PoE Lupine Charm Mods 3.25

Lupine Charm

A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.

Charms are unmodifiable and are always found at magic rarity and have one or two random modifiers based on a notable/major node from regular ascendancy classes. These random modifiers can have multiple tiers like most item attributes. Tier 1 modifiers, the most powerful tier, are about third as strong as the ascendancy notable node that they are based off of. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute. It is possible for a single charm to have two modifiers from the same ascendancy.

To obtain charms, players must obtain primal (blue) Wisps from Affliction encounters and then find the Primal Huntress within the same encounter to use the shop. Charms are tradeable.

List of PoE Lupine Charm Mods

Name
Level
Description
Weight
of the Champion70Cannot be Stunned while Fortified dex_animal_charm 50
str_animal_charm 50
default 0
Champion's1(10–19)% chance to Taunt on Hit dex_animal_charm 500
str_animal_charm 500
default 0
Champion's60(20–30)% chance to Taunt on Hit dex_animal_charm 250
str_animal_charm 250
default 0
Champion's45Banner Skills have no Reservation dex_animal_charm 250
str_animal_charm 250
default 0
of the Champion1When you create a Banner, it gains (10–15)% of the Stages of your placed Banner dex_animal_charm 500
str_animal_charm 500
default 0
of the Champion60When you create a Banner, it gains (16–25)% of the Stages of your placed Banner dex_animal_charm 250
str_animal_charm 250
default 0
Champion's70Gain Adrenaline for 4 seconds when you reach Low Life dex_animal_charm 50
str_animal_charm 50
default 0
Champion's81Impales you inflict last 1 additional Hit dex_animal_charm 10
str_animal_charm 10
default 0
of the Champion45Melee Hits have (5–10)% chance to Fortify dex_animal_charm 250
str_animal_charm 250
default 0
of the Champion72Melee Hits have (11–20)% chance to Fortify dex_animal_charm 125
str_animal_charm 125
default 0
Gladiator's70Bleeding Enemies you Kill Explode, dealing (2–3)% of
their Maximum Life as Physical Damage
dex_animal_charm 50
str_animal_charm 50
default 0
Gladiator's81Bleeding Enemies you Kill Explode, dealing (4–5)% of
their Maximum Life as Physical Damage
dex_animal_charm 25
str_animal_charm 25
default 0
Gladiator's1Attack Hits against Bleeding Enemies have (10–19)% chance to Blind dex_animal_charm 500
str_animal_charm 500
default 0
Gladiator's60Attack Hits against Bleeding Enemies have (20–30)% chance to Blind dex_animal_charm 250
str_animal_charm 250
default 0
Gladiator's1Attack Hits against Blinded Enemies have (10–19)% chance to Maim dex_animal_charm 500
str_animal_charm 500
default 0
Gladiator's60Attack Hits against Blinded Enemies have (20–30)% chance to Maim dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator45Cannot be Stunned by Hits you Block dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator45+(1–2)% to maximum Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator72+3% to maximum Chance to Block Attack Damage dex_animal_charm 125
str_animal_charm 125
default 0
Gladiator's1Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator1+(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator60+(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator1+(3–4)% Chance to Block Attack Damage dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator60+(5–6)% Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's1Gain (4–7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy dex_animal_charm 500
str_animal_charm 500
default 0
Slayer's60Gain (8–12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy dex_animal_charm 250
str_animal_charm 250
default 0
of the Slayer45Cannot take Reflected Physical Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Slayer70Cannot be Stunned while Leeching dex_animal_charm 50
str_animal_charm 50
default 0
of the Slayer70You are Unaffected by Bleeding while Leeching dex_animal_charm 50
str_animal_charm 50
default 0
of the Slayer1(4–7)% of Overkill Damage is Leeched as Life dex_animal_charm 500
str_animal_charm 500
default 0
of the Slayer60(8–12)% of Overkill Damage is Leeched as Life dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's45(10–20)% increased Maximum Recovery per Life Leech dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's72(21–30)% increased Maximum Recovery per Life Leech dex_animal_charm 125
str_animal_charm 125
default 0
Slayer's1(4–7)% increased Area of Effect if you've Killed Recently dex_animal_charm 500
str_animal_charm 500
default 0
Slayer's60(8–12)% increased Area of Effect if you've Killed Recently dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's45Culling Strike dex_animal_charm 250
str_animal_charm 250
default 0
Assassin's1(10–15)% chance to gain a Power Charge on Critical Strike int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60(16–25)% chance to gain a Power Charge on Critical Strike int_animal_charm 250
dex_animal_charm 250
default 0
Assassin's1+(2–3)% to Critical Strike Multiplier per Power Charge int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60+(4–5)% to Critical Strike Multiplier per Power Charge int_animal_charm 250
dex_animal_charm 250
default 0
Assassin's1+(0.4–0.6)% Critical Strike Chance while at maximum Power Charges int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60+(0.61–1)% Critical Strike Chance while at maximum Power Charges int_animal_charm 250
dex_animal_charm 250
default 0
Assassin's45Critical Strikes have Culling Strike int_animal_charm 250
dex_animal_charm 250
default 0
Assassin's1(80–120)% increased Critical Strike Chance against Enemies on Full Life int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60(130–160)% increased Critical Strike Chance against Enemies on Full Life int_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin45Damage from your Critical Strikes cannot be Reflected int_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin45(10–15)% increased Elusive Effect int_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin72(16–25)% increased Elusive Effect int_animal_charm 125
dex_animal_charm 125
default 0
of the Assassin70You take no Extra Damage from Critical Strikes while Elusive int_animal_charm 50
dex_animal_charm 50
default 0
Assassin's1(1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's603% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur45Cannot be Blinded int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur1(5–10)% Global chance to Blind Enemies on hit int_animal_charm 500
dex_animal_charm 500
default 0
of the Saboteur60(11–15)% Global chance to Blind Enemies on hit int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur's1(20–30)% increased Effect of Auras from Mines int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60(31–50)% increased Effect of Auras from Mines int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur45(5–6)% chance to take 50% less Area Damage from Hits int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur72(7–10)% chance to take 50% less Area Damage from Hits int_animal_charm 125
dex_animal_charm 125
default 0
Saboteur's1Hits have (5–6)% chance to deal 50% more Area Damage int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60Hits have (7–10)% chance to deal 50% more Area Damage int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur's70(5–8)% increased Cooldown Recovery Rate int_animal_charm 50
dex_animal_charm 50
default 0
Saboteur's81(9–12)% increased Cooldown Recovery Rate int_animal_charm 25
dex_animal_charm 25
default 0
Saboteur's1(2–3)% chance to throw up to 4 additional Traps int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60(4–5)% chance to throw up to 4 additional Traps int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur's1+(10–15)% to Critical Strike Multiplier against Burning Enemies
(20–30)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60+(16–25)% to Critical Strike Multiplier against Burning Enemies
(31–50)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 250
dex_animal_charm 250
default 0
Trickster's1(40–60)% increased Charge Duration int_animal_charm 500
dex_animal_charm 500
default 0
Trickster's60(61–100)% increased Charge Duration int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster1Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Recover 1% of Mana on Kill
int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60Recover 2% of Life on Kill
Recover 2% of Energy Shield on Kill
Recover 2% of Mana on Kill
int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster45(5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster72(9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage int_animal_charm 125
dex_animal_charm 125
default 0
Trickster's45(7–13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage int_animal_charm 250
dex_animal_charm 250
default 0
Trickster's72(17–23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage int_animal_charm 125
dex_animal_charm 125
default 0
of the Trickster1+(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60+(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster70Prevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield int_animal_charm 50
dex_animal_charm 50
default 0
of the Trickster81Prevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield int_animal_charm 25
dex_animal_charm 25
default 0
Trickster's1(0.5–1)% of Damage Leeched as Energy Shield int_animal_charm 500
dex_animal_charm 500
default 0
Trickster's60(1.1–2)% of Damage Leeched as Energy Shield int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster1(4–6)% chance to Recover 10% of Mana when you use a Skill int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60(7–10)% chance to Recover 10% of Mana when you use a Skill int_animal_charm 250
dex_animal_charm 250
default 0
Deadeye's45Projectile Barrages have no spread dex_animal_charm 500
default 0
Deadeye's1(10–15)% increased Effect of your Marks dex_animal_charm 1000
default 0
Deadeye's60(16–25)% increased Effect of your Marks dex_animal_charm 500
default 0
Deadeye's45Projectiles have (7–13)% chance to be able to Chain when colliding with terrain dex_animal_charm 500
default 0
Deadeye's72Projectiles have (14–20)% chance to be able to Chain when colliding with terrain dex_animal_charm 250
default 0
Deadeye's81Skills fire an additional Projectile dex_animal_charm 20
default 0
of the Deadeye1(30–50)% increased Mirage Archer Duration dex_animal_charm 1000
default 0
of the Deadeye60(51–100)% increased Mirage Archer Duration dex_animal_charm 500
default 0
Deadeye's1Projectiles gain Damage as they travel farther, dealing up
to (25–40)% increased Damage with Hits to targets
dex_animal_charm 1000
default 0
Deadeye's60Projectiles gain Damage as they travel farther, dealing up
to (41–60)% increased Damage with Hits to targets
dex_animal_charm 500
default 0
of the Deadeye1Gain (6–10) Life per Bleeding Enemy Hit dex_animal_charm 1000
default 0
of the Deadeye60Gain (11–20) Life per Bleeding Enemy Hit dex_animal_charm 500
default 0
Deadeye's1(7–13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds dex_animal_charm 1000
default 0
Deadeye's60(14–20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds dex_animal_charm 500
default 0
Raider's1(15–25)% increased Effect of Onslaught on you dex_animal_charm 1000
default 0
Raider's60(26–40)% increased Effect of Onslaught on you dex_animal_charm 500
default 0
of the Raider1(10–15)% chance to gain Phasing for 4 seconds on Kill dex_animal_charm 1000
default 0
of the Raider60(16–25)% chance to gain Phasing for 4 seconds on Kill dex_animal_charm 500
default 0
of the Raider1+(5–9)% chance to Suppress Spell Damage dex_animal_charm 1000
default 0
of the Raider60+(10–15)% chance to Suppress Spell Damage dex_animal_charm 500
default 0
of the Raider1(10–15)% chance to Avoid Elemental Ailments while Phasing dex_animal_charm 1000
default 0
of the Raider60(16–25)% chance to Avoid Elemental Ailments while Phasing dex_animal_charm 500
default 0
Raider's1(10–15)% chance to gain Onslaught for 4 seconds on Kill dex_animal_charm 1000
default 0
Raider's60(16–25)% chance to gain Onslaught for 4 seconds on Kill dex_animal_charm 500
default 0
of the Raider1(3–5)% increased Evasion Rating per Frenzy Charge dex_animal_charm 1000
default 0
of the Raider60(6–9)% increased Evasion Rating per Frenzy Charge dex_animal_charm 500
default 0
Raider's702% increased Movement Speed per Frenzy Charge dex_animal_charm 100
default 0
Raider's45(3–5)% chance to gain a Frenzy Charge on Hit dex_animal_charm 500
default 0
Raider's72(6–8)% chance to gain a Frenzy Charge on Hit dex_animal_charm 250
default 0
of the Pathfinder81Flasks gain a Charge every 3 seconds dex_animal_charm 20
default 0
of the Pathfinder45Removes Bleeding when you use a Flask dex_animal_charm 500
default 0
Pathfinder's70Magic Utility Flasks applied to you have (6–10)% increased Effect dex_animal_charm 100
default 0
Pathfinder's81Magic Utility Flasks applied to you have (11–15)% increased Effect dex_animal_charm 50
default 0
Pathfinder's45(6–10)% chance to inflict Withered for 2 seconds on Hit dex_animal_charm 500
default 0
Pathfinder's72(11–15)% chance to inflict Withered for 2 seconds on Hit dex_animal_charm 250
default 0
of the Pathfinder45Recover (2–3)% of Life when you use a Flask dex_animal_charm 500
default 0
of the Pathfinder72Recover (4–5)% of Life when you use a Flask dex_animal_charm 250
default 0
Pathfinder's1(7–13)% increased Effect of Withered dex_animal_charm 1000
default 0
Pathfinder's60(14–20)% increased Effect of Withered dex_animal_charm 500
default 0
of the Pathfinder1Enemies you Kill that are affected by Elemental Ailments
grant (15–25)% increased Flask Charges
dex_animal_charm 1000
default 0
of the Pathfinder60Enemies you Kill that are affected by Elemental Ailments
grant (26–40)% increased Flask Charges
dex_animal_charm 500
default 0
Pathfinder's1Gain (5–8)% of Physical Damage as Extra Damage of a random Element dex_animal_charm 1000
default 0
Pathfinder's60Gain (9–12)% of Physical Damage as Extra Damage of a random Element dex_animal_charm 500
default 0

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Lupine Charm

The Primal Huntress can teach you to become a Wildwood Primalist. Unlike the other new ascendancy classes, the Primal Huntress lets you customise your tree using Charms that have randomly generated skills from the regular ascendancy classes. Charms are attribute-aligned magic items that can have up to two random modifiers on them.

Name Icon Description
Raider’s Lupine Charm of the Saboteur Lupine Charm 2% increased Movement Speed per Frenzy Charge
7% chance to take 50% less Area Damage from Hits
Unmodifiable
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.

Lupine Charm

Pathfinder's Lupine Charm of the Raider

Name Icon Description
Pathfinder's Lupine Charm of the Raider Lupine Charm Magic utility flasks applied to you have 6% increased effect
25% chance to avoid elemental ailments while phasing
unmodifiable
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.

Pathfinder's Lupine Charm of the Raider

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