In Last Epoch, the suffix "Health Gained on Dodge" appears on specific armors (helmets and body armor) and idols (Grand, Ornate, and Adorned). This suffix offers a temporary health gain whenever your character successfully dodges an enemy attack.
Here’s a breakdown of its effects:
Trigger: This bonus activates only when you successfully dodge an incoming attack.
Health gain: Upon dodging, you gain a small amount of health back, replenishing a portion of your Health pool.
Amount: The amount of health regained varies depending on the tier of the item. Higher-tier items typically offer a larger health gain.
Temporary: The health gained is not permanent and fades away over a short duration after dodging.
Important points to consider:
Limited benefit: The amount of health regained is usually relatively low compared to your total health pool.
Synergy with other defenses: While helpful, this suffix shouldn’t be your sole focus for survivability. Combine it with other defensive stats like armor, block chance, and life regeneration for a more robust defense.
Build synergy: This suffix could be more valuable for builds that struggle with maintaining health or rely heavily on dodging to avoid damage.
I hope this explanation clarifies the function and limitations of "Health Gained on Dodge" in Last Epoch!
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