Diablo 4 Direct Damage

D4 Direct Damage

Direct damage includes all damage dealt to enemies that is not from damage over time effects.

All damage can be divided into direct damage and Damage over Time (Burning, Bleeding, Poisoning). Direct damage happens instantly, while damage over time is spread over a set duration. We didn’t mention this distinction earlier because in terms of numbers and buffs direct damage and DoTs behave exactly the same, up until we get to the topic of Critical Strikes. Only direct damage can Critically Strike, Damage over Time cannot.

Block Chance:

  • When you receive direct damage, you have a chance to Block it.
  • Blocks reduce {#} of incoming damage.
  • Equal to the equipped Shield’s Block Chance.

Blocked Damage Reduction:

  • The portion of damage prevented when you Block direct damage.
  • Equal to the equipped Shield’s Blocked Damage Reduction.

Dodge Chance:

  • When you would receive direct damage, you have a chance to Dodge it.
  • Dodged attacks deal no damage.
  • As this stat increases, additional bonuses become less effective.

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Vampirism Elixir

Name Requires Description
Weak Vampirism Elixir Level 40 Heals you for 0.4% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.
Vampirism Elixir Level 70 Heals you for 0.8% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.
Strong Vampirism Elixir Level 75 Heals you for 1% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.
Potent Vampirism Elixir Level 85 Heals you for 1.2% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.
Heady Vampirism Elixir Level 100 Heals you for 2% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.

You may only have one Elixir active at a time.

D4 Guides & Tips