Generate Fury:13 Lucky Hit Chance: 50% Bash the enemy with your weapon, dealing 30% damage. After bashing enemies [4] times, your next Bash will Stun for 1.25 seconds, this increases to [2] seconds if using a Two-Handed weapon.
Rank Up:
Damage 30%
Battle Bash: Increases Bash’s stun duration to 1.5 seconds, or to 2 seconds if using a two-handed weapon.
Enhanced Bash: Damaging a Stunned enemy with Bash grants you 20% Maximum Life (Max(1,0.2)) as Fortify. Double this amount when using a Two-Handed weapon.
Battle Bash: Damaging a Stunned enemy with Bash generates an additional [3] Fury, or [4] Fury if using a Two-Handed weapon.
Combat Bash: After Critically Striking [4] times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Barbarian skill
Flay
Generate Fury:13 Lucky Hit Chance: 50% Flay the enemy, dealing 5% damage and inflicting 40% Bleeding damage over 5 seconds.
Rank Up:
Impact Damage 5%
Bleeding Damage 40%
Enhanced Flay: Flay has a 15% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.
Battle Flay: When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds.
Combat Flay: When Flay deals direct damage to an enemy, you gain [3]% Damage Reduction and [0.1] Thorns for [3] seconds. This stacks up to [4] times.
Barbarian skill
Frenzy
Generate Fury:4 Lucky Hit Chance: 30% Unleash a rapid flurry of blows, dealing 22% damage with each pair of hits.
If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.
Rank Up:
Damage 22%
Enhanced Frenzy: While Frenzy is granting +60% bonus Attack Speed, it also generates [3] additional Fury.
Battle Frenzy: While Berserking, your other skills gain +5}% Attack Speed for each stack of Frenzy you have.
Combat Frenzy: You gain 8% Damage Reduction for each stack of Frenzy you currently have.
Barbarian skill
Lunging Strike
Generate Fury:12 Lucky Hit Chance: 50% Lunge forward and strike an enemy for 33% damage.
Rank Up:
Damage 33%
Enhanced Lunging Strike: Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life ([PlayerHealthMax() * 0.02]) when it damages a Healthy enemy.
Battle Lunging Strike: Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.
Combat Lunging Strike: Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.
Barbarian skill
Hammer of the Ancients
Fury Cost:35 Lucky Hit Chance: 50% Slam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area.
Rank Up:
Damage 50%
Enhanced Hammer of the Ancients: Gain x3% more Fury for [5] seconds for each enemy damaged by Hammer of the Ancients, stacking up to [10] times.
Violent Hammer of the Ancients: After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds.
Furious Hammer of the Ancients: Hammer of the Ancients deals x1% additional damage for each point of Fury you had when using it.
Barbarian skill
Rend
Fury Cost:35 Lucky Hit Chance: 33% Cleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds.
Rank Up:
Impact Damage 12%
Bleeding Damage 96%
Enhanced Rend: Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
Violent Rend: Rend deals x12% increased damage to Vulnerable enemies.
Furious Rend: Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
Barbarian skill
Double Swing
Fury Cost:25 Lucky Hit Chance: 30% Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both.
Rank Up:
Damage 50%
Enhanced Double Swing: If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
Violent Double Swing: Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.
Furious Double Swing: Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Barbarian skill
Upheaval
Fury Cost:40 Lucky Hit Chance: 25% Tear into the ground with your weapon and fling debris forward, dealing 77% damage.
Rank Up:
Damage 77%
Enhanced Upheaval: Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
Violent Upheaval: If Upheaval damages at least [2] enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Furious Upheaval: Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x12% increased damage, stacking up to 6 times.
Barbarian skill
Whirlwind
Fury Cost:25 per second Lucky Hit Chance: 20% Rapidly attack surrounding enemies for 0*100% damage.
Rank Up:
Damage 0*100%
Enhanced Whirlwind: Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
Violent Whirlwind: After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled.
Furious Whirlwind: While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.
Barbarian skill
Ground Stomp
Generate Fury:40 Cooldown:0 seconds Lucky Hit Chance: 33% Smash the ground, dealing 9.5% damage and Stunning surrounding enemies for 3 seconds.
Rank Up:
Damage 9.5%
Cooldown 0 seconds
Enhanced Ground Stomp: Increase Ground Stomp’s duration by 1 second.
Strategic Ground Stomp: Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
Barbarian skill
Rallying Cry
Generate Fury:20 Cooldown:0 seconds
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x40% for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds.
Rank Up:
Resource Generation Bonus x40%
Enhanced Rallying Cry: Rallying Cry grants you Unstoppable while active.
Tactical Rallying Cry: Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
Strategic Rallying Cry: Rallying Cry grants you 10% Maximum Life (Max(1,6.484)) as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life (Max(1,6.485)) as Fortify each time you take or deal direct damage.
Barbarian skill
Iron Skin
Cooldown: 0 seconds
Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
Rank Up:
Barrier Absorption 50%
Enhanced Iron Skin: Iron Skin’sBarrier absorbs [0 * 100|%|] more of your Maximum Life.
Tactical Iron Skin: While Iron Skin is active, Heal for 10% of the Barrier’s original amount as Life per second.
Strategic Iron Skin: Iron Skin also grants 15% Maximum Life (0.15) as Fortify. Double this amount if cast while below 50% Life.
Barbarian skill
Challenging Shout
Cooldown:0 seconds
Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds.
Rank Up:
Damage Reduction 40%
Enhanced Challenging Shout: While Challenging Shout is active, gain x20% bonus Maximum Life.
Tactical Challenging Shout: While Challenging Shout is active, you gain 3 Fury each time you take damage.
Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Barbarian skill
Kick
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 40% Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.
Rank Up:
Charge Cooldown 0.25 seconds
Enhanced Kick: Damaging enemies with Kick makes them Vulnerable for 4 seconds.
Power Kick: If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.
Mighty Kick: Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
Barbarian skill
War Cry
Cooldown:0 seconds
Bellow a mighty war cry, increasing your damage dealt by x15% for 6.48 seconds, and Nearby allies for 3.24 seconds.
Rank Up:
Damage Bonus x15%
Enhanced War Cry: War Cry grants you Berserking for 4 seconds.
Power War Cry: If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.
Mighty War Cry: War Cry grants you 15% Maximum Life (Max(1,0.15)) as Fortify.
Barbarian skill
Leap
Cooldown: 0 seconds Lucky Hit Chance: 66% Leap forward and then slam down, dealing 32.5% damage and Knocking Back surrounding enemies on impact.
Rank Up:
Damage 32.5%
Cooldown 0 seconds
Enhanced Leap: If Leap doesn’t damage any enemies, its Cooldown is reduced by 4 seconds.
Power Leap: If Leap damages at least one enemy, gain 40 Fury.
Mighty Leap: Enemies damaged by Leap are Slowed by 70% for 5 seconds.
Barbarian skill
Charge
Cooldown: 0 seconds Lucky Hit Chance: 33% Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 25% damage and Knocking them Back.
Rank Up:
Damage 25%
Cooldown 0 seconds
Enhanced Charge: Enemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned for 3 seconds.
Power Charge: Reduce Charge’s Cooldown by 3 seconds for each enemy it Knocks Back into terrain, up to 9 seconds.
Mighty Charge: Damaging enemies with Charge makes them Vulnerable for [4] seconds.
Barbarian skill
Steel Grasp
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 25% Throw out a trio of chains that deal 23% damage and Pull In enemies.
Rank Up:
Damage 23%
Charge Cooldown 0.25 seconds
Enhanced Steel Grasp: Steel Grasp also makes enemies Vulnerable for 3 seconds.
Fighter’s Steel Grasp: If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
Charges:2 Charge Cooldown:15 seconds Cooldown:0 seconds Lucky Hit Chance: 50% Attempt a killing strike, dealing 120% damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.
Rank Up:
Damage 120%
Enhanced Death Blow: Death Blow deals x150% increased damage to Bosses.
Fighter’s Death Blow: If Death Blow damages at least one enemy, gain 20 Fury.
Warrior’s Death Blow: If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Barbarian skill
Rupture
Cooldown:0 seconds Charges:2 Charge Cooldown:10 seconds Lucky Hit Chance: 50% Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x10% for every 50 Strength you have.Current Bonus: [0 * 100|%x|]
Fighter’s Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
Warrior’s Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
Barbarian skill
Wrath of the Berserker
Cooldown:0 seconds
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Supreme Wrath of the Berserker: While Wrath of the Berserker is active, every 50 Fury you spend increases Berserking’s damage bonus by x25%, up to x100%.
Prime Wrath of the Berserker: While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
Barbarian skill
Iron Maelstrom
Cooldown:0 seconds Lucky Hit Chance: [24.1667% Activate three times to attach chains to each of your weapons and perform an attack:
First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
Prime Iron Maelstrom: Iron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike Damage.
Supreme Iron Maelstrom: Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom’s Cooldown by 1 second.
Barbarian skill
Call of the Ancients
Cooldown:0 seconds
Call upon 3 Ancients to aid you in battle for 6 seconds. Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit. Talic spins in a whirlwind rapidly attacking enemies for 65% damage. Madawc upheaves the ground, dealing 195% damage.
Prime Call of the Ancients: While Call of the Ancients is active, gain +20% bonus Attack Speed and x10% increased damage.
Supreme Call of the Ancients: Each of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy. Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind. Madawc:30% chance to Stun enemies for 3 seconds when using his Upheaval.
Druid skill
Earth Spike
Cooldown:0 seconds Generate Spirit:13 Lucky Hit Chance: 35% Sunder the earth, impaling the first enemy hit for 17% damage.
Rank Up:
Damage 17%
Enhanced Earth Spike: Earth Spike has a 10% chance to Stun for 2.5 seconds.
Fierce Earth Spike: Fortify for 8% of your Maximum Life (Max(1,0.08)) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Wild Earth Spike: Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Druid skill
Claw
Generate Spirit:12 Lucky Hit Chance: 50% Shapeshift into a Werewolf and claw at an enemy for 22% damage.
Rank Up:
Damage 22%
Enhanced Claw: Claw’s Attack Speed is increased by +15%.
Fierce Claw: Claw applies 15% Poisoning damage over 6 seconds.
Wild Claw: Claw has a 15% chance to attack twice.
Druid skill
Storm Strike
Generate Spirit:15 Lucky Hit Chance: 25% Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .
Rank Up:
Damage 20%
Enhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Wild Storm Strike: Storm Strike chains to [2] additional targets.
Druid skill
Wind Shear
Generate Spirit:14 Lucky Hit Chance: 20% Conjure a piercing blade of wind, dealing 18% damage.
Rank Up:
Damage 18%
Enhanced Wind Shear: Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce Wind Shear: Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wild Wind Shear: Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
Druid skill
Maul
Generate Spirit:17 Lucky Hit Chance: 30% Shapeshift into a Werebear and maul enemies in front of you, dealing 22% damage.
Rank Up:
Damage 22%
Enhanced Maul: If an enemy is hit by Maul, then Fortify for 3% of your Maximum Life (Max(1,0.03)).
Fierce Maul: Increases the range and radius of Maul by 25%.
Wild Maul: Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
Druid skill
Pulverize
Spirit Cost:35 Lucky Hit Chance: 25% Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
Rank Up:
Damage 50%
Enhanced Pulverize: Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Primal Pulverize: Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Raging Pulverize: Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Druid skill
Tornado
Spirit Cost: 40 Lucky Hit Chance: 8% Conjure a swirling tornado that deals 35% damage.
Rank Up:
Damage 35%
Enhanced Tornado: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Raging Tornado: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Primal Tornado: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Druid skill
Lightning Storm
Spirit Cost:15 per strike Lucky Hit Chance: 15% Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
Rank Up:
Damage 40%
Enhanced Lightning Storm: The size of your Lightning Storm is preserved for 6 seconds after channeling.
Primal Lightning Storm: Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
Druid skill
Shred
Spirit Cost: 35 Lucky Hit Chance: 20% Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack:Deal{else}Dash towards the target and deal25% damage. 2nd Attack: Deal 35% damage. 3rd Attack: Perform a larger finishing move dealing 70% damage.
Enhanced Shred: Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) if an enemy is struck.
Primal Shred: Shred’s second and third attacks also perform a dash. In addition, Shred’s Critical Strike Damage is increased by x30%.
Raging Shred: Shred’s third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
Druid skill
Earthen Bulwark
Cooldown: 0 seconds Lucky Hit Chance: 30% Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life ({shield:BUFF_SHIELD}) in damage.
Rank Up:
Barrier Amount 45%
Enhanced Earthen Bulwark: Earthen Bulwark makes you Unstoppable while active.
Innate Earthen Bulwark: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving Earthen Bulwark: Casting Earthen Bulwark grants 18% of your Maximum Life (Max(1,0.18)) as Fortify.
Druid skill
Debilitating Roar
Cooldown: 0 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies’ damage dealt by 70% for 4 seconds.
Rank Up:
Cooldown 0 seconds
Enhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% of your Maximum Life (Max(1,0.22)).
Preserving Debilitating Roar: Debilitating Roar also Heals you for 4% of your Maximum Life ([PlayerHealthMax() * 0.04]) each second for its duration.
Innate Debilitating Roar: Debilitating Roar also Slows enemies by 65% for its duration.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Rank Up:
Non-Physical Damage Reduction 10%
Damage 30%
Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Druid skill
Blood Howl
Generate Spirit:20 Cooldown: 0 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life ([PlayerHealthMax() * 0.2]).
Rank Up:
Healing 20% Life
Enhanced Blood Howl: Kills reduce the Cooldown of Blood Howl by 1 second.
Innate Blood Howl: Blood Howl also generates 20 Spirit.
Preserving Blood Howl: Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Druid skill
Trample
Generates Spirit:40 Cooldown: 0 seconds Lucky Hit Chance: 20% Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Rank Up:
Damage 75%
Terrain Impact Damage 45%
Enhanced Trample: Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.
Natural Trample: Casting Trample grants 20% of your Maximum Life (Max(1,0.2)) as Fortify.
Savage Trample: Casting Trample grants 40 Spirit.
Druid skill
Hurricane
Cooldown: 0 seconds Lucky Hit Chance: 22.4238% Form a hurricane around you that deals 134% damage to surrounding enemies over 8.4 seconds.
Rank Up:
Damage 134%
Enhanced Hurricane: Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural Hurricane: Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage Hurricane: Enemies affected by Hurricane deal 20% less damage.
Druid skill
Boulder
Spirit Cost: 0{else}Cooldown: 0 seconds Lucky Hit Chance: 4% Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 46% damage with each hit.
Rank Up:
Damage 46%
Enhanced Boulder: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If BoulderOverpowered, enemies are Stunned for 4 seconds instead.
Natural Boulder: While you have any Fortify, Boulder has +20% increased Critical Strike Chance.
Savage Boulder: Boulder’s Critical Strike Chance is increased by +3% each time it deals damage.
Druid skill
Ravens
Cooldown: 0 seconds Lucky Hit Chance: 45% Passive: 1 |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 24% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 250% damage over 6 seconds.
Rank Up:
Passive Damage 24%
Active Damage 250%
Enhanced Ravens: You have +8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens .
Ferocious Ravens: Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
Brutal Ravens: 2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by x40%.
Druid skill
Poison Creeper
Cooldown: 0 seconds Lucky Hit Chance: 28% Passive:1 |4poison creeper:poison creepers; periodically |4emerges:emerge; from the ground every 7 seconds, applying 36% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 90% damage over 2 seconds.
Rank Up:
Passive Damage 36%
Active Damage 90%
Enhanced Poison Creeper: Poison Creeper’s Immobilize duration is increased by 1 second.
Ferocious Poison Creeper: Poison Creeper’s active Poisoning duration is increased by 3 seconds.
Brutal Poison Creeper: Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.
Druid skill
Wolves
Cooldown: 0 seconds Lucky Hit Chance: 50% Passive: Summon 2 wolf companions that bite enemies for 11% damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for 135% damage.
Rank Up:
Passive Damage 11%
Active Damage 135%
Enhanced Wolf Pack: Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.
Brutal Wolf Pack: When you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.
Ferocious Wolf Pack: Lucky Hit: Your Wolves’ attacks have up to a 40% chance to Fortify you for 8% of your Maximum Life (Max(1,0.08)).
Druid skill
Rabies
Cooldown:0 seconds Lucky Hit Chance: 50% Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 139.98% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Rank Up:
Initial Damage 28%
Poisoning Damage 139.98%
Enhanced Rabies: Rabies’ Poisoning damage also increases over the lifetime of the disease, dealing x30% bonus damage at max duration.
Natural Rabies: Rabies spreads 50% faster.
Savage Rabies: Rabies deals its total Poisoning damage in [4] seconds instead of [6].
Druid skill
Cataclysm
Cooldown: 0 seconds Lucky Hit Chance: 63.9702% A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 77% damage.
Prime Cataclysm: Cataclysm’s duration is increased by 4 seconds.
Supreme Cataclysm: Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.
Druid skill
Grizzly Rage
Cooldown: 0 seconds
Shapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction{/if}. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Casting Grizzly Rage causes enemies in the area to take 0*100% damage and be Slowed by 50% for 6 seconds.
Prime Grizzly Rage: Grizzly Rage makes you Unstoppable for 6 seconds.
Supreme Grizzly Rage: Gain 8% of your Maximum Life (Max(1,0.08)) as Fortify per second while Grizzly Rage is active.
Druid skill
Lacerate
Cooldown:0 seconds Lucky Hit Chance: 7% Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
Prime Lacerate: Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life ([PlayerHealthMax() * 0.05]).
Supreme Lacerate: Lacerate’s initial strike is guaranteed to Critically Strike and deals x150% increased damage.
Druid skill
Petrify
Cooldown: 0 seconds
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime Petrify: Petrify’s effect durations are increased by 1 second.
Supreme Petrify: Killing an enemy affected by Petrify grants 25 Spirit.
Necromancer skill
Bone Splinters
Generate Essence:7 Lucky Hit Chance: 17% Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Rank Up:
Damage 9%
Enhanced Bone Splinters: Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
Acolyte’s Bone Splinters: Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.
Initiate’s Bone Splinters: Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.
Necromancer skill
Decompose
Generate Essence:0 per second Lucky Hit Chance: 40% Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every 1.5 seconds.
Rank Up:
Damage 33%
Enhanced Decompose: If an enemy dies while being Decomposed, you gain 10 Essence.
Acolyte’s Decompose: You and your Minions deal x10% increased damage to enemies who are being Decomposed.
Initiate’s Decompose: Decompose Slows enemies by 50%.
Necromancer skill
Reap
Generate Essence:4 per enemy hit Lucky Hit Chance: 16.6667% Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Rank Up:
Damage 13%
Enhanced Reap: If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.
Acolyte’s Reap: Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
Initiate’s Reap: Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
Necromancer skill
Hemorrhage
Generate Essence:9 Lucky Hit Chance: 35% Burst an enemy’s blood, dealing 27% damage. Hemorrhage has a 20% chance to form a Blood Orb.
Rank Up:
Damage 27%
Enhanced Hemorrhage: After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
Acolyte’s Hemorrhage: Hemorrhage gains an additional +20% Attack Speed while Healthy.
Initiate’s Hemorrhage: Hemorrhage grants 1.6% of your Maximum Life (Max(1,0.016)) as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life (Max(1,1)).
Necromancer skill
Bone Spear
Essence Cost:25 Lucky Hit Chance: 50% Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.
Rank Up:
Damage 85%
Enhanced Bone Spear: Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.
Supernatural Bone Spear: Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
Paranormal Bone Spear: Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear’s primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
Necromancer skill
Blight
Essence Cost: 25 Lucky Hit Chance: 40% Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 79.98% damage over 6 seconds.
Rank Up:
Impact Damage 30%
Damage Over Time 79.98%
Enhanced Blight: Blight Slows enemies by 25%.
Supernatural Blight: You and your Minions deal x15% increased damage to enemies within Blight.
Paranormal Blight: Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.
Necromancer skill
Sever
Essence Cost: 20 Lucky Hit Chance: 20% A specter of you charges forward and attacks with its scythe for 66% damage then returns to you and attacks again for 21% damage.
Rank Up:
Initial Damage 66%
Return Damage 21%
Enhanced Sever: Sever damages enemies along its path for 40% of its initial damage.
Supernatural Sever: Sever deals x2% increased damage for each Minion you have upon cast.
Paranormal Sever: Every 3rd cast of Sever makes enemies Vulnerable for [2] seconds.
Necromancer skill
Blood Surge
Essence Cost: 30 Lucky Hit Chance: 12% Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. Blood Surge’s nova damage is increased by x10% per enemy drained, up to x50%.
Rank Up:
Initial Damage 20%
Nova Damage 50%
Enhanced Blood Surge: Blood Surge Heals you for 3% of your Maximum Life ([PlayerHealthMax() * 0.03]) when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life ([PlayerHealthMax() * 0.03]).
Supernatural Blood Surge: Each time an enemy is hit by Blood Surge’s nova, you are Fortified for 1.1% of your Maximum Life (Max(1,0.011)). While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage.
Paranormal Blood Surge: If an enemy is damaged by Blood Surge’s nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood SurgeOverpowers.
Necromancer skill
Blood Lance
Essence Cost:15 Lucky Hit Chance: 33% Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.
Rank Up:
Damage 80%
Enhanced Blood Lance: Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.
Supernatural Blood Lance: After casting Blood Lance6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Paranormal Blood Lance: While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance’s Essence cost is reduced by 3.
Necromancer skill
Raise Skeleton
Raise a Skeleton from a Corpse to fight for you.
Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by 30% and healing them for 25% of their Maximum Life.
Necromancer skill
Golem
Cooldown:0 seconds Passive: You are protected by a Golem with [{pet_health:PET_SPAWN_BLOOD}*1] Life that attacks for 52.118% damage.
Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds.Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing 154% damage and healing 5% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained.Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing 220% damage and Stunning surrounding enemies for 3 seconds. This has a 16 second cooldown .
When your Golem dies, it respawns after 20 seconds.
Rank Up:
Life increased to {pet_health:PET_SPAWN_BLOOD}. Attack damage increased to 52.118%.
Active healing increased to 10% per Corpse.Infusion damage increased to 154%.
Necromancer skill
Decrepify
Essence Cost: 10
Curse the target area. Enemies afflicted by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds.
Rank Up:
Slow 40%
Damage Reduction 20%
Enhanced Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
Abhorrent Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by [1] second.
Horrid Decrepify: When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Necromancer skill
Blood Mist
Cooldown:0 seconds Lucky Hit Chance: 8.7327% Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.75% damage to enemies and Heal for 0.5% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
Rank Up:
Healing 0.5% Life
Cooldown 0 seconds
Enhanced Blood Mist: Casting a Skill that Overpowers reduces the cooldown of Blood Mist by [2] seconds.
Ghastly Blood Mist: Blood Mist leaves behind a Corpse every 0.95 second.
Dreadful Blood Mist: Blood MistFortifies you for 0.5% of your Maximum Life (Max(1,0.005)) each time it hits an enemy.
Necromancer skill
Bone Spirit
Cooldown:0 seconds Essence Cost:All Remaining Essence Lucky Hit Chance: 33% Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x3% for each point of Essence spent casting Bone Spirit.
Rank Up:
Damage 80%
Enhanced Bone Spirit: If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
Ghastly Bone Spirit: Bone Spirit has an additional +10% Critical Strike Chance.
Dreadful Bone Spirit: After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
Necromancer skill
Bone Prison
Cooldown:0 seconds
Unearth a prison of bone with {pet_health:BoneWall} Life that surrounds the target area for 6 seconds.
Rank Up:
Bone Prison Life {pet_health:BoneWall}
Cooldown 0 seconds
Enhanced Bone Prison: If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Ghastly Bone Prison: Enemies inside of Bone Prison are Vulnerable.
Dreadful Bone Prison: Fortify for 8% of your Maximum Life (Max(1,0.08)) for each enemy trapped by Bone Prison.
Necromancer skill
Corpse Explosion
Essence Cost:0 Lucky Hit Chance: 40% Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 50% damage to surrounding enemies.
Rank Up:
Damage 109.98%{else}50%
Enhanced Corpse Explosion: Corpse Explosion’s radius is increased by 15%.
Blighted Corpse Explosion: Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 109.98% Shadow damage over 6 seconds.
Plagued Corpse Explosion: Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Necromancer skill
Iron Maiden
Essence Cost: 10
Curse the target area. Enemies afflicted by Iron Maiden take 20% damage each time they deal direct damage. Lasts 10 seconds.
Rank Up:
Damage 20%
Enhanced Iron Maiden: Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.
Abhorrent Iron Maiden: Heal for 7% of your Maximum Life ([PlayerHealthMax() * 0.07]) when an enemy dies while afflicted with Iron Maiden.
Horrid Iron Maiden: When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x20%.
Necromancer skill
Corpse Tendrils
Cooldown:0 seconds Lucky Hit Chance: 20% Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Rank Up:
Damage 20%
Cooldown 0 seconds
Enhanced Corpse Tendrils: Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Blighted Corpse Tendrils: Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
Plagued Corpse Tendrils: Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds.
Necromancer skill
Army of the Dead
Cooldown:0 seconds Lucky Hit Chance: 63.7956% Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
Prime Army of the Dead: When Army of the Dead’s Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.
Supreme Army of the Dead: Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
Necromancer skill
Bone Storm
Cooldown:0 seconds Lucky Hit Chance: 39.6026% A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.
Prime Bone Storm: Your Damage Reduction is increased by 15% while Bone Storm is active.
Supreme Bone Storm: Your Critical Strike Chance is increased by +20% while Bone Storm is active.
Necromancer skill
Blood Wave
Cooldown:0 seconds Lucky Hit Chance: 20% Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.
Prime Blood Wave: Blood Wave Slows enemies by 50% for 4 seconds.
Supreme Blood Wave: Blood Wave leaves behind 3Blood Orbs as it travels.
Rogue skill
Heartseeker
Generate Combo Point:1 Lucky Hit Chance: 50% Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%.
Rank Up:
Damage 24%
Enhanced Heartseeker: When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Fundamental Heartseeker: Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x15%.
Primary Heartseeker: Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.
Rogue skill
Puncture
Generate Combo Point:1 Lucky Hit Chance: 35% Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Rank Up:
Damage 21%
Enhanced Puncture: Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental Puncture: Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Primary Puncture: Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Rogue skill
Invigorating Strike
Generate Combo Point:1 Lucky Hit Chance: 50% Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x20% for 3 seconds.
Rank Up:
Damage 25%
Enhanced Invigorating Strike: Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%.
Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds.
Primary Invigorating Strike: Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.
Rogue skill
Forceful Arrow
Generate Combo Point:1 Lucky Hit Chance: 50% Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 3 seconds.
Rank Up:
Damage 22%
Enhanced Forceful Arrow: Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.
Fundamental Forceful Arrow: Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
Primary Forceful Arrow: Every 3rd cast of Forceful Arrow pierces through all enemies hit.
Rogue skill
Blade Shift
Generate Combo Point:1 Lucky Hit Chance: 50% Quickly stab your victim for 16% damage and shift, allowing you to move freely through enemies for 3 seconds.
Rank Up:
Damage 16%
Primary Blade Shift: While Blade Shift is active you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20% .
Enhanced Blade Shift: While Blade Shift is active you gain +20% Movement Speed.
Fundamental Blade Shift: Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
Rogue skill
Rapid Fire
Energy Cost:25 Lucky Hit Chance: 20% Rapidly fire 5 arrows, each dealing 30% damage.
Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow
Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Rogue skill
Flurry
Energy Cost:25 Lucky Hit Chance: 10% Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds. 1 Point:75% damage, +15% bonus 2 Points:90% damage, +30% bonus 3 Points:105% damage, +45% bonus
Rank Up:
Damage 60%
Enhanced Flurry: Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]), up to 12% Maximum Life ([PlayerHealthMax() * 0.01 * 12]) per cast.
Improved Flurry: If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Advanced Flurry: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Rogue skill
Barrage
Energy Cost:30 Lucky Hit Chance: 16% Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow’s Base damage.
Enhanced Barrage: Barrage’s ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
Improved Barrage: Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
Advanced Barrage: Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
Rogue skill
Twisting Blades
Energy Cost:30 Lucky Hit Chance: 33% Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.
Combo Points increase damage and grant a Movement Speed bonus for 3 seconds. 1 Point:58.5% damage, +20% movement 2 Points:72% damage, +40% movement 3 Points:85.5% damage, +60% movement
Rank Up:
Impact damage 45%
Piercing damage 72%
Improved Twisting Blades: Enemies are Dazed while impaled with Twisting Blades.
Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
Improved Penetrating Shot: If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance.
Advanced Penetrating Shot: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Enhanced Penetrating Shot: Penetrating Shot deals x10% increased damage per enemy it pierces.
Rogue skill
Smoke Grenade
Cooldown:0 seconds
Throw a smoky concoction at enemies that Dazes them for 4 seconds.
Rank Up:
Daze Duration 4 seconds
Enhanced Smoke Grenade: Enemies affected by Smoke Grenade take x25% increased damage from you.
Countering Smoke Grenade: Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
Subverting Smoke Grenade: If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer.
Rogue skill
Caltrops
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 25% Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 7 seconds.
Rank Up:
Damage 40%
Slow Amount 50%
Enhanced Caltrops: Enemies take x5% increased damage from you each second they are in Caltrops.
Disciplined Caltrops: You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
Methodical Caltrops: Caltrops now deals Cold damage and Chills enemies for 25% per second.
Rogue skill
Poison Imbuement
Cooldown:0 seconds Lucky Hit Chance: 33% Imbue your weapons with lethal poison. Your next 2Imbueable Skills deal Poison damage and apply 100/25% of their Base damage as additional Poisoning damage over 5 seconds.
Rank Up:
Poisoning Damage 100/25%
Enhanced Poison Imbuement: Poison Imbuement’s Poisoning Duration is increased by 1 second.
Mixed Poison Imbuement: Lucky Hit:Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
Cooldown:0 seconds
Imbue your weapons with frigid energies. Your next 2Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
Rank Up:
Chill Amount 25%
Enhanced Cold Imbuement: Lucky Hit:Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
Mixed Cold Imbuement: Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
Blended Cold Imbuement: Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
Rogue skill
Shadow Imbuement
Cooldown:0 seconds Lucky Hit Chance: 33% Imbue your weapons with festering shadows. Your next 2Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Rank Up:
Explosion Damage 40%
Expiration Damage 40%
Enhanced Shadow Imbuement: You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Mixed Shadow Imbuement: Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
Blended Shadow Imbuement: Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
Rogue skill
Dark Shroud
Cooldown:0 seconds
Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Rank Up:
Damage Reduction 8%.
Enhanced Dark Shroud: Dark Shroud’s shadows have a 14% chance to not be consumed.
Countering Dark Shroud: While you have at least [2] active shadows from Dark Shroud, gain +8% Critical Strike Chance.
Subverting Dark Shroud: Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
Rogue skill
Dash
Charges:2 Charge Cooldown:0.25 seconds Lucky Hit Chance: 25% Dash forward and slash enemies for 36.8% damage.
Rank Up:
Charge Cooldown 0.25 seconds
Damage 36.8%
Enhanced Dash: Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.
Disciplined Dash: Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
Methodical Dash: Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
Rogue skill
Shadow Step
Charges:2 Charge Cooldown:9 seconds Cooldown:0 seconds Lucky Hit Chance: 100% Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Rank Up:
Damage 72%
Enhanced Shadow Step: Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.
Disciplined Shadow Step: Shadow Step’s Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
Methodical Shadow Step: Enemies damaged by Shadow Step are Stunned for 2 seconds.
Rogue skill
Poison Trap
Cooldown:0 seconds Lucky Hit Chance: 20% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Rank Up:
Poisoning Damage 396%
Subverting Poison Trap: You deal x10% increased Poison damage to enemies standing inside your Poison Trap.
Countering Poison Trap: Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.
Enhanced Poison Trap: Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
Rogue skill
Concealment
Cooldown:0 seconds
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Rank Up:
Cooldown 0 seconds.
Enhanced Stealth: You gain [40] Energy when you enter Concealment.
Countering Stealth: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
Subverting Stealth: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
Rogue skill
Rain of Arrows
Cooldown:0 seconds Lucky Hit Chance: 2% Arrows rain down over a large area 2 times, each wave dealing 100% damage.
Supreme Rain of Arrows: Rain of Arrows’ first wave Knocks Down enemies for 3 seconds.
Prime Rain of Arrows: Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.
Rogue skill
Death Trap
Cooldown:0 seconds Lucky Hit Chance: 8% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
Prime Death Trap: Enemies are Pulled into Death Trap when it activates.
Supreme Death Trap: If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.
Rogue skill
Shadow Clone
Cooldown:0 seconds
Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
Prime Shadow Clone: You are Unstoppable for 5 seconds after casting Shadow Clone.
Supreme Shadow Clone: Your Shadow Clone deals an additional 20% of your damage.
Sorcerer skill
Spark
Lucky Hit Chance: 9% Launch a bolt of lightning that shocks an enemy 4 times, dealing 10% damage each hit.
Rank Up:
Damage 10%
Enhanced Spark: Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 7% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
Flickering Spark: Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.
Glinting Spark: Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%.
Enchantment Effect: Killing an enemy has a 14% chance to form a Crackling Energy.
Sorcerer skill
Fire Bolt
Lucky Hit Chance: 35% Hurl a flaming bolt, dealing 18% damage and Burning for 43.98% damage over 6 seconds.
Rank Up:
Damage 18%
Burning Damage 43.98%
Enhanced Fire Bolt: Fire Bolt pierces through Burning enemies.
Flickering Fire Bolt: Fire Bolt generates 2 Mana when hitting an enemy.
Glinting Fire Bolt: Fire Bolt increase the Burning damage you deal to the enemy by x25% for 3 seconds.
Enchantment Effect: Direct damage from Skills applies up to an additional 23.44% Burning damage over 8 seconds.
Sorcerer skill
Frost Bolt
Lucky Hit Chance: 40% Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.
Rank Up:
Damage 38%
Enhanced Frost Bolt: Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.
Flickering Frost Bolt: Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Glinting Frost Bolt: Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.
Enchantment Effect: Direct damage from Skills applies up to 15%Chill.
Sorcerer skill
Arc Lash
Lucky Hit Chance: 14% Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Rank Up:
Damage 42%
Enhanced Arc Lash: If Arc Lash’s initial swipe Critically Strikes, it swipes an additional time.
Flickering Arc Lash: Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.
Glinting Arc Lash: Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.
Enchantment Effect: When you use a Cooldown, enemies around you are Stunned for 0.5 seconds.
Sorcerer skill
Fireball
Mana Cost: 35 Lucky Hit Chance: 33% Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.
Rank Up:
Damage 60%
Enhanced Fireball: Fireball’s radius is increased based on distance traveled, up to 50%.
Destructive Fireball: Fireball’s Critical Strike Damage is increased by +20%, increased to +30% when hitting at least 3 enemies.
Greater Fireball: Fireball deals 10% of the Burning damage you’ve applied to enemies as additional direct damage.
Enchantment Effect: When you kill an enemy, they explode in a Fireball for 50% of its damage.
Sorcerer skill
Ice Shards
Mana Cost: 30 Lucky Hit Chance: 16% Launch 5 shards that deal 25% damage each. Deals x25% increased damage to Frozen enemies.
Rank Up:
Damage 25%
Enhanced Ice Shards: Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
Destructive Ice Shards: Hitting an enemy with 5Ice Shards in a single cast makes them Vulnerable for 2 seconds.
Greater Ice Shards: While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.
Enchantment Effect: Ice Shards automatically conjure and fly towards Frozen enemies.
Sorcerer skill
Chain Lightning
Mana Cost: 35 Lucky Hit Chance: 25% Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Rank Up:
Damage 36%
Enhanced Chain Lightning: Chain Lightning gains a +3% increased Critical Strike Chance per bounce.
Destructive Chain Lightning: When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.
Greater Chain Lightning: Each time Chain Lightning bounces, it deals x5% increased damage for its duration.
Enchantment Effect: Chain Lightning forms automatically after spending 100 Mana.
Sorcerer skill
Charged Bolts
Mana Cost: 30 Lucky Hit Chance: 20% Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each.
Rank Up:
Damage 30%
Enhanced Charged Bolts: The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.
Destructive Charged Bolts: Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.
Enchantment Effect: When you Stun an enemy, there’s a 40% chance to release 3Charged Bolts from them.
Sorcerer skill
Incinerate
Mana Cost: [12.5] per second Lucky Hit Chance: 8.3485% Channel a beam of fire, Burning enemies for 54% damage per second. Damage per second increases over 2 seconds, up to 72.9%.
Rank Up:
Burning Damage 54%
Burning Damage Maximum 72.9%
Enhanced Incinerate: While channeling Incinerate, you Burn enemies around you for 25% of the damage per second.
Destructive Incinerate: Enemies deal 25% less damage while Burning from Incinerate.
Greater Incinerate: Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 |4second.:seconds.
Enchantment Effect: Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Sorcerer skill
Frozen Orb
Mana Cost:40 Lucky Hit Chance: 4% Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for 8.7%.
Rank Up:
Shards Damage 36%
Explosion Damage 34%
Enhanced Frozen Orb: When cast above 40 Mana, Frozen Orb’s explosion damage is increased by x45% against Elites and x30% against all other enemies.
Destructive Frozen Orb: Frozen Orb’s explosion restores 5 Mana when hitting a Frozen enemy.
Greater Frozen Orb: Frozen Orb’s explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
Enchantment Effect: Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
Sorcerer skill
Flame Shield
Cooldown:0 seconds Lucky Hit Chance: 35% Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.
Rank Up:
Duration 2
Burning Damage 40%
Enhanced Flame Shield: Flame Shield grants +25% Movement Speed while active.
Mystical Flame Shield: You gain 25% Mana Cost Reduction while Flame Shield is active.
Shimmering Flame Shield: Flame Shield Heals you for 50% of your missing Life.
Enchantment Effect: Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Sorcerer skill
Frost Nova
Cooldown:0 seconds Charges:2 Charge Cooldown:24 seconds Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Rank Up:
Cooldown 0 Charge Cooldown 24
Enhanced Frost Nova: Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
Mystical Frost Nova: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Shimmering Frost Nova: Frost Nova generates 4 Mana per enemy hit.
Enchantment Effect: Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Sorcerer skill
Ice Armor
Cooldown:0 seconds
A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life ({shield:ICE_BARRIER}) in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Rank Up:
Barrier Amount {shield:ICE_BARRIER}
Enhanced Ice Armor: While Ice Armor is active, your Mana Regeneration is increased by x25%.
Mystical Ice Armor: Damage against Vulnerable enemies contributes 50% more to Ice Armor’sBarrier.
Shimmering Ice Armor: Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Enchantment Effect: Upon getting hit, you have a 5% chance to apply Ice Armor.
Sorcerer skill
Teleport
Cooldown: 0 seconds Lucky Hit Chance: 65% Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
Rank Up:
Damage 25%
Cooldown 0
Shimmering Teleport: After Teleporting, you gain 30% Damage Reduction for 3 seconds.
Mystical Teleport: For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
Enhanced Teleport: Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Enchantment Effect: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable.
Sorcerer skill
Ice Blades
Cooldown:0 seconds Lucky Hit Chance: 15% Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for 23% damage and have a 40% chance to make them Vulnerable for 2 seconds.
Rank Up:
Damage 23%
Enhanced Ice Blades: Ice Blades’s Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.
Summoned Ice Blades: 20% of Enhanced Ice Blades’s Cooldown reduction is applied to your other Skills.
Invoked Ice Blades: Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.
Enchantment Effect: For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Sorcerer skill
Hydra
Mana Cost: 20 Lucky Hit Chance: 2.5% Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 12% damage.
Maximum 1 active |4Hydra:Hydras; at a time.
Rank Up:
Damage 12%
Enhanced Hydra: While Healthy, your casts of Hydra gain 1 additional head.
Summoned Hydra: Hydra also Burns enemies for an additional 60% of its Base damage dealt over 6 seconds.
Invoked Hydra: After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.
Enchantment Effect: After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds.
Sorcerer skill
Lightning Spear
Cooldown: 0 seconds Lucky Hit Chance: 5% Conjure a spear of lightning that seeks out enemies for 6 seconds, dealing 15% damage per hit.
Rank Up:
Damage 15%
Enhanced Lightning Spear: After Critically Striking, Lightning Spear gains a +5% increased stacking Critical Strike Chance for its duration.
Summoned Lightning Spear: Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x160%.
Invoked Lightning Spear: Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
Enchantment Effect: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Sorcerer skill
Firewall
Mana Cost: 30 Lucky Hit Chance: 30% Create a wall of flames that Burns enemies for 160% damage over 8 seconds.
Rank Up:
Damage 160%
Enhanced Firewall: Enemies take x25% increased Burning damage from you while standing in Firewall.
Mage’s Firewall: Enemies continue Burning for 3 seconds after leaving Firewall.
Wizard’s Firewall: You gain x5% increased Mana Regeneration per active Firewall, up to x35%.
Enchantment Effect: Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2Firewalls for 3 seconds.
Sorcerer skill
Blizzard
Mana Cost:40 Lucky Hit Chance: 33% Summon a frigid blizzard that deals 1040% damage and continually Chills enemies for 18% over 8 seconds.
Rank Up:
Damage 1040%
Enhanced Blizzard: Blizzard deals x25% increased damage to Frozen enemies.
Mage’s Blizzard: When cast above 50 Mana, Blizzard’s duration is increased by 4 seconds.
Wizard’s Blizzard: While you have an active Blizzard, your Core Skills cost 20% less Mana.
Enchantment Effect: Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Sorcerer skill
Meteor
Mana Cost: 40 Lucky Hit Chance: 40% Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.
Rank Up:
Impact Damage 80%
Burning Damage 35%
Enhanced Meteor: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
Mage’s Meteor: Meteor falls 30% faster.
Wizard’s Meteor: Meteor’s impact Immobilizes enemies for 2 seconds.
Enchantment Effect: Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
Sorcerer skill
Ball Lightning
Mana Cost: 50 Lucky Hit Chance: 5% Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 60% damage.
Rank Up:
Damage 60%
Enhanced Ball Lightning: Ball Lightning’s damage rate is increased by 200% of your Attack Speed Bonus.
Mage’s Ball Lightning: After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 |4second:seconds;.
Wizard’s Ball Lightning: If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.
Enchantment Effect: Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
Sorcerer skill
Inferno
Cooldown: 0 seconds Lucky Hit Chance: 10% Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
Prime Inferno: Inferno repeatedly Pulls enemies to its center.
Supreme Inferno: While Inferno is active, your Pyromancy Skills cost no Mana.
Sorcerer skill
Deep Freeze
Cooldown: 0 seconds Lucky Hit Chance: 2% Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
Prime Deep Freeze: When Deep Freeze ends, gain 10% of your Base Life ({Shield:BARRIER_TOOLTIP}) as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme Deep Freeze: When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.
Sorcerer skill
Unstable Currents
Cooldown: 0 seconds
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or MasteryShock Skill is also cast.
Prime Unstable Currents: Unstable Currents increases your Attack Speed by +25% while active.
Supreme Unstable Currents: While Unstable Currents is active, Crackling Energy pulses 25% faster and costs no charges.
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