PoE Enemies Chilled By Your Hits Have Damage Taken Increased By Chill Effect

Enemies Chilled By Your Hits Have Damage Taken Increased By Chill Effect

Chill is an elemental ailment inherent to cold that applies a slow effect to the character, reducing the animation speed at which the character plays.

Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds.

A hit of cold damage will attempt to inflict chill. This will occur regardless of whether or not the hit critically strikes. By default, only cold damage is able to inflict chill. Some skill effects and modifiers, such as Chilled ground and Summon Skitterbots, apply chill without dealing damage.

The base duration of chill is 2 seconds and its effect is determined based on the the amount of Cold damage dealt relative to the enemy’s ailment threshold. Chill’s effect is capped at 30% reduced action speed. Chill’s minimum effect is 5%; any chill of lesser effect than that is discarded. T

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