A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.
Charms are unmodifiable and are always found at magic rarity and have one or two random modifiers based on a notable/major node from regular ascendancy classes. These random modifiers can have multiple tiers like most item attributes. Tier 1 modifiers, the most powerful tier, are about third as strong as the ascendancy notable node that they are based off of. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute. It is possible for a single charm to have two modifiers from the same ascendancy.
To obtain charms, players must obtain primal (blue) Wisps from Affliction encounters and then find the Primal Huntress within the same encounter to use the shop. Charms are tradeable.
Name | Level | Description | Weight |
---|---|---|---|
of the Champion | 70 | Cannot be Stunned while Fortified | dex_animal_charm 50 str_animal_charm 50 default 0 |
Champion's | 1 | (10–19)% chance to Taunt on Hit | dex_animal_charm 500 str_animal_charm 500 default 0 |
Champion's | 60 | (20–30)% chance to Taunt on Hit | dex_animal_charm 250 str_animal_charm 250 default 0 |
Champion's | 45 | Banner Skills have no Reservation | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Champion | 1 | When you create a Banner, it gains (10–15)% of the Stages of your placed Banner | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Champion | 60 | When you create a Banner, it gains (16–25)% of the Stages of your placed Banner | dex_animal_charm 250 str_animal_charm 250 default 0 |
Champion's | 70 | Gain Adrenaline for 4 seconds when you reach Low Life | dex_animal_charm 50 str_animal_charm 50 default 0 |
Champion's | 81 | Impales you inflict last 1 additional Hit | dex_animal_charm 10 str_animal_charm 10 default 0 |
of the Champion | 45 | Melee Hits have (5–10)% chance to Fortify | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Champion | 72 | Melee Hits have (11–20)% chance to Fortify | dex_animal_charm 125 str_animal_charm 125 default 0 |
Gladiator's | 70 | Bleeding Enemies you Kill Explode, dealing (2–3)% of their Maximum Life as Physical Damage | dex_animal_charm 50 str_animal_charm 50 default 0 |
Gladiator's | 81 | Bleeding Enemies you Kill Explode, dealing (4–5)% of their Maximum Life as Physical Damage | dex_animal_charm 25 str_animal_charm 25 default 0 |
Gladiator's | 1 | Attack Hits against Bleeding Enemies have (10–19)% chance to Blind | dex_animal_charm 500 str_animal_charm 500 default 0 |
Gladiator's | 60 | Attack Hits against Bleeding Enemies have (20–30)% chance to Blind | dex_animal_charm 250 str_animal_charm 250 default 0 |
Gladiator's | 1 | Attack Hits against Blinded Enemies have (10–19)% chance to Maim | dex_animal_charm 500 str_animal_charm 500 default 0 |
Gladiator's | 60 | Attack Hits against Blinded Enemies have (20–30)% chance to Maim | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 45 | Cannot be Stunned by Hits you Block | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 45 | +(1–2)% to maximum Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 72 | +3% to maximum Chance to Block Attack Damage | dex_animal_charm 125 str_animal_charm 125 default 0 |
Gladiator's | 1 | Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 1 | +(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 60 | +(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 1 | +(3–4)% Chance to Block Attack Damage | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 60 | +(5–6)% Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer's | 1 | Gain (4–7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy | dex_animal_charm 500 str_animal_charm 500 default 0 |
Slayer's | 60 | Gain (8–12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Slayer | 45 | Cannot take Reflected Physical Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Slayer | 70 | Cannot be Stunned while Leeching | dex_animal_charm 50 str_animal_charm 50 default 0 |
of the Slayer | 70 | You are Unaffected by Bleeding while Leeching | dex_animal_charm 50 str_animal_charm 50 default 0 |
of the Slayer | 1 | (4–7)% of Overkill Damage is Leeched as Life | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Slayer | 60 | (8–12)% of Overkill Damage is Leeched as Life | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer's | 45 | (10–20)% increased Maximum Recovery per Life Leech | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer's | 72 | (21–30)% increased Maximum Recovery per Life Leech | dex_animal_charm 125 str_animal_charm 125 default 0 |
Slayer's | 1 | (4–7)% increased Area of Effect if you've Killed Recently | dex_animal_charm 500 str_animal_charm 500 default 0 |
Slayer's | 60 | (8–12)% increased Area of Effect if you've Killed Recently | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer's | 45 | Culling Strike | dex_animal_charm 250 str_animal_charm 250 default 0 |
Assassin's | 1 | (10–15)% chance to gain a Power Charge on Critical Strike | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | (16–25)% chance to gain a Power Charge on Critical Strike | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 1 | +(2–3)% to Critical Strike Multiplier per Power Charge | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | +(4–5)% to Critical Strike Multiplier per Power Charge | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 1 | +(0.4–0.6)% Critical Strike Chance while at maximum Power Charges | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | +(0.61–1)% Critical Strike Chance while at maximum Power Charges | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 45 | Critical Strikes have Culling Strike | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 1 | (80–120)% increased Critical Strike Chance against Enemies on Full Life | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | (130–160)% increased Critical Strike Chance against Enemies on Full Life | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 45 | Damage from your Critical Strikes cannot be Reflected | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 45 | (10–15)% increased Elusive Effect | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 72 | (16–25)% increased Elusive Effect | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Assassin | 70 | You take no Extra Damage from Critical Strikes while Elusive | int_animal_charm 50 dex_animal_charm 50 default 0 |
Assassin's | 1 | (1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | 3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 45 | Cannot be Blinded | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 1 | (5–10)% Global chance to Blind Enemies on hit | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Saboteur | 60 | (11–15)% Global chance to Blind Enemies on hit | int_animal_charm 250 dex_animal_charm 250 default 0 |
Saboteur's | 1 | (20–30)% increased Effect of Auras from Mines | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur's | 60 | (31–50)% increased Effect of Auras from Mines | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 45 | (5–6)% chance to take 50% less Area Damage from Hits | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 72 | (7–10)% chance to take 50% less Area Damage from Hits | int_animal_charm 125 dex_animal_charm 125 default 0 |
Saboteur's | 1 | Hits have (5–6)% chance to deal 50% more Area Damage | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur's | 60 | Hits have (7–10)% chance to deal 50% more Area Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
Saboteur's | 70 | (5–8)% increased Cooldown Recovery Rate | int_animal_charm 50 dex_animal_charm 50 default 0 |
Saboteur's | 81 | (9–12)% increased Cooldown Recovery Rate | int_animal_charm 25 dex_animal_charm 25 default 0 |
Saboteur's | 1 | (2–3)% chance to throw up to 4 additional Traps | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur's | 60 | (4–5)% chance to throw up to 4 additional Traps | int_animal_charm 250 dex_animal_charm 250 default 0 |
Saboteur's | 1 | +(10–15)% to Critical Strike Multiplier against Burning Enemies (20–30)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur's | 60 | +(16–25)% to Critical Strike Multiplier against Burning Enemies (31–50)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 250 dex_animal_charm 250 default 0 |
Trickster's | 1 | (40–60)% increased Charge Duration | int_animal_charm 500 dex_animal_charm 500 default 0 |
Trickster's | 60 | (61–100)% increased Charge Duration | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 1 | Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Recover 1% of Mana on Kill | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | Recover 2% of Life on Kill Recover 2% of Energy Shield on Kill Recover 2% of Mana on Kill | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 45 | (5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 72 | (9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
Trickster's | 45 | (7–13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
Trickster's | 72 | (17–23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Trickster | 1 | +(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | +(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 70 | Prevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 50 dex_animal_charm 50 default 0 |
of the Trickster | 81 | Prevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 25 dex_animal_charm 25 default 0 |
Trickster's | 1 | (0.5–1)% of Damage Leeched as Energy Shield | int_animal_charm 500 dex_animal_charm 500 default 0 |
Trickster's | 60 | (1.1–2)% of Damage Leeched as Energy Shield | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 1 | (4–6)% chance to Recover 10% of Mana when you use a Skill | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | (7–10)% chance to Recover 10% of Mana when you use a Skill | int_animal_charm 250 dex_animal_charm 250 default 0 |
Deadeye's | 45 | Projectile Barrages have no spread | dex_animal_charm 500 default 0 |
Deadeye's | 1 | (10–15)% increased Effect of your Marks | dex_animal_charm 1000 default 0 |
Deadeye's | 60 | (16–25)% increased Effect of your Marks | dex_animal_charm 500 default 0 |
Deadeye's | 45 | Projectiles have (7–13)% chance to be able to Chain when colliding with terrain | dex_animal_charm 500 default 0 |
Deadeye's | 72 | Projectiles have (14–20)% chance to be able to Chain when colliding with terrain | dex_animal_charm 250 default 0 |
Deadeye's | 81 | Skills fire an additional Projectile | dex_animal_charm 20 default 0 |
of the Deadeye | 1 | (30–50)% increased Mirage Archer Duration | dex_animal_charm 1000 default 0 |
of the Deadeye | 60 | (51–100)% increased Mirage Archer Duration | dex_animal_charm 500 default 0 |
Deadeye's | 1 | Projectiles gain Damage as they travel farther, dealing up to (25–40)% increased Damage with Hits to targets | dex_animal_charm 1000 default 0 |
Deadeye's | 60 | Projectiles gain Damage as they travel farther, dealing up to (41–60)% increased Damage with Hits to targets | dex_animal_charm 500 default 0 |
of the Deadeye | 1 | Gain (6–10) Life per Bleeding Enemy Hit | dex_animal_charm 1000 default 0 |
of the Deadeye | 60 | Gain (11–20) Life per Bleeding Enemy Hit | dex_animal_charm 500 default 0 |
Deadeye's | 1 | (7–13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds | dex_animal_charm 1000 default 0 |
Deadeye's | 60 | (14–20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds | dex_animal_charm 500 default 0 |
Raider's | 1 | (15–25)% increased Effect of Onslaught on you | dex_animal_charm 1000 default 0 |
Raider's | 60 | (26–40)% increased Effect of Onslaught on you | dex_animal_charm 500 default 0 |
of the Raider | 1 | (10–15)% chance to gain Phasing for 4 seconds on Kill | dex_animal_charm 1000 default 0 |
of the Raider | 60 | (16–25)% chance to gain Phasing for 4 seconds on Kill | dex_animal_charm 500 default 0 |
of the Raider | 1 | +(5–9)% chance to Suppress Spell Damage | dex_animal_charm 1000 default 0 |
of the Raider | 60 | +(10–15)% chance to Suppress Spell Damage | dex_animal_charm 500 default 0 |
of the Raider | 1 | (10–15)% chance to Avoid Elemental Ailments while Phasing | dex_animal_charm 1000 default 0 |
of the Raider | 60 | (16–25)% chance to Avoid Elemental Ailments while Phasing | dex_animal_charm 500 default 0 |
Raider's | 1 | (10–15)% chance to gain Onslaught for 4 seconds on Kill | dex_animal_charm 1000 default 0 |
Raider's | 60 | (16–25)% chance to gain Onslaught for 4 seconds on Kill | dex_animal_charm 500 default 0 |
of the Raider | 1 | (3–5)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 1000 default 0 |
of the Raider | 60 | (6–9)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 500 default 0 |
Raider's | 70 | 2% increased Movement Speed per Frenzy Charge | dex_animal_charm 100 default 0 |
Raider's | 45 | (3–5)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 500 default 0 |
Raider's | 72 | (6–8)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 250 default 0 |
of the Pathfinder | 81 | Flasks gain a Charge every 3 seconds | dex_animal_charm 20 default 0 |
of the Pathfinder | 45 | Removes Bleeding when you use a Flask | dex_animal_charm 500 default 0 |
Pathfinder's | 70 | Magic Utility Flasks applied to you have (6–10)% increased Effect | dex_animal_charm 100 default 0 |
Pathfinder's | 81 | Magic Utility Flasks applied to you have (11–15)% increased Effect | dex_animal_charm 50 default 0 |
Pathfinder's | 45 | (6–10)% chance to inflict Withered for 2 seconds on Hit | dex_animal_charm 500 default 0 |
Pathfinder's | 72 | (11–15)% chance to inflict Withered for 2 seconds on Hit | dex_animal_charm 250 default 0 |
of the Pathfinder | 45 | Recover (2–3)% of Life when you use a Flask | dex_animal_charm 500 default 0 |
of the Pathfinder | 72 | Recover (4–5)% of Life when you use a Flask | dex_animal_charm 250 default 0 |
Pathfinder's | 1 | (7–13)% increased Effect of Withered | dex_animal_charm 1000 default 0 |
Pathfinder's | 60 | (14–20)% increased Effect of Withered | dex_animal_charm 500 default 0 |
of the Pathfinder | 1 | Enemies you Kill that are affected by Elemental Ailments grant (15–25)% increased Flask Charges | dex_animal_charm 1000 default 0 |
of the Pathfinder | 60 | Enemies you Kill that are affected by Elemental Ailments grant (26–40)% increased Flask Charges | dex_animal_charm 500 default 0 |
Pathfinder's | 1 | Gain (5–8)% of Physical Damage as Extra Damage of a random Element | dex_animal_charm 1000 default 0 |
Pathfinder's | 60 | Gain (9–12)% of Physical Damage as Extra Damage of a random Element | dex_animal_charm 500 default 0 |
The Primal Huntress can teach you to become a Wildwood Primalist. Unlike the other new ascendancy classes, the Primal Huntress lets you customise your tree using Charms that have randomly generated skills from the regular ascendancy classes. Charms are attribute-aligned magic items that can have up to two random modifiers on them.
Name | Icon | Description |
---|---|---|
Raider’s Lupine Charm of the Saboteur | 2% increased Movement Speed per Frenzy Charge 7% chance to take 50% less Area Damage from Hits Unmodifiable Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
Name | Icon | Description |
---|---|---|
Pathfinder's Lupine Charm of the Raider | Magic utility flasks applied to you have 6% increased effect 25% chance to avoid elemental ailments while phasing unmodifiable Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |