ADS |
Aim down sights. This occurs when you press the Aim button; doing this narrows the spread of the weapon’s fire for more accurate shots. |
Basic In-Game Terms |
Assist |
A stat awarded to a player who deals damage to an enemy player but does not deal the finishing blow. |
Basic In-Game Terms |
Attachment |
An item that attaches to a weapon that gives it a passive benefit and changes its appearance. An example of an attachment is a Suppressor. Weapon Platform–specific attachments are useable within a specific Weapon Platform, while Universal Attachments can be used across all Weapon Platforms. This is found within the Gunsmith menu. |
Basic In-Game Terms |
Boots |
Normally affecting your Operators feet, Boots are a Loadout element that you can equip onto your Multiplayer Loadout. |
Basic In-Game Terms |
Camo Camouflage |
A “skin” that only changes the cosmetic appearance of a weapon. |
Basic In-Game Terms |
Dolphin Dive |
Activate by proning during a sprint or Tactical Sprint, throwing your Operator forward in a dive to the prone position. |
Basic In-Game Terms |
Double Weapon XP |
When this state is active, you will earn weapon experience points at double the rate. |
Basic In-Game Terms |
Double XP |
When this state is active, you will earn experience points at double the rate for Player Level. |
Basic In-Game Terms |
Faction |
This is the group your Operator belongs to in Call of Duty®: Modern Warfare® III. There are multiple factions in addition to SpecGru and KorTac. However, in Multiplayer, these are the typically teams in team-based game modes, so whichever Operator you choose within each of the primary factions is the one you will play as. |
Basic In-Game Terms |
Field Upgrade |
A piece of equipment that gives you a tactical advantage during a Multiplayer match, such as a Trophy System or Munitions Box. Field Upgrades charge during a fight. |
Basic In-Game Terms |
Finishing Move |
A powerful melee attack that eliminates your foe, performed by holding the Melee button behind an unsuspecting enemy. |
Basic In-Game Terms |
Gear |
A Loadout element that can affect multiple things and grant your Operator miscellaneous Perks. This element is equipped onto your Multiplayer Loadout. |
Basic In-Game Terms |
Gloves |
Normally affecting your Operators hands, Gloves is a Loadout element that you can equip onto your Multiplayer Loadout. |
Basic In-Game Terms |
Gunsmith |
Within the Multiplayer Loadout menu, this is where you can customize a weapon’s attachments and cosmetic properties. |
Basic In-Game Terms |
Hip Fire |
The opposite of ADS. This is when you fire a weapon without aiming, which is faster than aiming down sights but may be less accurate. |
Basic In-Game Terms |
Hitmarker |
An onscreen visual and audio indication that your shot has made contact with an enemy Operator. |
Basic In-Game Terms |
Killstreak |
A reward for earning a certain number of kills in one life during a Multiplayer match. Accessible in-match, this reward can be something that offers an offensive advantage (e.g., a Cluster Strike) or in-game intelligence (e.g., a UAV). An Operator can equip up to three Killstreaks. The number of kills to earn said reward is detailed within the Killstreak menu. |
Basic In-Game Terms |
Lethal Equipment |
Limited-per-life items that harm enemies, usually in explosive fashion. Think Claymores, Frag Grenades, C4, and more. |
Basic In-Game Terms |
Mount |
Mounting fixes your weapon to a wall or ledge, allowing for more accurate fire via reduced recoil at the cost of mobility. |
Basic In-Game Terms |
Optic |
A device that offers a precise sight picture while aiming with a weapon. Some optics also offer a zoom level or even a magnification toggle, allowing you to switch between multiple zoom levels. Optics are equipped via the Gunsmith part of the Multiplayer Loadout menu. |
Basic In-Game Terms |
Ping |
Mark an enemy or object in the environment with a distance marker that is displayed on your squad’s Tac Map and minimap. |
Basic In-Game Terms |
Player Level |
A number that denotes your overall experience level. |
Basic In-Game Terms |
Quick Draw |
The ability to gain instant access to your pistol sidearm while keeping your Primary Weapon on the ready. |
Basic In-Game Terms |
Scorestreak |
An alternative to Killstreaks, Scorestreaks are earned not just through eliminations but also through earning Score via playing the objective, earning assists, using Field Upgrades effectively, and performing other actions in-match. |
Basic In-Game Terms |
Season |
A period of time when new content, such as weapons, Multiplayer maps, and Community Events, is available to play. This is also where you will progress through Officer Ranks. |
Basic In-Game Terms |
Showcase Profile |
A place to show off your achievements in the form of your current Rank, as well as your Calling Cards and Emblems. |
Basic In-Game Terms |
Tac Map |
The full view of the current map, accessible in the match. Check it fast, then get back to the action. |
Basic In-Game Terms |
Tactical Equipment |
Limited-per-life and reusable items that range from intel-gathering sensors, instant healing, and disorientation devices. |
Basic In-Game Terms |
Tactical Sprint |
The fastest movement option on feet, exchanging combat readiness for all-out sprinting. |
Basic In-Game Terms |
Vest |
The Vest that you can equip within your Multiplayer Loadout. Vests grant you Perks and dictate which weapons, Gloves, Boots, and Gear you can equip. |
Basic In-Game Terms |
Weapon Level |
A progression system separate to Player Level. Increase your Weapon Level by dealing damage and earning eliminations with that weapon to unlock attachments. |
Basic In-Game Terms |
Weapon Vault |
The ultimate Weapon Blueprint: a variant of a weapon that keeps its cosmetic properties on all attachments native to its base platform. |
Basic In-Game Terms |
Team Deathmatch |
Use teamwork to eliminate the enemy players and reach the score limit. |
Modes of Play |
Domination |
Capture and hold up to three flags to gain points for your team. |
Modes of Play |
Free-for-All |
Every Operator for themselves; there is no teamwork. Your objective is to get the most kills in the lobby, period. |
Modes of Play |
Kill Confirmed |
Collect Dog Tags from downed Operators, both friend and foe. Collecting enemy Dog Tags scores points for your team, and collecting friendly Dog Tags prevents the other team from scoring. |
Modes of Play |
Hardpoint |
Capture and hold the Hardpoint (a zone that shifts to several locations during the match) to earn points for your team. |
Modes of Play |
Control |
Two teams attempt to capture or defend two zones without running out of respawns |
Modes of Play |
Cutthroat |
Three teams of three, each with the objective of eliminating each other. If there are at least two teams left alive after a certain amount of time, the flag will become capturable. The first team to capture the flag or eliminate the remaining teams will win the round. |
Modes of Play |
Search Destroy |
Teams take turns defending and destroying an objective. No respawns. |
Modes of Play |
War |
Two teams are deployed on the map — one will be the attacking team and the other the defending team. Attackers will need to complete three phases, including an escort mission of a friendly tank from one objective to the other. The defenders need to stop them. |
Modes of Play |
Clutch |
When a player or players win an engagement despite having a disadvantage in the number of active players on their side. |
General COD Lingo |
Collateral |
When a single bullet eliminates more than one enemy. |
General COD Lingo |
Drop Shot |
Rapidly changing your Operator’s stance from standing to prone while firing in order to throw off your enemy’s aim. |
General COD Lingo |
Ego Challenge |
The act of a player entering a disadvantageous situation believing they can win. |
General COD Lingo |
First Blood |
An accolade awarded to the Operator who lands the first elimination in a match. |
General COD Lingo |
Flank |
When you take a side path (either left or right) to confront the enemy. |
General COD Lingo |
Flinch |
The force an Operator feels when damaged, affecting their aim. |
General COD Lingo |
Hardpoint |
The “hill” or “zone” where points are scored. |
General COD Lingo |
K D Ratio |
The number of kills earned divided by the number of deaths. This ratio is often also attached to the number of assists, but not calculated into the ratio itself. |
General COD Lingo |
Kill Trade |
An instance whereby one player eliminates an enemy and then is eliminated by the enemy’s squadmate, thereby “trading” eliminations. |
General COD Lingo |
Lane |
A main way through the entirety of a Multiplayer map. Most often, maps have a “mid” path, with other ones surrounding this central route. |
General COD Lingo |
Ninja Defuse |
Disarming the bomb in Search & Destroy as the last defending player while the attacking team is alive. |
General COD Lingo |
Pre-Aim |
Aiming down sights as you round a corner, so as to be ready for any immediate engagements when entering the new area. |
General COD Lingo |
Press F |
The proper way to pay respects. |
General COD Lingo |
Rotation Rotating |
What players use to describe the change of Hardpoint locations, or the act of getting to the next objective before the current one expires. Alternatively used to describe a set of Hardpoints. |
General COD Lingo |
Scrap Time |
The final 5–10 seconds of an active Hardpoint. |
General COD Lingo |
Spawn Location |
Where your Operator loads into the map, either in the beginning of a round or after a death. |
General COD Lingo |
Squad Spawn |
The process of respawning on the position of a fellow squadmate rather than on an objective or at a base. Available in Ground War mode. |
General COD Lingo |
M G B |
Earn 30 eliminations without dying to earn a match-ending win via the Tactical Nuke. Warning: Eliminations earned via streaks do not count toward the required 30 eliminations. |
General COD Lingo |