Cellars are a gameplay feature of Diablo IV. They function as small arenas lasting around 90 seconds, focused on killing monsters.
Indeed, content is plentiful in Diablo 4. From bite-sized pieces of content like the Cellars, which play out like 90-second arenas perfect for getting a monster-killing fix, to the robust dungeons and co-op-centric Strongholds that will take some time to complete, Diablo 4 seems to have plenty in stock. Diablo 4 also seems to have all the hallmarks of a well-done open world with plenty of side-quests to discover, chucks of lore to find here and there, and plenty more to uncover with friends and other players as Diablo 4 now features a shared open world. The shared open world, in combination with its social aspects and incoming PvP, has given the game an almost MMORPG feel to it so far.
As you explore Sanctuary, you will come across instanced Dungeons and Cellars (one room fights) which I suggest completing once with at least one of your characters. The progress made by clearing Dungeons is account wide just like for Altars of Lilith stats bonuses or Renown rewards, this means that once you explored a lot with your main, all subsequent characters created will start from lvl1 with extra attributes and skill points to use, apart from many potential Legendary Aspects that you could put into their Rare gear early on to transmute it into Legendary.
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