MW3 guide for beginners – Modern Warfare 3

Modern Warfare 3 guide for beginners

Name Description Category
ADS Aim down sights. This occurs when you press the Aim button; doing this narrows the spread of the weapon’s fire for more accurate shots. Basic In-Game Terms
Assist A stat awarded to a player who deals damage to an enemy player but does not deal the finishing blow. Basic In-Game Terms
Attachment An item that attaches to a weapon that gives it a passive benefit and changes its appearance. An example of an attachment is a Suppressor. Weapon Platform–specific attachments are useable within a specific Weapon Platform, while Universal Attachments can be used across all Weapon Platforms. This is found within the Gunsmith menu. Basic In-Game Terms
Boots Normally affecting your Operators feet, Boots are a Loadout element that you can equip onto your Multiplayer Loadout. Basic In-Game Terms
Camo Camouflage A “skin” that only changes the cosmetic appearance of a weapon. Basic In-Game Terms
Dolphin Dive Activate by proning during a sprint or Tactical Sprint, throwing your Operator forward in a dive to the prone position. Basic In-Game Terms
Double Weapon XP When this state is active, you will earn weapon experience points at double the rate. Basic In-Game Terms
Double XP When this state is active, you will earn experience points at double the rate for Player Level. Basic In-Game Terms
Faction This is the group your Operator belongs to in Call of Duty®: Modern Warfare® III. There are multiple factions in addition to SpecGru and KorTac. However, in Multiplayer, these are the typically teams in team-based game modes, so whichever Operator you choose within each of the primary factions is the one you will play as. Basic In-Game Terms
Field Upgrade A piece of equipment that gives you a tactical advantage during a Multiplayer match, such as a Trophy System or Munitions Box. Field Upgrades charge during a fight. Basic In-Game Terms
Finishing Move A powerful melee attack that eliminates your foe, performed by holding the Melee button behind an unsuspecting enemy. Basic In-Game Terms
Gear A Loadout element that can affect multiple things and grant your Operator miscellaneous Perks. This element is equipped onto your Multiplayer Loadout. Basic In-Game Terms
Gloves Normally affecting your Operators hands, Gloves is a Loadout element that you can equip onto your Multiplayer Loadout. Basic In-Game Terms
Gunsmith Within the Multiplayer Loadout menu, this is where you can customize a weapon’s attachments and cosmetic properties. Basic In-Game Terms
Hip Fire The opposite of ADS. This is when you fire a weapon without aiming, which is faster than aiming down sights but may be less accurate. Basic In-Game Terms
Hitmarker An onscreen visual and audio indication that your shot has made contact with an enemy Operator. Basic In-Game Terms
Killstreak A reward for earning a certain number of kills in one life during a Multiplayer match. Accessible in-match, this reward can be something that offers an offensive advantage (e.g., a Cluster Strike) or in-game intelligence (e.g., a UAV). An Operator can equip up to three Killstreaks. The number of kills to earn said reward is detailed within the Killstreak menu. Basic In-Game Terms
Lethal Equipment Limited-per-life items that harm enemies, usually in explosive fashion. Think Claymores, Frag Grenades, C4, and more. Basic In-Game Terms
Mount Mounting fixes your weapon to a wall or ledge, allowing for more accurate fire via reduced recoil at the cost of mobility. Basic In-Game Terms
Optic A device that offers a precise sight picture while aiming with a weapon. Some optics also offer a zoom level or even a magnification toggle, allowing you to switch between multiple zoom levels. Optics are equipped via the Gunsmith part of the Multiplayer Loadout menu. Basic In-Game Terms
Ping Mark an enemy or object in the environment with a distance marker that is displayed on your squad’s Tac Map and minimap. Basic In-Game Terms
Player Level A number that denotes your overall experience level. Basic In-Game Terms
Quick Draw The ability to gain instant access to your pistol sidearm while keeping your Primary Weapon on the ready. Basic In-Game Terms
Scorestreak An alternative to Killstreaks, Scorestreaks are earned not just through eliminations but also through earning Score via playing the objective, earning assists, using Field Upgrades effectively, and performing other actions in-match. Basic In-Game Terms
Season A period of time when new content, such as weapons, Multiplayer maps, and Community Events, is available to play. This is also where you will progress through Officer Ranks. Basic In-Game Terms
Showcase Profile A place to show off your achievements in the form of your current Rank, as well as your Calling Cards and Emblems. Basic In-Game Terms
Tac Map The full view of the current map, accessible in the match. Check it fast, then get back to the action. Basic In-Game Terms
Tactical Equipment Limited-per-life and reusable items that range from intel-gathering sensors, instant healing, and disorientation devices. Basic In-Game Terms
Tactical Sprint The fastest movement option on feet, exchanging combat readiness for all-out sprinting. Basic In-Game Terms
Vest The Vest that you can equip within your Multiplayer Loadout. Vests grant you Perks and dictate which weapons, Gloves, Boots, and Gear you can equip. Basic In-Game Terms
Weapon Level A progression system separate to Player Level. Increase your Weapon Level by dealing damage and earning eliminations with that weapon to unlock attachments. Basic In-Game Terms
Weapon Vault The ultimate Weapon Blueprint: a variant of a weapon that keeps its cosmetic properties on all attachments native to its base platform. Basic In-Game Terms
Team Deathmatch Use teamwork to eliminate the enemy players and reach the score limit. Modes of Play
Domination Capture and hold up to three flags to gain points for your team. Modes of Play
Free-for-All Every Operator for themselves; there is no teamwork. Your objective is to get the most kills in the lobby, period. Modes of Play
Kill Confirmed Collect Dog Tags from downed Operators, both friend and foe. Collecting enemy Dog Tags scores points for your team, and collecting friendly Dog Tags prevents the other team from scoring. Modes of Play
Hardpoint Capture and hold the Hardpoint (a zone that shifts to several locations during the match) to earn points for your team. Modes of Play
Control Two teams attempt to capture or defend two zones without running out of respawns Modes of Play
Cutthroat Three teams of three, each with the objective of eliminating each other. If there are at least two teams left alive after a certain amount of time, the flag will become capturable. The first team to capture the flag or eliminate the remaining teams will win the round. Modes of Play
Search Destroy Teams take turns defending and destroying an objective. No respawns. Modes of Play
War Two teams are deployed on the map — one will be the attacking team and the other the defending team. Attackers will need to complete three phases, including an escort mission of a friendly tank from one objective to the other. The defenders need to stop them. Modes of Play
Clutch When a player or players win an engagement despite having a disadvantage in the number of active players on their side. General COD Lingo
Collateral When a single bullet eliminates more than one enemy. General COD Lingo
Drop Shot Rapidly changing your Operator’s stance from standing to prone while firing in order to throw off your enemy’s aim. General COD Lingo
Ego Challenge The act of a player entering a disadvantageous situation believing they can win. General COD Lingo
First Blood An accolade awarded to the Operator who lands the first elimination in a match. General COD Lingo
Flank When you take a side path (either left or right) to confront the enemy. General COD Lingo
Flinch The force an Operator feels when damaged, affecting their aim. General COD Lingo
Hardpoint The “hill” or “zone” where points are scored. General COD Lingo
K D Ratio The number of kills earned divided by the number of deaths. This ratio is often also attached to the number of assists, but not calculated into the ratio itself. General COD Lingo
Kill Trade An instance whereby one player eliminates an enemy and then is eliminated by the enemy’s squadmate, thereby “trading” eliminations. General COD Lingo
Lane A main way through the entirety of a Multiplayer map. Most often, maps have a “mid” path, with other ones surrounding this central route. General COD Lingo
Ninja Defuse Disarming the bomb in Search & Destroy as the last defending player while the attacking team is alive. General COD Lingo
Pre-Aim Aiming down sights as you round a corner, so as to be ready for any immediate engagements when entering the new area. General COD Lingo
Press F The proper way to pay respects. General COD Lingo
Rotation Rotating What players use to describe the change of Hardpoint locations, or the act of getting to the next objective before the current one expires. Alternatively used to describe a set of Hardpoints. General COD Lingo
Scrap Time The final 5–10 seconds of an active Hardpoint. General COD Lingo
Spawn Location Where your Operator loads into the map, either in the beginning of a round or after a death. General COD Lingo
Squad Spawn The process of respawning on the position of a fellow squadmate rather than on an objective or at a base. Available in Ground War mode. General COD Lingo
M G B Earn 30 eliminations without dying to earn a match-ending win via the Tactical Nuke. Warning: Eliminations earned via streaks do not count toward the required 30 eliminations. General COD Lingo

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