FC 24 Data Center Locations

In this case, a game data center refers to a physical location with hardware and software systems designed to operate FC 24 online gameplay.

You may also hear these being referred to as “servers” by other players, but game data centers are their technical name.

List of FC 24 Data Center Locations

Europe

  • Dublin
  • Eemshaven
  • Frankfurt
  • Helsinki
  • London
  • Madrid
  • Milan
  • Paris
  • Warsaw
  • Zurich

Asia

  • Dubai
  • Manama
  • Hong Kong
  • Singapore
  • Tokyo

Oceania

  • Sydney

North America

  • Ashburn
  • Council Bluffs
  • Dallas
  • Los Angeles
  • Miami
  • Portland

South America

  • Buenos Aires
  • Santiago
  • São Paulo

Africa

  • Johannesburg

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How does EA decide where to place game data centers?

We work with industry leading enterprise technology partners when it comes to game data centers, and we look to place them in high population areas with quality technology vendors. 

Our vendors are able to provide us with robust technology that can process data from tens of millions of players. Before implementing a new game data center, we carefully analyze the long term effects it would have on the players in the surrounding region, since simply adding more doesn’t automatically result in a better player experience (more on that below).

Why does it seem like some players connect to a specific game data center, despite being far from it?

FC 24 will always try to have you play online matches on your best game data center. Although that’s often the nearest one, this is not always the case.

Internet service providers (ISP) generally don’t send data from Point A to Point B directly. They route this data across locations, sometimes even the whole world. This can be a physical networking infrastructure limitation of some ISPs, or part of their business model. These types of decisions are ultimately handled by individual ISPs based on their unique needs and situations.

So in some cases, your connection to a game data center that’s not your nearest one is the best connection available in the moment. It’s also possible for your connection to be routed elsewhere if there are internet issues impacting the route that your network traffic would normally take, or if one of our game data centers is experiencing technical problems.

WHICH FC 24 MODES USE GAME DATA CENTERS?

Game data centers house the services that allow for online gameplay in these modes:

  • FUT Champions
  • FUT Division Rivals
  • FUT Online Ultimate Draft
  • FUT Squad Battles (Co-Op Only)
  • FUT Friendlies (Play Online)
  • FUT Friendlies (Play A Friend)
  • Pro Clubs Drop-In
  • Pro Clubs League
  • Pro Clubs Cup
  • Pro Clubs Friendlies
  • Pro Clubs Practice
  • Online Seasons
  • Online Seasons Cup
  • Online Friendlies
  • Online Co-Op Seasons
  • Online Co-Op Seasons Cup
  • VOLTA SQUADS
  • VOLTA ARCADE

They also provide some information that is used as part of the matchmaking process for these modes, but don’t do the actual matchmaking itself.

WHY DOES FC 24 USE GAME DATA CENTERS?

Game data centers are used so that someone else’s connection does not impact your own gameplay experience. This is because you are not leveraging a direct connection to another player to play the match.

The advantage of playing online with a game data center is that it handles the distribution of gameplay information to all of the involved players. The game and game data center look to collect inputs at a set interval of time, then the game data center sends this information back to everyone else in a match. This happens at the same time for all players, with the players’ individual connections determining when they receive that data.

So if one player is streaming 4K movies and trying to play on a weak Wi-Fi signal, their experience may be impacted by these factors, but it shouldn’t impact anyone else in that match. The game data center still sends the information at the same interval.

A game data center essentially acts as the host of the match and is responsible for distributing gameplay information to the players. In a P2P match, one of the players acts as the host.

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