Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short time.
DDOS is a Field Upgrade equipment in Call of Duty: Modern Warfare 3 (MW3). Read on to learn how to get and use the DDOS in the game!
DDOS | Type | Field Upgrade |
---|---|---|
Unlock Lv. | Unlocks at Level 38. | |
Recharge Speed | Fast Recharge | |
Description | Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short time. |
How to Use DDOS | |
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1 |
Equip DDOS Field Upgrade to your current loadout. |
2 |
Get into a match and wait for it to recharge over time. |
3 |
Once ready, just press on the Field upgrade button to activate it. Make sure that you’re near electornic equipment to disable them. |
DDOS is the equipment you can activate to disable all electronics and sensors for a short time. It allows you to go undetected by equipment with proximity sensors, like the Tactical Camera and Proximity Mine. You can also use that to disable ground-deployed Killstreaks such as the Sentry Gun, Bomb Drone, and Wheelson-HS.
ou can wait for the enemies to use DDOS before you deploy your electronic equipment to avoid losing them quickly, especially the Killstreaks. However, this strategy is hard to pull off as the match can be chaotic, and it will be tough to pay attention to the current happening.Change Your Loadout
You can also switch your loadout and change your play style to avoid the risk of getting your electronic equipment scrapped. It is a reasonable decision to make, specifically if there are multiple enemies equipped with DDOS.
Additional equipment utilized after a recharge period, Field Upgrades are the final piece of the individual Loadout. Every Operator can carry one (or none, depending on the Vest equipped) from the following:
Heartbeat Sensor
A limited use tablet that displays rough information about nearby enemies.
Med Box
Deploy a box of medical supplies for you and your teammates to reduce healing delay.
Inflatable Decoy
Proximity activated decoy mine. Upon activation the reinforced fiber target is violently deployed to confuse and distract. Press the ‘Tactical and Lethal’ buttons together a second time for manual activation.
Comm Scrambler
Disables communication with intel within its radius. Enemies will not be able to activate killstreaks. Enemy UAV and intel systems will not detect you and your teammates. Location of the scrambler is visible in the enemy minimap.
Tactical Insertion
Marks a location as your next spawn point. Tactical Insertion doesn’t have an effect in one-life modes, such as Search & Destroy.
Trophy System
Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Some larger targets may take multiple shots.
Munitions Box
Deploy a box of ammo and equipment for you and your teammates.
A.C.S.
An Automated Computer Spike slowly captures points and temporarily hacks nearby enemy devices. Point capturing applies in the following modes: Domination, Hardpoint, Control, Ground War.
Tactical Camera
Remote-controlled camera that marks enemies. Press the ‘Tactical and Lethal Buttons’ to throw it, and press again to connect to it. When left on its own, the camera will monitor the area and warn players of nearby enemies by sound.
DDoS
Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short time.
Deployable Cover
Portable, rapidly deployable ballistic cover.
Recon Drone
Remote-controlled drone that has manual and auto marking capabilities.
Dead Silence
Temporarily makes your footsteps silent. Gun, melee, and throwing knife kills refresh duration.
Loadout Drop
Call in a team-based loadout crate with limited uses. Each player can only use it once.
Portable Radar
Emits a periodic radar ping to detect nearby enemies.
Smoke Airdrop
Call in a line of drones to deploy a smoke wall at a targeted location.
Suppression Mine
Trip mine that when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement.
Anti-Armor Rounds
Gives weapon ammo that applies bonus damage against armored targets; this includes vehicles, equipment, body armor, and targets behind penetrable cover.