: 2,748
    • Brittle: 15,547
    • Scorch: 2,748
    • Sap: 7,592

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    WbThrownWeapon


    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.


    Deals 35% less Damage
    Fires 2 additional Projectiles
    29% increased Projectile Damage
    50% increased Attack Speed
    30% increased Projectile Speed
    base is projectile [1]
    spell maximum action distance +% [-30]

    WbWhirlingBlades


    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.


    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    WbColdThorns


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 2.5 Second


    Cannot be Blinded
    Base duration is 3.75 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [401]
    minimum cold damage to return when hit [267.3]

    WbBloodRage


    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Blood Rage
    Critical Strike Chance: 0%
    Cast Time: 0.25 Second


    Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.


    Base duration is 16.9 seconds
    Grants 40% increased Attack Speed
    9.6% of Attack Physical Damage Leeched as Life
    Gain a Frenzy Charge on Kill

    WbSmokeMine


    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Smoke Mine
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


    active skill area of effect radius +% final [-45]

    WbHatred


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second


    Casts an aura that grants extra cold damage based on physical damage to you and your allies.


    You and nearby allies gain 35% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [41]

    WbColdLeaderWait


    Base duration is 1.2 seconds

    WbColdSnap


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 3 Second


    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.


    Deals 269.6 to 404.4 Cold Damage
    active skill chill duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    WbDoubleStrike


    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Performs two fast strikes with a melee weapon.


    15% reduced Physical Damage
    base skill number of additional hits [1]

    WbDualStrike


    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Dual Strike
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.


    Deals 40% less Damage
    skill double hits when dual wielding [1]

    WbFrenzyFortify


    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenzy
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.


    Deals 28% less Damage
    Deals 10% more Physical Damage
    10% increased Physical Damage per Frenzy Charge
    10% increased Attack Speed per Frenzy Charge
    Melee Hits Fortify
    25% increased Fortification Duration
    skill can fire arrows [1]

    WbFlickerStrike


    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 1968–2951
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1.7 Second


    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


    Gain 20% of Physical Damage as Extra Cold Damage
    Deals 30% less Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    melee defer damage prediction [1]

    WbColdLeaderIcestorm


    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 0%
    Cast Time: 0.9 Second
    Cooldown Time: 8 Second


    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


    Deals 477.5 to 596.9 Cold Damage
    Your Hits cannot Stun Enemies
    Base duration is 6 seconds
    One impact every 0.1 seconds
    firestorm base area of effect +% [300]
    firestorm drop ground ice duration ms [3000]
    is area damage [1]

    WbColdThornsShort


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 0.8 Second


    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [401]
    minimum cold damage to return when hit [267.3]

    Level 71

    • Life: 826,849
    • Armour: 9,815
    • Evasion: 6,996
    • Energy Shield: 2,435
    • Damage: 1,100
    • Spell Damage: 1,642
    • Accuracy: 326
    • Attack Time: 1.005
    • Experience: 120,439
    • Ailment Threshold: 471,304
    • Chill: 1,490
    • Shock: 1,490
    • Brittle: 8,431
    • Scorch: 1,490
    • Sap: 4,117

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    WbThrownWeapon


    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.


    Deals 37% less Damage
    Fires 2 additional Projectiles
    27% increased Projectile Damage
    50% increased Attack Speed
    30% increased Projectile Speed
    base is projectile [1]
    spell maximum action distance +% [-30]

    WbWhirlingBlades


    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.


    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    WbColdThorns


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 2.5 Second


    Cannot be Blinded
    Base duration is 3.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [366]
    minimum cold damage to return when hit [244]

    WbBloodRage


    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Blood Rage
    Critical Strike Chance: 0%
    Cast Time: 0.25 Second


    Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.


    Base duration is 16.1 seconds
    Grants 38% increased Attack Speed
    9.6% of Attack Physical Damage Leeched as Life
    Gain a Frenzy Charge on Kill

    WbSmokeMine


    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Smoke Mine
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second


    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


    active skill area of effect radius +% final [-45]

    WbHatred


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second
    Cooldown Time: 0.5 Second


    Casts an aura that grants extra cold damage based on physical damage to you and your allies.


    You and nearby allies gain 34% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [39]

    WbColdLeaderWait


    Base duration is 1.2 seconds

    WbColdSnap


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Cold Snap
    Critical Strike Chance: 4%
    Cast Time: 0.85 Second
    Cooldown Time: 3 Second


    Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.


    Deals 247.5 to 371.3 Cold Damage
    active skill chill duration +% final [10]
    is area damage [1]
    spell maximum action distance +% [-50]

    WbDoubleStrike


    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Performs two fast strikes with a melee weapon.


    15% reduced Physical Damage
    base skill number of additional hits [1]

    WbDualStrike


    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Dual Strike
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.


    Deals 40% less Damage
    skill double hits when dual wielding [1]

    WbFrenzyFortify


    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenzy
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.


    Deals 28% less Damage
    Deals 10% more Physical Damage
    10% increased Physical Damage per Frenzy Charge
    10% increased Attack Speed per Frenzy Charge
    Melee Hits Fortify
    25% increased Fortification Duration
    skill can fire arrows [1]

    WbFlickerStrike


    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 1747–2621
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 1.7 Second


    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


    Gain 20% of Physical Damage as Extra Cold Damage
    Deals 30% less Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    melee defer damage prediction [1]

    WbColdLeaderIcestorm


    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 0%
    Cast Time: 0.9 Second
    Cooldown Time: 8 Second


    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


    Deals 416.3 to 520.4 Cold Damage
    Your Hits cannot Stun Enemies
    Base duration is 6 seconds
    One impact every 0.1 seconds
    firestorm base area of effect +% [300]
    firestorm drop ground ice duration ms [3000]
    is area damage [1]

    WbColdThornsShort


    Spell, Buff, Duration
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 0.8 Second


    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [366]
    minimum cold damage to return when hit [244]

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