Diablo 4 Holding Back To The Flood

To complete this storyline, you just need to finish Chapter 1 and Chapter 2 of the Season Journey.

Holding Back To The Flood

Holding Back To The Flood is a new Side Quest in Diablo 4 Season 1.

Objective

  1. Complete Chapter 1 of the Season Journey
  2. Complete Chapter 2 of the Season Journey

Press U to open the Season Journey.

Diablo 4 Holding Back To The Flood


Complete Chapter 1 of the Season Journey

Complete 7 of the following 9 objectives to obtain the Chapter Rewards. Each Objective grants Smaller Favor towards the Battle Pass.

Name Objective Rewards
The Hangsman’s Garden Collect 15 Gallowvine, found nearly anywhere 1500 Flavor
Heart of Corruption Find 1 Malignant Heart, available after completing or skipping the Campaign 1500 Flavor
Den of Evil Complete any Dungeon found on your Map 1500 Flavor
Trouble in the Wilds Complete a World Event found on your Map 1500 Flavor
Into the Frozen Dark Complete 3 Dungeons in Fractured Peaks 1500 Flavor
What Lurks Below Complete a Cellar 1500 Flavor
Kind Stranger Complete 5 Priority or Side Quests 1500 Flavor
Keeper of the Keys Collect a Whispering Key, sold at the Purveyor of Curiosities 1500 Flavor
Waste Not Salvage 10 Normal items at the Blacksmith 1500 Flavor

Season Journey Chapter 1 Rewards

  • 16000 Flavor (Battle Progression)
  • First Journey Cache. Contains a number of herbs, as well as jewelry.
  • Barbarian -Aspect of Ancestral Charge. Charge calls forth 4 Ancients who also Charge, dealing [50 – 100]% of normal damage.
  • Druid -Subterranean Aspect. Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal [10 – 20]% increased damage to Poisoned enemies.
  • Necromancer -Aspect of Gore Quills. Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 – 50]% of normal damage and prioritizes targeting un-lanced enemies.
  • Rogue -Aspect of Pestilent Points. Every 3rd cast of Puncture is Poison Imbued with [100 – 150]% of normal potency.
  • Sorcerer -Aspect of Searing Wards. After spending [100 – 200] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

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Complete Chapter 2 of the Season Journey

Complete 9 of the following 11 objectives to obtain the Chapter Rewards. Each Objective grants Smaller Favor towards the Battle Pass.

Objective Requirement Rewards
Undertaker Complete 10 Cellars 1500 Flavor
Stopping the Spread Find 3 Malignant Hearts, available after completing or skipping the Campaign 1500 Flavor
Ruins Reclaimed Conquer a Stronghold 1500 Flavor
Gemcutter Craft a Chipped Gem at the Jeweler 1500 Flavor
A Torch in the Depths Complete 5 Malignant Tunnels, available after completing or skipping the Campaign 1500 Flavor
Baptized in Blood Reach level 25 1500 Flavor
Vivisector Collect 15 Demon Hearts (Kill Demons or do Cellars) 1500 Flavor
A Warrior of Taste Change your gear’s appearance at the Wardrobe 1500 Flavor
Lightning the Way Interact with 10 Waypoints for faster travel to new places 1500 Flavor
Spit and Polish Upgrade 2 items to 1 star at the Blacksmith or Jeweler 1500 Flavor
Finer Clarity Upgrade your potion to Minor at the Alchemist 1500 Flavor

Season Journey Chapter 2 Rewards

  • 16000 Flavor (Battle Progression)
  • ‍Second Journey Cache. Contains a number of Scattered Prisms, as well as jewelry.
  • Barbarian -‍Bold Chieftain’s Aspect. Whenever you cast a Shout Skill, its Cooldown is reduced by [1 – 1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Druid -‍Shockwave Aspect. Pulverize creates a shockwave that travels forward, dealing [60 – 100]% of its damage to targets in the path.
  • Necromancer -‍Aspect of Exposed Flesh. Lucky Hit: Up to a 10% chance to generate [30 – 50] Essence when hitting a Vulnerable enemy with your Bone Skills.
  • Rogue -‍Aspect of Surprise. When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [82.5 – 165] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades.”Script Formula 2″|2|] seconds.
  • Sorcerer -‍Aspect of Frozen Orbit. Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [20 – 30]% of its damage.

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