Keep in mind that non magical items can still be worth a lot of money, especially Wands, Staves, Scepters and Armor.
Do some experimentation and create lists of valuable items so you will learn which items to pick up.
From least rare, to most rare: Low Quality Items, Normal Items, High Quality Items, Magic Items, Rare Items, Set Items, Unique Items.
Name | Mods | Available on |
---|---|---|
Greed | 25-40% Extra Gold From Monsters | Amulets(1), Circlets(1), Rings(1) |
Wealth | 41-80% Extra Gold From Monsters | Amulets(17), Belts(17), Boots(17), Circlets(17), Gloves(17) |
Need some more gold to support your Gambling habit? Put on these items and see noticeable changes in the amount of gold that is dropped, especially on Champions. You can put together a gold finding set to put on when you have money problems.
Level: Jewels(1).
Name | Mods | Charms |
---|---|---|
Greed | 10-40% Extra Gold From Monsters | Large Charms(1)[10-20](7)[21-30](19)[31-40] |
Greed | +5-22% Extra Gold From Monsters | Medium Charms(1)[5-10](20)[11-22] |
Greed | 5-10% Extra Gold from Monsters | Small Charms(15) |
“% Better Chance of Getting Magic Item” can provide a significant increase in the number of Unique, Rare, and Set Items you find.
Increasing your Magic Find Percentage will always help you.
Chests and other similar items have increased chances for drops. Combined with a good Magic Find % you can have a pretty good chance of getting a good item from a chest. There are also certain areas where chests are more common. Carry keys (except Assassins) so that you can open locked chests as well. You can carry some keys in your Horadric Cube. If you carry keys in the Horadric Cube they won’t work so you have to take them out of the cube to use them.
Generally the more monsters you kill within a general amount of time, the more drops you get and the more chances you have to get something good. This is why areas like the Flayer Jungle are popular. You may wish to find areas where you can kill a lot of monsters at once.
Always kill these (if possible). They have a much better chance for good drops. You can even go to areas where they are more common or where they are easier to kill.
This will create Unique Monsters or Champions that you can kill for better loot.
If you are killed, your character will lose a percentage of the total gold both carried and stored in the Stash. This percentage is equal to your character’s level but will not exceed 20%. After this ‘death penalty’ is deducted, the remaining gold your character was carrying falls to the ground in a pile. If the penalty exceeds the amount of gold you were carrying, the remainder of the penalty is deducted from your Stash.