Dark and Darker Cleric Skills, Spells, Best Perks Guide

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity’s power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity’s power to turn the

Cleric Skills

You can equip a total of 2 skills.

Name Description Cooldown
Holy Purification Inflicts 100 base magical damage to all undead monsters within 7.5 meters. 45s
Judgement After focusing for 0.5 seconds, immediately deals 35 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails. 32s
Smite Deals an additional +10 magic damage to all enemies you hit within 7 seconds. 16s
Spell Memory Allows you to memorize spells to use in the dungeon. /
Spell Memory 2 Allows you to memorize spells to use in the dungeon. /
Divine Protection Receive the blessing of the divine and increase physical damage defense by 30% for 4 seconds. 90s

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Dark and Darker Cleric Best Perks

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Advanced Healer Increase your base magical heal by 5.
Blunt Weapon Mastery Increases physical attack power by 10% when attacking with a blunt weapon.
Brewmaster You do not exhibit the detrimental drunk effects when you drink alcohol.
Kindness Heal yourself for 15% of the spell’s total heal amount when healing another target.
Perseverance Reduces all types of incoming damage by 3.
Protection from Evil The duration of all harmful effects is reduced by -50%.
Requiem Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
Undead Slaying Increase your physical damage bonus by 20% when attacking undead monsters.
Holy Aura Increase the armor rating and magic resistance of yourself and all party members around by 15.

Spells

The order in which you select spells will determine their Spell Memory Priority. You can right click spells to “forget” them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

Name Tier Description Casting Time Limit
Protection 1 Creates a shield that blocks 20 physical damage for 20 seconds. 1s 5 Casts
Bless 1 Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. 1s 5 Casts
Divine Strike 2 Increases weapon damage by 5 for 20 seconds. 1s 5 Casts
Cleanse 2 Removes all harmful magic effects from the target. 1s 5 Casts
Lesser Heal 3 Heals a target for 15 health. Casts to self if no target is found. 1s 5 Casts
Bind 3 Binds the target for 0.75 seconds. 1s 4 Casts
Holy Strike 4 Hits all targets within range, dealing 15 damage and blinding them for 2 seconds. 2s 4 Casts
Holy Light 5 Heals an ally for 30 HP or does 100 base magical damage to an undead target. 1.5s 4 Casts
Sanctuary 6 Channel for 5 seconds, concentrate on a specific area for a certain period of time, healing friendls beings within the area by 5 per second and dealing 14 spell damage to undead per second. 2.5s 2 Casts
Resurrection 7 Target an ally to resurrect them from the dead.

The corpse must have a soul heart
2.5s 1 Casts
Locusts Swarm 8 Concentrate for a certain period of time to summon a swarm of locusts in a specific area, dealing 2 damage per 1s to targets within the area. 2.5s 1 Casts
Earthquake 8 Concentrates your mind for a fixed period of time to create an earthquake in a specific area, dealing 10 damage per step and reducing movement speed bonus by 50% when all targets on it move. 2.5s 2 Casts

Pros & Cons

Weapon of choice: Flanged Mace.

  • Pros
    • Only class with the ability to heal others and to resurrect fallen allies, without the need of a Sacrificial Altar.
    • Access to powerful buffs and protection spells.
    • Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
    • Good room clearing ability.
    • Able to wield shields.
  • Cons
    • Slow attack speed and slowest base interaction speed.
    • Limited choices of melee weapons and no ranged options.
    • Unable to regenerate spells like Wizards, resting at a campfire is necessary. (no longer true in the last playtest, resting even with no campfire restored spells, albeit at a poor rate. No definitive answer from the devs regarding this as of April 2023)
    • Slow base spell casting speed.

Tips

– Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.

– Pre-buff your team before a PvP encounter.

– Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.

– You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.

Guides & Tips