Description
|
Cost
|
---|---|
Reforge a Rare item with random modifiers, including a Fire modifier | ![]() |
Reforge a Rare item with random modifiers, including a Cold modifier | ![]() |
Reforge a Rare item with random modifiers, including a Lightning modifier | ![]() |
Reforge a Rare item with random modifiers, including a Physical modifier | ![]() |
Reforge a Rare item with random modifiers, including a Life modifier | ![]() |
Reforge a Rare item with random modifiers, including a Defence modifier | ![]() |
Reforge a Rare item with random modifiers, including a Chaos modifier | ![]() |
Reforge a Rare item with random modifiers, including an Attack modifier | ![]() |
Reforge a Rare item with random modifiers, including a Caster modifier | ![]() |
Reforge a Rare item with random modifiers, including a Speed modifier | ![]() |
Reforge a Rare item with random modifiers, including a Critical modifier | ![]() |
Reforge a Rare item, being more likely to receive the same modifier types | ![]() |
Reforge a Rare item, being less likely to receive the same modifier types | ![]() |
Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity. | ![]() |
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size. | ![]() |
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size. | ![]() |
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size. | ![]() |
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size. | ![]() |
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size. | ![]() |
Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size. | ![]() |
Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size. | ![]() |
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size. | ![]() |
Change a Divination Card into another random Divination Card | ![]() |
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance | ![]() |
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance | ![]() |
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance | ![]() |
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance | ![]() |
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance | ![]() |
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance | ![]() |
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use | ![]() |
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use | ![]() |
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use | ![]() |
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use | ![]() |
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size. | ![]() |
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size. | ![]() |
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size. | ![]() |
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size. | ![]() |
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card | ![]() |
Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses | ![]() |
Sacrifice a Corrupted Gem to gain 50% of the gem’s total experience stored as a Facetor’s Lens | ![]() |
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality | ![]() |
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality | ![]() |
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality | ![]() |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality | ![]() |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality | ![]() |
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality | ![]() |
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality | ![]() |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality | ![]() |
Reforge the colour of a random socket on an item, turning it White | ![]() ![]() |
Add a new Fire modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Cold modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Lightning modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Physical modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Life modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Defence modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Chaos modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Attack modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Caster modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Speed modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Add a new Critical modifier and remove another random modifier from a non-Influenced item | ![]() ![]() |
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items | ![]() ![]() |
Reforge an Influenced Rare item with random modifiers, including a Influence modifier | ![]() ![]() |
Choosing the right Harvest craft can significantly impact your Path of Exile experience, potentially turning a decent item into a powerful build enabler. Here’s a breakdown to help you make informed decisions:
Understanding Harvest Tiers:
Harvest crafts come in tiers, indicating their power and rarity. Generally, higher tiers offer stronger effects but require more Lifeforce to use.
Assessing Item Potential:
Start by analyzing your item’s current state and potential for improvement. Consider its existing mods, base type, and how different crafts could interact with each other.
Common Craft Categories:
Factors to Consider:
General Tips:
Remember: Choosing the right Harvest craft is a journey of exploration and optimization. Analyze your options carefully, consider your goals and resources, and experiment to unlock the true potential of this powerful crafting system. May your Garden yield bountiful harvests and empower your journey through Path of Exile, Exile!