Last Epoch of the Catapult: Throwing Damage

Throwing Damage Suffix: of the Catapult

Base values

Tier Throwing Damage
Increased
Tier 1 17% to 45%
Can be applied to:
  • Grand Idol [3×1]
  • Ornate Idol [4×1]
  • Adorned Idol [2×2]
Requires Level: 1
Requires Item Class: Rogue
Rarity on Items: (Common Reroll Chance: 0%)

Last Epoch: Throwing Damage Explained

In Last Epoch, Throwing Damage refers to the damage dealt by throwing skills that utilize throwing weapons or specific character abilities. While not as prominently featured as other damage types, it can be effective with proper build choices and understanding.

Sources of Throwing Damage:

  • Skills: Some skills, primarily for the Rogue class, deal throwing damage. Examples include:
    • Blade Flurry: Throws multiple daggers at enemies.
    • Vengeance: Throws a shield with damaging effects.
    • Rive: A close-range throwing attack that bounces between enemies.
  • Throwing Weapons: While not every weapon is classified as a throwing weapon, some specific items are designed for throwing and offer additional throwing damage bonuses.

Mechanics:

  • Similar to other damage types, throwing damage is calculated based on various factors:
    • Base Skill Damage: The inherent damage of the throwing skill itself.
    • Skill Level: Higher skill levels often increase damage output.
    • Character Stats: Specific stats like Dexterity and Strength (for some skills) contribute to increased damage.
    • Item Affixes: Modifiers on equipment, especially throwing weapons and specific amulets and rings, can significantly impact damage output.
    • Enemy resistances: As with other damage types, enemies may have resistances to physical damage, potentially reducing the final damage dealt.

Challenges and Considerations:

  • Throwing damage currently faces some challenges in Last Epoch:
    • Limited Support: Compared to other damage types, there are fewer skill options and item affixes explicitly focusing on throwing damage.
    • No Throwing Weapon-Specific Damage: Weapons themselves do not inherently have "throwing damage" as an implicit stat, relying solely on skill damage and item affixes.

Building for Throwing Damage:

  • Despite these challenges, it’s still possible to build a character focused on throwing damage:
    • Focus on skills: Maximize the effectiveness of throwing skills by investing in relevant skill points and passives that enhance damage, critical strike chance, or other beneficial attributes.
    • Prioritize throwing weapon affixes: Look for equipment with affixes specifically increasing throwing damage, attack speed, or other relevant stats.
    • Consider alternative damage scaling: While Dexterity is the primary stat for throwing damage, exploring options like Strength (for some skills) or elemental damage conversions (through passives or items) might prove beneficial in specific scenarios.

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