Spirit is a resource used by the Monk in Diablo III and Druid in Diablo IV. In Diablo 4, spirit is a class resource for Druids, replenished by casting Basic skills (12 per cast).
Name | Description | Tags | Power Name | Rewards |
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Abundance | Basic Skills generate x{6 skill_rankup_desc: Spirit Generated x{6 | Tags: Spirit, Basic | Druid Talent NatureMagic T1 N2 |
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Clarity | Gain {2 skill_rankup_desc: Spirit Gained {2 | Tags: Spirit, Shapeshifting | Druid Talent 03 |
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Wild Impulses | Your Core Skills cost x{3 skill_rankup_desc: Spirit Cost Increase x{3 | Tags: Damage, Spirit, Core | Druid Talent 10 |
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Primal Shred | Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x20%. | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Primal Lightning Storm | Lightning Storm has a 8% chance to Immobilize enemies hit for 3 seconds. | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Raging Tornado | Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds. | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Raging Pulverize | Enemies Overpowered by Pulverize are Stunned for 2 seconds. | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Raging Landslide | When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. | Tags: Core, Nature Magic, Earth, Spirit, Damage | Druid landslide |
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Wild Maul | Maul has a 20% chance to Knock Down enemies for 1.5 seconds. | Tags: Basic, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Maul |
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Wild Wind Shear | Wind Shear grants 3 additional Spirit for each enemy hit beyond the first. | Tags: Basic, Nature Magic, Storm, Damage, Spirit, Physical | Druid WindShear |
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Wild Storm Strike | Storm Strike chains to 2 additional targets. | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Wild Claw | Claw has a 10% chance to attack twice. | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Wild Earth Spike | Summon a second Earth Spike when hitting an Immobilized or Stunned enemy. | Tags: Basic, Nature Magic, Earth, Damage, Spirit, Physical | Druid Earthspike Instant |
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Wind Shear | Generate Spirit: 12 skill_rankup_desc: Damage {17 | Tags: Basic, Nature Magic, Storm, Damage, Spirit, Physical | Druid WindShear |
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Lightning Storm | Spirit Cost: 15 per strike skill_rankup_desc: Damage {40 | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Heart of the Wild | Maximum Spirit is increased by {3 skill_rankup_desc: Maximum Spirit {3 | Tags: Spirit | Druid Talent 05 |
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Perfect Storm | Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy. | Tags: Vulnerable, Damage, Spirit, Storm, Crowd Control, Nature Magic | Druid Talent NatureMagic T5 N2 |
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Earthen Might | Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to: | Tags: Critical Strikes, Damage, Spirit, Lucky Hit, Earth, Crowd Control, Nature Magic | Druid Talent NatureMagic T5 N1 |
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Circle of Life | Nature Magic Skills that consume Spirit Heal you for {1 skill_rankup_desc: Maximum Life Restored {1 | Tags: Healing, Nature Magic, Spirit | Druid Talent NatureMagic T1 N1 |
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Raging Shred | Shred's third combo attack is larger and applies an additional {51 | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Shred | Spirit Cost: 35 skill_rankup_desc: 1st Attack Damage {25 | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Raging Lightning Storm | Lightning Storm gains 1 additional lightning strike. | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Fierce Maul | Increases the range and radius of Maul by 25%. | Tags: Basic, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Maul |
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Fierce Wind Shear | Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%. | Tags: Basic, Nature Magic, Storm, Damage, Spirit, Physical | Druid WindShear |
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Fierce Storm Strike | Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Maul | Attack Speed Multiplier: 1.1 skill_rankup_desc: Damage {20 | Tags: Basic, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Maul |
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Storm Strike | Generate Spirit: 14 skill_rankup_desc: Damage {20 | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Fierce Claw | Claw applies 10.2% Poisoning damage over 6 seconds. | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Primal Landslide | When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. | Tags: Core, Nature Magic, Earth, Spirit, Damage | Druid landslide |
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Landslide | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {75 | Tags: Core, Nature Magic, Earth, Spirit, Damage | Druid landslide |
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Fierce Earth Spike | Fortify for 4% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. | Tags: Basic, Nature Magic, Earth, Damage, Spirit, Physical | Druid Earthspike Instant |
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Claw | Attack Speed Multiplier: 1.1 skill_rankup_desc: Damage {20 | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Primal Pulverize | Enemies hit with Pulverize deal 20% reduced damage for 4 seconds. | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Primal Tornado | Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%. | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Pulverize | Spirit Cost: 35 skill_rankup_desc: Damage {50 | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Earth Spike | Attack Speed Multiplier: 1.5 skill_rankup_desc: Damage {16 | Tags: Basic, Nature Magic, Earth, Damage, Spirit, Physical | Druid Earthspike Instant |
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Tornado | Spirit Cost: 40 skill_rankup_desc: Damage {35 | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Enhanced Claw | Claw's Attack Speed is increased by +10%. | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Enhanced Maul | If an enemy is hit by Maul, then Fortify for 2% of your Base Life. | Tags: Basic, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Maul |
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Enhanced Earth Spike | Earth Spike has a 10% chance to Stun for 2.5 seconds. | Tags: Basic, Nature Magic, Earth, Damage, Spirit, Physical | Druid Earthspike Instant |
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Enhanced Wind Shear | Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds. | Tags: Basic, Nature Magic, Storm, Damage, Spirit, Physical | Druid WindShear |
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Enhanced Storm Strike | Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds. | Tags: Basic, Nature Magic, Storm, Damage, Damage Reduction, Spirit, Lightning | Druid StormStrike |
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Enhanced Tornado | Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado. | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Enhanced Lightning Storm | The size of your Lightning Storm is preserved for 4 seconds after channeling. | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Enhanced Shred | Shred gains +30% Attack Speed and Heals for 1% of your Maximum Life if an enemy is struck. | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Enhanced Pulverize | Your next Pulverize will Overpower every 12 seconds while you remain Healthy. | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Enhanced Landslide | After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds. | Tags: Core, Nature Magic, Earth, Spirit, Damage | Druid landslide |
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Normally a Monk has 250 maximum Spirit. Spirit does not normally regenerate, but many skills and items may add a slow replenishment to it. Items allow Monk to add up to +9 (+12 with legendary items) Spirit per second and +45 (+59 with Legendary items) maximum Spirit. Skills also add those: Exalted Soul, for example, adds +50 maximum Spirit and +4 Spirit regeneration, Chant of Resonance gives +4 per second (as long as any Mantra is taken), The Guardian’s Path increases all Spirit generation by 15%, Circular Breathing adds another +3 per second, and Kormac may increase generation by 10%. Air Ally both adds +4 Spirit per second and restores 100 Spirit when activated. Paragon levels may grant +50 more Spirit. Spirit Generation from Primary skills can also be improved by up to 50% by Band of the Rue Chambers, and by up to +14 by Infused with Light.
Shenlong’s Spirit Set reduces the Spirit regeneration to negative 65 per second while active, but also greatly increases all damage done.
In combat, it is mainly generated by primary skills aka Spirit Generators. Each attack of these skills replenishes 12 to 14 Spirit, with many special properties increasing that amount. Epiphany and some special effects give the Monk almost infinite Spirit for a short time. Spirit Stones, Daibos, and Fist Weapons may also spawn with affixes that can either increase maximum Spirit (up to +45, +59 with Legendary items), regenerate a Monk’s Spirit reserves (up to +9 per second, or +12 with Legendary items), or even restore their Life when they expend it (up to 1248 Life per point of Spirit spent, plus up to additional 429 with Transcendence).
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