Forged Eye
Stats |
Resists Fire.
monster no map drops [1]
|
Spectre |
Y |
Tags |
caster, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, slow_movement |
- Life: 72%
- Energy Shield From Life: 50%
- Ailment Threshold: 72%
- Resistance: (Resists Fire: 0/20/40) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 0/0/0)
- Damage: 96%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 30
- Attack Time: 1.5 Second
- Damage Spread: ±20%
- Experience: 60%
- Model Size: 108%
- Type: CrucibleEye
- Metadata: Eye
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 25,412
- Armour: 16,265
- Evasion: 8,120
- Energy Shield: 8,133
- Damage: 915
- Spell Damage: 915
- Accuracy: 538
- Attack Time: 1.5
- Experience: 7,950
- Ailment Threshold: 25,412
- Chill: 80
- Shock: 80
- Brittle: 455
- Scorch: 80
- Sap: 222
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 732–1098
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 200% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MPSCrucibleEyeFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Deals 3130 to 4696 Fire Damage
base is projectile [1]
monster projectile variation [224]
projectile uses contact position [1]
use scaled contact offset [1]
|
Level 82
- Life: 20,564
- Armour: 14,425
- Evasion: 7,608
- Energy Shield: 7,213
- Damage: 816
- Spell Damage: 816
- Accuracy: 499
- Attack Time: 1.5
- Experience: 7,804
- Ailment Threshold: 20,564
- Chill: 65
- Shock: 65
- Brittle: 368
- Scorch: 65
- Sap: 180
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 653–980
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MPSCrucibleEyeFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Deals 2805 to 4208 Fire Damage
base is projectile [1]
monster projectile variation [224]
projectile uses contact position [1]
use scaled contact offset [1]
|
Level 78
- Life: 13,131
- Armour: 11,328
- Evasion: 6,667
- Energy Shield: 5,664
- Damage: 648
- Spell Damage: 648
- Accuracy: 428
- Attack Time: 1.5
- Experience: 7,426
- Ailment Threshold: 13,131
- Chill: 42
- Shock: 42
- Brittle: 235
- Scorch: 42
- Sap: 115
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 518–778
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MPSCrucibleEyeFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Deals 2250 to 3375 Fire Damage
base is projectile [1]
monster projectile variation [224]
projectile uses contact position [1]
use scaled contact offset [1]
|
Level 73
- Life: 7,814
- Armour: 8,348
- Evasion: 5,633
- Energy Shield: 4,174
- Damage: 483
- Spell Damage: 483
- Accuracy: 352
- Attack Time: 1.5
- Experience: 6,833
- Ailment Threshold: 7,814
- Chill: 25
- Shock: 25
- Brittle: 140
- Scorch: 25
- Sap: 68
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 387–580
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MPSCrucibleEyeFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Deals 1703 to 2554 Fire Damage
base is projectile [1]
monster projectile variation [224]
projectile uses contact position [1]
use scaled contact offset [1]
|
Level 68
- Life: 4,632
- Armour: 6,127
- Evasion: 4,739
- Energy Shield: 3,064
- Damage: 359
- Spell Damage: 359
- Accuracy: 290
- Attack Time: 1.5
- Experience: 6,153
- Ailment Threshold: 4,632
- Chill: 15
- Shock: 15
- Brittle: 83
- Scorch: 15
- Sap: 40
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MPSCrucibleEyeFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Deals 1284 to 1926 Fire Damage
base is projectile [1]
monster projectile variation [224]
projectile uses contact position [1]
use scaled contact offset [1]
|