Developer Comments: We added more information to tooltips to describe hidden functionality for certain Defensive Auras.
2. Offensive Auras
Blessed Aim
Tooltip now displays passive Attack Rating bonus
Holy Fire
Damage level scaling increased to 70%
Salvation synergy increased from 6% to 10%
Changed how the proximity bonus for Area Damage is calculated. It will now deal 200% damage to enemies at melee range.
Tooltip: The maximum Area Damage values incorporate the maximum proximity damage bonus.
Resist Fire Synergy increased from 18 to 21%
Holy Freeze
Changed how the proximity bonus for Area Damage is calculated. It will now deal 200% damage to enemies at melee range.
Tooltip: The maximum Area Damage values incorporate the maximum proximity damage bonus.
Holy Shock
Changed how the proximity bonus for Area Damage is calculated. It will now deal 200% damage to enemies at melee range.
Tooltip: The maximum Area Damage values incorporate the maximum proximity damage bonus.
Sanctuary
Changed how the proximity bonus for Area Damage is calculated. It will now deal 200% damage to enemies at melee range.
Tooltip: The maximum Area Damage values incorporate the maximum proximity damage bonus.
Thorns
Aura no longer returns a percentage of damage when hit. Now the aura will deal a flat amount of damage when the aura-effected targets are attacked.
Now deals a flat amount of damage when hit in addition to returning a percentage of damage taken to the enemy when hit
Developer Comments:We felt our original changes to Holy Fire made it too strong at higher levels. Additionally, the new area damage scaling on these auras had greater benefits than we originally intended - we are removing them, for now.
Developer Comments: We saw that “Holy Fire” should scale better at higher skill levels to be consistent with general Fire Damage power compared to the other elements. For “Thorns”, we want to improve the gameplay around getting hit to deal damage, so we are making the skill deal flat damage based on attack attempts rather than returning damage after getting hit. This will allow Thorns to have a more consistent combat performance instead of unpredictable and riskier results.
3. Combat Skills
Sacrifice
Damage to self now reduces per level, from 8% to 8%-1%
Conversion
Maximum conversion chance increased from 50% to 90%
Smite
Tooltip now shows that the skill always hits
Holy Bolt
Removed synergy Blessed Hammer
Damage increased by 50%
Now pierces targets (Undead and Allies)
Prayer synergy increased from 15% to 20%
Now damages Demons in addition to Undead
Fist of the Heavens
Casting Delay reduced from 1 second to 0.4 seconds
Casting Delay will no longer share its cooldown with other skills that have Casting Delays
Tooltip updated to now display Casting Delay
Holy Bolts now pierce targets (Undead and Allies)
No longer forces you to attack when out of mana
Improved targeting functionality for auto acquiring enemies
Now damages Demons in addition to Undead
Developer Comments: We wanted to improve the lesser-used Combat skills to give more viable build options. “Holy Bolt” will now pierce to increase its combat use cases and will have less skill point synergy investment to open more possibilities to spend skill points elsewhere. “Fist of the Heavens” is also getting the same “Holy Bolt” pierce changes and will now have less Casting Delay and improved controls to help make it a more effective Level 30 skill to use.
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