PoE Breaches in your Maps belong to Uul-Netol Compass & Map Mods

Compass

Item
Level
Mod
Weight
Awakened Sextant 1 Breaches in your Maps belong to Uul-Netol
Breaches in your Maps contain 3 additional Clasped Hands
3 uses remaining
unique_map 0
default 50
Elevated Sextant 1 Breaches in your Maps belong to Uul-Netol
Breaches in your Maps contain 3 additional Clasped Hands
15 uses remaining
unique_map 0
default 50

Map Mods

"Breaches in your Maps belong to Uul-Netol" in Path of Exile signifies a special circumstance influencing your Breach encounters, guaranteeing all Breaches within specific areas to be Uul-Netol-themed. Here’s how it works:

1. Source of the Effect:

  • The most common cause is a Sextant modifier applied to Voidstone altars on the Atlas. Specific Sextants say "Breaches in Areas belong to Uul-Netol," making all Breaches within their influence purely Uul-Netol encounters.

  • While currently no Atlas passive skill directly forces all Breaches to be Uul-Netol, future updates or temporary leagues might introduce such a feature.

Implications:

  • Targeted Farming: You can efficiently farm Uul-Netol-related rewards, including:
    • Uul-Netol’s Splinters for crafting his Breachstone
    • Uul-Netol-specific unique items like Death’s Oath or Soul Mantle
    • Uul-Netol-themed bases for crafting

Preparation:

  • Adapt your gear and strategies to handle Uul-Netol’s mechanics and attacks:
    • High physical and chaos resistance
    • Mitigation against bleed and poison damage
    • Strategies for dealing with darkness debuffs and corpse explosions

Key Points:

  • This effect isn’t active in every map.
  • It’s usually limited to the Sextant’s influence area.
  • Check Sextant modifiers to confirm the source.
  • Prioritize Uul-Netol Breaches and Splinters for targeted rewards.

Additional Considerations for Uul-Netol Breaches:

  • Darkness Debuffs: Beware of darkness debuffs reducing your vision and attack speed. Utilize flares or darkness resistance sources.
  • Bleed and Poison: Uul-Netol monsters inflict heavy bleed and poison. Invest in mitigation and consider flasks with bleed/poison removal.
  • Corpse Explosions: Be wary of exploding corpses left by slain monsters. Position yourself strategically and prioritize deactivating exploding corpses.

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