Madden 24 Commissioner Tools and Settings

Commissioner Tools and Settings

Madden 24 Commissioner Tools and Settings

Our players in Franchise mode love to play in lots of different ways. Some like to play solo and other players join a multi-user franchise. Many, like us on the dev team, do both! Each user and league can be wildly different when it comes to how they view and want to play a franchise. For this reason, we understand that it’s vital to continue to add tools to the franchise mode sandbox that allow users to customize and adjust their experience to their wants and needs as much as possible. In Madden NFL 24, we’ve added a number of new commissioner settings so whether you’re in a full 32-User league, a league with a few friends or you’re just riding solo, you’ll have more power to customize your league than ever before.

Depth Chart Reordering:

There is now an ON and OFF option for the reordering of the depth chart. With this setting ON, the depth chart will be reordered to accommodate new acquisitions and slot them in accordingly. With this setting OFF, it will be up to you to reorder your depth chart at all times and place any new acquisitions into the depth chart.

Draft Class Strength:

We’ve done a lot over the last couple cycles to make our generated draft classes more unique and more fun but outside of hand editing the class, there hasn’t been an easy way to customize and adjust classes…until now. Under the League Settings tab in franchise you’ll find Edit Draft Class Strength. From there, you’ll be able to edit the strength of each position in the draft with options that include Very Weak, Weak, Normal, Strong and Very Strong. Each setting will adjust the likelihood of certain types of prospects generating so on Very Strong there will be more top-tier prospects and the chance of seeing a generational is ten times higher than on Normal. On Very Weak, the opposite is true where generationals won’t even have a chance to appear and other top-tiers will have an extremely low chance.

Another quick example of the difference these settings can make in the quality of draft classes is in testing these settings, we generated 30 classes on each setting and with every position set to very strong, draft classes saw an average of nearly ten 80+ OVR prospects per draft. With every position set to Very Weak there were a total of five 80+ OVR prospects over all 30 classes and an average OVR that was over five points lower than the Very Strong classes.

Dev Note: For these settings to take effect, they will need to be set prior to the current season’s draft class being generated which takes place in Regular Season Week 1. If changed after a class is generated, they will take effect in the following season.

Offensive and Defensive Playcall Settings:

Previously, cooldowns and play call limits were a universal setting that applied to both the offensive and defensive sides of the ball. This year, commissioners will have the ability to apply these limits to offense and defense independently.

Fantasy Draft Order:

Previously, the Fantasy Draft could only be played in a standard order, going from picks 1-32 each round. This year, commissioners can choose this or a Snake draft, which reverses the order each round.

Free Agent Motivations Impact:

The impact of motivations on player signing can now be adjusted or turned off. Raising the impact makes it easier to sign interested players, but more difficult to sign players with lower interest. Lowering the impact makes it easier to sign players with low interest, but reduces the effects of a player having high interest (making them more difficult to sign than they would’ve been).

Trade Difficulty:

Trade Difficulty can now be set, with Easy/Very Easy reducing the value needed for a trade to complete and Hard/Very Hard raising it.

Home Field Advantage Toggle:

There is now an ON and OFF option for Home Field Advantage while playing games, allowing Home Field Advantage effects to be turned off. Turning this toggle off will turn off Home Field Advantage as well as all M-Factors.

Progression and Regression Sliders:

There are now age-based progression sliders in addition to position-based ones. Players will progress at a rate based on the average of their age and position settings. Regression sliders have been added for both age and position, and a player’s rate of regression will also be based on the average of their age and position.

Free Agency Negotiations Per Stage:

Commissioners can now set the number of Free Agents a team can negotiate with during each stage of free agency. Each stage can be set to 1, 3, 5, 10, or Unlimited.

Draft Timer:

The draft timer will now have an option to be either ON or OFF. When on, it will function as normal and while off, picks will not advance until they’re made by the CPU or User. In addition, we’ve added the ability for Co-Commissioners to advance the draft allowing for more flexibility if your commissioner and whoever is on the clock happen to step away.

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