Mana (Energy Source) is the recurring second player resource, which, unlike Life, reflects the amount of energy that a character has. It is used for casting spells or applying abilities, draining mana with every cast, the more powerful the spells, the more consuming the mana.
If the amount of mana is too low, casting the costly spells will be temporarily disabled, until the character has generated enough mana again. The Mana bar sphere is depicted as a glass orb filled with bright blue glowing liquid in all three games, with the exception for the Witch Doctor, being the only class holding a Mana globe in the third installment of the series.
Name | Description | Tags | Power Name | Rewards |
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Charged Bolts | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {28 | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Hydra | Mana Cost: 20 skill_rankup_desc: Damage {12 | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Meteor | Mana Cost: 40 skill_rankup_desc: Impact Damage {80 | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Blizzard | Mana Cost: 40 skill_rankup_desc: Damage {#} | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Frozen Orb | Mana Cost: 40 skill_rankup_desc: Shards Damage {31.7 | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Ball Lightning | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {18 | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Avalanche | Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x40% increased damage. Chance is doubled against Vulnerable enemies. | Tags: Vulnerable, Lucky Hit, Mana, Damage, Frost | Sorcerer Talent Cold T3 N2 |
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Elemental Dominance | Your Core Skills deal x{3 skill_rankup_desc: Damage Increase x{3 | Tags: Mana, Damage, Core | Sorcerer Talent Elemental T2 N3 |
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Soulfire | After standing still for 1.5 seconds, your Pyromancy Skills cost {5 skill_rankup_desc: Mana Cost Reduction {5 | Tags: Mana, Pyromancy | Sorcerer Talent Fire T1 N1 |
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Invigorating Conduit | Upon absorbing Crackling Energy, you gain {4 skill_rankup_desc: Mana {4 | Tags: Crackling Energy, Mana | Sorcerer Talent 09 |
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Incinerate | Mana Cost: 25 per second skill_rankup_desc: Burning Damage {12.25 | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Frigid Breeze | Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate {5 skill_rankup_desc: Mana Restored {5 | Tags: Vulnerable, Cold, Lucky Hit, Mana | Sorcerer Talent 05 |
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Devastation | Your Maximum Mana is increased by {3 skill_rankup_desc: Maximum Mana {3 | Tags: Mana | Sorcerer Talent Elemental T1 N2 |
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Fireball | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {60 | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Chain Lightning | Mana Cost: 35 skill_rankup_desc: Damage {36 | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Ice Shards | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {25 | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Firewall | Mana Cost: {#} skill_rankup_desc: Damage {160 | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Mage's Blizzard | When cast above 50 Mana, Blizzard's duration is increased by 4 seconds. | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Destructive Chain Lightning | When Chain Lightning Critically Strikes, it has a 25% chance to form a Crackling Energy. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Destructive Charged Bolts | Hitting an enemy with Charged Bolts reduces their damage dealt by 20% for 3 seconds. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Destructive Fireball | Fireball's explosion's Critical Strike Damage is increased by +10%. Each enemy it hits increases this bonus by +5%, up to +25% total. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Mage's Firewall | Enemies continue Burning for 3 seconds after leaving Firewall. | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Destructive Frozen Orb | Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Summoned Hydra | Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds. | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Destructive Ice Shards | Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Destructive Incinerate | Enemies deal 20% less damage while Burning from Incinerate. | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Mage's Meteor | Meteor falls 30% faster. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Wizard's Meteor | Meteor's impact Immobilizes enemies for 2 seconds. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Greater Fireball | Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Greater Incinerate | Every 4 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 seconds. | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Greater Ice Shards | While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Invoked Hydra | After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds. | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Greater Frozen Orb | Frozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable. | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Wizard's Firewall | You gain x5% increased Mana Regeneration per active Firewall, up to x25%. | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Greater Charged Bolts | Charged Bolts deals x25% increased damage to Stunned enemies. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Greater Chain Lightning | If Chain Lightning bounces off of you, its next hit deals x10% increased damage. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Wizard's Blizzard | While you have an active Blizzard, your Core Skills cost 10% less Mana. | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Mage's Ball Lightning | After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 seconds. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Wizard's Ball Lightning | If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Mana Shield | Every time you spend 100 Mana, you gain {5 skill_rankup_desc: Damage Reduction {5 | Tags: Mana, Damage Reduction | Sorcerer Talent 06 |
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Fiery Surge | Killing a Burning enemy increases your Mana Regeneration by +{10 skill_rankup_desc: Mana Regeneration +{10 | Tags: Burn, Mana | Sorcerer Talent 04 |
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Enhanced Frozen Orb | When cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%. | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Enhanced Ice Shards | Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Enhanced Chain Lightning | Chain Lightning gains a +3% increased Critical Strike Chance per bounce. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Enhanced Charged Bolts | Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 24% damage to enemies around them. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Enhanced Incinerate | While channeling Incinerate, you Burn enemies around you for 15% of the damage per second. | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Enhanced Fireball | Fireball's radius is increased based on distance traveled, up to 50%. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Enhanced Hydra | While Healthy, your casts of Hydra gain 1 additional head. | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Enhanced Blizzard | Blizzard deals x25% increased damage to Frozen enemies. | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Enhanced Ball Lightning | Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Enhanced Firewall | Enemies take x25% increased Burning damage from you while standing in Firewall. | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Enhanced Meteor | If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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In Diablo IV, Mana is the class resource of the Sorceress, used to fuel her spells.
Most spells either have a moderate (10-40) Mana cost, or a cooldown, but rarely both. Nova is unique in that it does not have a Mana cost per se, and instead passively triggers every time enough Mana is spent on any other spells.
Mana is replenished over time, and not generated by skills: Arc Lash is an exception.
Some talents focus on restoring Mana (Burning Resonance), or reducing the Mana costs (Align the Elements).
The Sorceress can also replenish her Mana by collecting Crackling Energy that is created by certain Lightning spells.
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