Name | Icon | How to Get | Category | Class | Bonus | Dungeon |
---|---|---|---|---|---|---|
Aspect of Bursting Venoms | ![]() |
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Offensive | Rogue | Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a xx% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool Poison Imbuement has no Cooldown and no Charge limit.
Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring. |
N/A |
Aspect of Explosive Mist | ![]() |
|
Offensive | Necromancer | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds.
Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring. |
N/A |
Aspect of Giant Strides | ![]() |
|
Resource | Barbarian | Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds.
Allowed Item Types: Ring. |
N/A |
Aspect of Perpetual Stomping | ![]() |
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Mobility | Barbarian | Damaging an enemy with Kick or Ground Stomp resets Leap’s Cooldown.
Allowed Item Types: Boots, Amulet (Power increased by 50%). |
Charnel House, Dry Steppes |
Aspect of Quickening Fog | ![]() |
|
Utility | Rogue | You automatically drop a Smoke Grenade at the end of Dash. Dash’s Cooldown is reduced by [0.25-0.35] seconds for each enemy Dazed this way, up to [0.75-1.05] seconds.
Allowed Item Types: Helm, Chest Armor, Boots, Gloves, Shield, Amulet (Power increased by 50%). |
N/A |
Aspect of Quickening Fog | ![]() |
|
Offensive | Rogue | You automatically drop a Smoke Grenade at the end of Dash. Dash’s Cooldown is reduced by [0.25-0.35] seconds for each enemy Mthis way, up to [0.75- 1.05] seconds.
Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring. |
N/A |
Aspect of Synergy | ![]() |
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Offensive | Rogue | Using an Agility Skill reduces the Cooldown ofyour next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by [10-30]%[x]
Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring. |
N/A |
Aspect of the Unwavering | ![]() |
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Defensive | Sorceress | Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills.
Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%). |
Putrid Aquifer, Kehjistan |
Bear Clan Berserker’s Aspect | ![]() |
|
Resource | Barbarian | Killing an enemy while Berserking has a 40% chance to grant [16-32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds.
Allowed Item Types: Ring. |
N/A |
Bold Chieftain’s Aspect | ![]() |
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Resource | Barbarian | Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 -1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.
Allowed Item Types: Ring. |
N/A |
Eluding Aspect | ![]() |
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Utility | All | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown.
Allowed Item Types: Helm, Chest Armor, Boots, Gloves, Shield, Amulet (Power increased by 50%). |
Caldera Gate, Fractured Peaks |
Fastblood Aspect | ![]() |
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Utility | Necromancer | Blood Orbs reduce your Ultimate Cooldown by [0.5-1.0] seconds.
Allowed Item Types: Helm, Chest Armor, Boots, Gloves, Shield, Amulet (Power increased by 50%). |
Iron Hold, Hawezar |
Frostblitz Aspect | ![]() |
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Defensive | Sorceress | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40-30%]
Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%). |
N/A |
Hulking Aspect | ![]() |
|
Utility | Necromancer | Your Golem has [1-4%] chance to reduce its active Cooldown by 2 seconds and a [0.5-2%] chance to spawn a Corpse each time it damages an enemy with its normal attack. Allowed Item Types: Helm, Chest Armor, Boots, Gloves, Shield, Amulet (Power increased by 50%). |
Sepulcher of the Forsworn, Kehjistan |
Infiltrator’s Aspect | ![]() |
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Offensive | Rogue | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be [5 – 8] seconds per trap placed.
Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring. |
N/A |
Prodigy’s Aspect | ![]() |
|
Resource | Sorceress | Using a Cooldown restores [15-25] Mama.
Allowed Item Types: Ring. |
Witchwater, Hawezar |
Seismic-Shift Aspect | ![]() |
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Offensive | Druid | Earth Spike launches spikes in a line and has a [1.5-2.5] second Cooldown.
Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring. |
N/A |
Symbiotic Aspect | ![]() |
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Defensive | Druid | When the Nature’s Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [4-8] seconds.
Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%). |
N/A |