Last Epoch of the Dance: Health Gained on Dodge

Health Gained on Dodge Suffix: of the Dance

Base values

Tier Health gained when you Dodge
Added
Tier 1 5 to 12
Can be applied to:
  • Large Idol [1×3]
  • Huge Idol [1×4]
Requires Level: 1
Requires Item Class: Rogue
Rarity on Items: (Common Reroll Chance: 0%)

In Last Epoch, the suffix "Health Gained on Dodge" appears on specific armors (helmets and body armor) and idols (Grand, Ornate, and Adorned). This suffix offers a temporary health gain whenever your character successfully dodges an enemy attack.

Here’s a breakdown of its effects:

  • Trigger: This bonus activates only when you successfully dodge an incoming attack.
  • Health gain: Upon dodging, you gain a small amount of health back, replenishing a portion of your Health pool.
  • Amount: The amount of health regained varies depending on the tier of the item. Higher-tier items typically offer a larger health gain.
  • Temporary: The health gained is not permanent and fades away over a short duration after dodging.

Important points to consider:

  • Limited benefit: The amount of health regained is usually relatively low compared to your total health pool.
  • Synergy with other defenses: While helpful, this suffix shouldn’t be your sole focus for survivability. Combine it with other defensive stats like armor, block chance, and life regeneration for a more robust defense.
  • Build synergy: This suffix could be more valuable for builds that struggle with maintaining health or rely heavily on dodging to avoid damage.

I hope this explanation clarifies the function and limitations of "Health Gained on Dodge" in Last Epoch!

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