Golems can be powerful allies in Path of Exile, and Affliction presents some exciting opportunities for utilizing them in challenging and rewarding ways. Here’s a breakdown of what makes Golems compelling for Affliction content:
Advantages of Golems in Affliction:
Challenges to Consider:
Optimizing Golems for Affliction:
Overall:
Golems can be potent allies in Affliction, but require careful planning, investment, and adaptation to your desired playstyle and specific encounters. Master the summoner’s art, unleash the power of your Golem companion, and conquer Affliction’s challenges with strategic minion mayhem!
To offer more specific advice, I’d love to hear more about your preferred Golem type, desired playstyle, and potential challenges you’re anticipating in Affliction. With more details, I can provide tailored recommendations for optimizing your Golem build and conquering the league with your trusty minion at your side.
Don’t hesitate to share any additional information or questions you might have! I’m here to guide you through the Affliction challenges with the mighty power of Golems.
The maximum number of active golems can be increased with the following:
Name | Ascendancy | Additional Golems |
---|---|---|
"of Hordes" transfigured gems | All classes | +2 |
Notable passive Golem Commander | All classes | +1 |
Ascendancy notable passive Elementalist | Ascendant | +1 |
Ascendancy notable passive Liege of the Primordial | Elementalist | +1 |
Ascendancy notable passive Elemancer | Elementalist | +1 |
unique item Clayshaper | All classes | +1, or +2 if dual-wielded |
unique item The Anima Stone | All classes | +1 if equipping or socketing three or more Primordial items |
unique item The Primordial Chain | All classes | +3 |
This allows for a theoretical maximum of 12 golems as an Elementalist, 11 Golems as an Ascendant and 10 Golems as every other remaining class.
When the player has multiple of the same Golems, their buffs don’t stack.
The Total benefit from your golems can be calculated as such
X+XA+XBY
in which:
X= The total amount of golems of any type (preferably the type you wish to calculate the buff for)
Y= The total amount of golems.
A= The sum of flat buff for your golems displayed as a fraction. (30% becomes 0.3).
B= The sum of buffs per Golem. as of Version 3.14.0b this value is either 0, 0.25 or 0.5 depending on how many of the perks you have in the Elementalist Ascension